- 1,753

- Canada
- the-1st-hawkeyez
The player progresses through time. Starting in the 40’s, then 50’s, then 60’s etc up into current time.
You start with street cars in each decade, when you’ve completed all of those races, then you do a championship using a race car from what’s available in game from that decade.
Once complete, all the cars from that decade you now automatically own one of each. If you want extras to tune, you have to buy them.
For replay-ability once you’ve finished a decade… let’s say you’re in the 60’s decade and used the Camaro for a race, it’ll show you already used the Camaro for that race out of a checklist of cars you can use. So pick a different muscle car for that particular race to earn an extra race bonus. Gives incentive to run different cars and the races again.
So that portion would require you to use stock vehicles, no tuning. Ideally, they could make it so you qualify for each race and Sophy’s difficulty is based off your lap time. If you want to botch your qualifying to make it “easier” well that’s on you and it’s no different than knocking the games difficulty down from realistic or hard to beginner or easy. I think most would want to make it a fun close race for themselves.
Once a decade is unlocked, another batch of races are unlocked for that decade but now those races require tuned versions of those cars with a recommended PP rating and tire compound, possibly bumping up by 150-200pp. Whatever amount that really wakes up the car. You can always complete with just one fav car of yours but there remains the checklist of what cars you can use and have used.
So this gives the player the choice, once I’ve won this decades championship, do I fully complete this decades race events “car checklists” before moving on or come back to it later to tie up loose ends.
I feel like this would give the game some feeling of purpose or progression rather than just doing random races, earning credits, and collecting cars.
You start with street cars in each decade, when you’ve completed all of those races, then you do a championship using a race car from what’s available in game from that decade.
Once complete, all the cars from that decade you now automatically own one of each. If you want extras to tune, you have to buy them.
For replay-ability once you’ve finished a decade… let’s say you’re in the 60’s decade and used the Camaro for a race, it’ll show you already used the Camaro for that race out of a checklist of cars you can use. So pick a different muscle car for that particular race to earn an extra race bonus. Gives incentive to run different cars and the races again.
So that portion would require you to use stock vehicles, no tuning. Ideally, they could make it so you qualify for each race and Sophy’s difficulty is based off your lap time. If you want to botch your qualifying to make it “easier” well that’s on you and it’s no different than knocking the games difficulty down from realistic or hard to beginner or easy. I think most would want to make it a fun close race for themselves.
Once a decade is unlocked, another batch of races are unlocked for that decade but now those races require tuned versions of those cars with a recommended PP rating and tire compound, possibly bumping up by 150-200pp. Whatever amount that really wakes up the car. You can always complete with just one fav car of yours but there remains the checklist of what cars you can use and have used.
So this gives the player the choice, once I’ve won this decades championship, do I fully complete this decades race events “car checklists” before moving on or come back to it later to tie up loose ends.
I feel like this would give the game some feeling of purpose or progression rather than just doing random races, earning credits, and collecting cars.