- 1,049
- England
Hey all was hoping someone here might be able to help.
I recently bought GTA IV on steam, and for the most part the game runs fine, decent FPS (with a slight stutter here and there) but I'm constantly getting flickering textures of things like graffiti on walls, and shadows on buildings. It also seems to swap between loading long distance models and close distance ones on buildings, (e.g fire escapes pop in right as I i drive by buildings, signs on buildings etc, same as it swapping between a high detailed building model and low detailed one as I drive by)
The way it plays right now reminds me playing a scratched disc PS2 game, the game still runs and plays ok but something isn't working right.
My in game settings are:
Resolution : 1920 x 1080
Aspect Ratio: 16:10
Texture Detail: High
Reflection resolution: Medium
Water quality: Medium
Shadow quality: Medium
Nigh shadows: off
Texture filter quality: Anisotropic x8
View distance: 25
Detail distance: 10
Vehicle density: 16
Definition: On
Vsync: On
Resource usage: 668/1002
My PC specs:
Processor: AMD FX 4100 Quad Core Processor 3.60 Ghz
Ram: 4.00GB
OS: Windows 7 64bit Service pack 1
Graphics card: (Gigabyte) AMD Radeon HD 7770 GDDR5 1GB (Driver version 12.104.0.0)
I've tried to lower the in game graphics settings and all that does for me is make the game look worse while still having flickering textures and still swapping between close and long distance models for buildings.
I have tried a few things like commandlines but they didn't help me.
I tried to follow this tutorial here http://www.gtaforums.com/index.php?showtopic=384473 which is supposed to trick the game into loading certain things at 800x600 while still displaying textures at 1080x1920 I think, but I couldn't get it to work as when I reach this step:
Any help or advice you may be able to offer me will be appreciated.
I recently bought GTA IV on steam, and for the most part the game runs fine, decent FPS (with a slight stutter here and there) but I'm constantly getting flickering textures of things like graffiti on walls, and shadows on buildings. It also seems to swap between loading long distance models and close distance ones on buildings, (e.g fire escapes pop in right as I i drive by buildings, signs on buildings etc, same as it swapping between a high detailed building model and low detailed one as I drive by)
The way it plays right now reminds me playing a scratched disc PS2 game, the game still runs and plays ok but something isn't working right.
My in game settings are:
Resolution : 1920 x 1080
Aspect Ratio: 16:10
Texture Detail: High
Reflection resolution: Medium
Water quality: Medium
Shadow quality: Medium
Nigh shadows: off
Texture filter quality: Anisotropic x8
View distance: 25
Detail distance: 10
Vehicle density: 16
Definition: On
Vsync: On
Resource usage: 668/1002
My PC specs:
Processor: AMD FX 4100 Quad Core Processor 3.60 Ghz
Ram: 4.00GB
OS: Windows 7 64bit Service pack 1
Graphics card: (Gigabyte) AMD Radeon HD 7770 GDDR5 1GB (Driver version 12.104.0.0)
I've tried to lower the in game graphics settings and all that does for me is make the game look worse while still having flickering textures and still swapping between close and long distance models for buildings.
I have tried a few things like commandlines but they didn't help me.
I tried to follow this tutorial here http://www.gtaforums.com/index.php?showtopic=384473 which is supposed to trick the game into loading certain things at 800x600 while still displaying textures at 1080x1920 I think, but I couldn't get it to work as when I reach this step:
I check my in game graphics settings and it has reverted back to saying it's 1080x1920.4. Now when we start up our game. We will be in our desired resolution, and when we look in the game options it will say 800x600, even though we are in a way higher resolution and all your settings will be how you want them and your memory budget will be exactly the right amount or similar like 650/650 or 742/746.etc
Any help or advice you may be able to offer me will be appreciated.