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Welcome to the inaugural season of the GTMSA Swift Cup! These hot hatches are built to be fun for drivers of all skill levels, and with a six round schedule on some of GT's smaller tracks, close racing is a guarantee.
Specifications and livery requirements can be found in the following document:
https://tinyurl.com/swiftcupspec
https://tinyurl.com/swiftcupspec
Lobby
The race lobby will be set to friends only. You'll need to add me (TheOriginalJonT) on PSN to be able to access it.
Qualifying
The game's built-in qualifying will be used, with the following settings:
Time Limit - 10 minutes
Continuation Time - Varies by Track, will be set to ensure you can finish your last lap.
Tire Wear - Same as Race
Fuel Consumption - Same as Race
Initial Fuel - Same as Race
Race
Settings
Laps - Varies, see schedule.
Time of Day - Varies, setting will be noted in pre-race briefing.
Time Progression - 1x
Weather - Preset Weather
Preset Weather - Varies, setting will be based on the expected weather at the track's real location, and will be noted in pre-race briefing.
Start Type - Grid Start with False Start Check
Grid Order - Fastest First (Race 1), Set by Host (Race 2 - Reverse Grid from Race 1 Results)
Boost - None
Slipstream Strength - Real
Visible Damage - On
Mechanical Damage - Light
Tire Wear - 1x
Fuel Consumption - 1x
Refueling Speed - 3 L/sec
Initial Fuel - 100 L
Grip Reduction - Real
Race Finish Delay - Varies by Track, will be set to ensure you can finish your last lap.
The race lobby will be set to friends only. You'll need to add me (TheOriginalJonT) on PSN to be able to access it.
Qualifying
The game's built-in qualifying will be used, with the following settings:
Time Limit - 10 minutes
Continuation Time - Varies by Track, will be set to ensure you can finish your last lap.
Tire Wear - Same as Race
Fuel Consumption - Same as Race
Initial Fuel - Same as Race
Race
Settings
Laps - Varies, see schedule.
Time of Day - Varies, setting will be noted in pre-race briefing.
Time Progression - 1x
Weather - Preset Weather
Preset Weather - Varies, setting will be based on the expected weather at the track's real location, and will be noted in pre-race briefing.
Start Type - Grid Start with False Start Check
Grid Order - Fastest First (Race 1), Set by Host (Race 2 - Reverse Grid from Race 1 Results)
Boost - None
Slipstream Strength - Real
Visible Damage - On
Mechanical Damage - Light
Tire Wear - 1x
Fuel Consumption - 1x
Refueling Speed - 3 L/sec
Initial Fuel - 100 L
Grip Reduction - Real
Race Finish Delay - Varies by Track, will be set to ensure you can finish your last lap.
Schedule
4/9 - Test - Nurburgring Sprint - 1x 11 Laps
4/16 - Round 1 - Maggiore West End Reverse - 2x 18 Laps
4/23 - Off Week
4/30 - Round 2 - High Speed Ring Reverse - 2x 13 Laps
5/7 - Round 3 - Road Atlanta - 2x 12 Laps
5/14 - Round 4 - Deep Forest - 2x 11 Laps
5/21 - Off Week
5/28 - Round 5 - Blue Moon Bay Infield A - 2x 14 Laps
6/4 - Round 6 - Interlagos - 2x 10 Laps
Timetable
All times EDT.
~12:30pm - Room Opens, Practice
1:00pm - Qualifying Starts
1:10pm - Qualifying Ends
1:15pm - Race 1 Starts
1:35pm - Race 1 Ends, Grid Set for Race 2
1:40pm - Race 2 Starts
2:00pm - Race 2 Ends
4/9 - Test - Nurburgring Sprint - 1x 11 Laps
4/16 - Round 1 - Maggiore West End Reverse - 2x 18 Laps
4/23 - Off Week
4/30 - Round 2 - High Speed Ring Reverse - 2x 13 Laps
5/7 - Round 3 - Road Atlanta - 2x 12 Laps
5/14 - Round 4 - Deep Forest - 2x 11 Laps
5/21 - Off Week
5/28 - Round 5 - Blue Moon Bay Infield A - 2x 14 Laps
6/4 - Round 6 - Interlagos - 2x 10 Laps
Timetable
All times EDT.
~12:30pm - Room Opens, Practice
1:00pm - Qualifying Starts
1:10pm - Qualifying Ends
1:15pm - Race 1 Starts
1:35pm - Race 1 Ends, Grid Set for Race 2
1:40pm - Race 2 Starts
2:00pm - Race 2 Ends
The series entry list, results, and points standings can be found in the following document:
GTMSA Swift Cup Season 1 Results and Standings
Entry List Entry List #,Driver (PSN),Nation 43,TheOriginalJonT,USA
tinyurl.com
To sign up: reply in this thread in the following format:
PSN:
Car Number:
Country: