GTP Video Game Cool Wall: War Thunder

  • Thread starter Cowboy
  • 5 comments
  • 679 views

War Thunder

  • A

    Votes: 4 30.8%
  • B

    Votes: 5 38.5%
  • C

    Votes: 3 23.1%
  • D

    Votes: 0 0.0%
  • F

    Votes: 1 7.7%

  • Total voters
    13

Cowboy

Lariat Member
Premium
5,635
United States
North Dakota
GTP_Cowboy
RacingCowboy570
War Thunder, nominated by @Rage Racer
wt_4year_1280x1024_logo_ru_0443fb196a417c48e4d825dac622ca39.jpg


Release dates: Open beta: November, 1, 2012 (Russia, Windows)
January, 28, 2013 (worldwide, Windows)
November 29, 2013 (Europe, PS4)
June 3, 2014 (North America, PS4)
April 17, 2014 (Mac)
November 6, 2014 (Linux)
June 2, 2015 (Android Shield TV)
Complete release: December, 21, 2016
Platforms: Windows, Mac, Linux, PlayStation 4, Android Shield TV (cross-platform online play supported)
Developer: Gaijin Entertainment
Genres: MMO action, Flight simulator
General information:
War Thunder is the most comprehensive free-to-play, cross-platform, MMO military game for Windows, Linux, Mac and PlayStation®4 dedicated to aviation, armoured vehicles, and naval craft from World War II and the Cold War.

In War Thunder, aircraft, ground forces and naval ships collaborate in realistic competitive battles. You can choose from over 800 vehicles and an extensive variety of combat situations many of which are exclusive. You can find yourself blasting your pursuers from a bomber turret, defending your teammates on the ground from an air raid with anti-aircraft guns, shooting down enemy planes with a firestorm from multiple rocket launchers, or trying to sink an enemy warship with a torpedo from a fast attack boat.

Meticulous research goes into recreating all of the vehicles in War Thunder with particular attention given to the original characteristics and design of every single tank, plane and ship, ensuring a realistic control experience. Each vehicle consists of a set of internal components that can be damaged individually by enemy fire, affecting vehicle performance. You can temporarily neutralize the enemy’s tank or warship, disabling its guns, engines or controls, or completely destroy it by igniting fuel tanks and ammunition storage. Aircraft for example can suffer damaged wings and steering gear which can significantly limit the maneuverability of the aircraft, but as long as the machine is in the air, and the pilot is holding enough control, they can still affect the outcome of the battle.

Features include:

  • Seamless cross-platform gameplay between Windows PC, Linux, Mac and PlayStation®4 users – everyone on the same server.
  • Over 800 highly detailed aircraft, tanks, warships and other combat vehicles crafted carefully from historical documents and surviving sources.
  • 80 maps representing the main historical battle theaters.
  • Intense PvP experiences in full-scale combat missions at various difficulty settings for all play styles and degrees of experience.
  • Rich PvE content including dynamic historical campaigns and solo missions.
  • Regular content updates including new vehicles, maps, missions and nations.
  • Astonishing graphics, authentic sound effects and beautiful music creating an atmosphere to fully immerse yourself in.
  • Create custom content for War Thunder and share it on War Thunder Live, with the prospect of earning real money through the Revenue Share Partner System!
 
Usually I wouldn't take too much notice of game like War Thunder or World of Tanks, but after I started playing it, since a mate had it and raved about it, I must say it's a really enjoyable game.

It's such a well presented game, and there's so much to do as well. particularly with the progress system with the Tanks/vehicles and Aircraft. It makes you want to strive to develop your Tank or Aircraft, and progress to unlock the next tier. As a whole, it's a must better, more engaging game than say WoT.

So overall, a good strong B, was pleasantly surprised by it when I got it.

A,B,C,D,E,F?

Thats an odd voting system.

It's actually a really clever system if you think about it, as a game can't simply be voted "cool" or "uncool". It's more complex than that, so the lettering system allows for it to be quantified on a more varied scale that way.
 
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