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Official Practice Times
- GTP_WRS club: Open at all hours

- Pre-Race: Lobby assignments will be posted ~1 hour prior to the official start time
Basic Settings
- Room Mode: PQR = Practice, Qualify, Race
- Room Privacy: GTP_WRS Club Only
Room Settings
- Room Comment: #96 Xcape! Sprints (WW/EU/NA)
- Room Type: Race for Real
- Fixed Room Host: No
- Max Number of Participants: 16 per lounge
- Race Quality: Standard
- Voice Chat Quality: Standard
Course Settings
- Course: Cape Ring
- No. of Laps: 3 x 6-lap sprints
- Weather: 0
- Weather Changeability: 0
- Surface Water at Race Start: 0
- Time: N/A
- Time Progression: N/A
Qualifier Settings
- Qualifier Format: Race Alone
- Time Limit: 8 Mins
- Start Mode: Start from final corner
Race Settings
- Hold Races Automatically: Disabled
- Start Type: Grid Start w/ False Start Check
- Grid Order: Fastest First
- Boost: No
- Penalty: None
- Tire Wear/Fuel Consumption: Fast
- Grip Reduction on Wet Track/Track Edge: Real
- Minimum Number of Pit Stops: 0
- Require Tire Type Change: Off
- Race Finish Delay: 180 sec
- Visible Damage: Off
- Mechanical Damage: Light
- Slipstream Strength: Real
Car Selection Method
- Car Selection Method: Garage
- Car Filters: Filter by Make -> Manufacturers -> KTM
- PP Limit: 526 PP
- Max Power Limit: 248 HP (stock + oil change)
- Minimum Weight: 790 kg (stock)
- Drivetrain: MR
- Tires: Sport Hard (front) / Sport Medium (rear)
- Nitrous: Prohibited
- Vehicle Tuning: Prohibited
- Custom Rims, Paint: Allowed
- Oil change: Allowed
- Brake Balance Adjustment: Allowed
Limit Driving Options
- Skid Recovery Force: Prohibited
- Active Steering: Prohibited
- Active Stability Management (ASM): Available / Optional
- Driving Line: Available / Optional
- Traction Control: Available / Optional
- ABS: Available / Optional
- Handbrake : Prohibited
Tunes:
N/A
Sprint Points System
Points will be awarded to a driver for each race and the overall event winner determined by points.
The points earned for each race will be a function of finishing position. The first place driver gets 16 base points and base points decrease by 1 for every position back. In addition the top 3 finishers in each sprint get "podium" bonus points: 4 bonus points for first, 2 for 2nd and 1 for 3rd. For example if 11 drivers start a race:
P1 : 16 + 4 = 20
P2 : 15 + 2 = 17
P3 : 14 + 1 = 15
P4 : 13
P5 : 12
P6 : 11
P7 : 10
P8 : 9
P9 : 8
P10 : 7
P11 : 6
Drivers get points if they start the race even if they DC.
The first tie breaker is a driver's best finishing position across all three sprints.
The final tie breaker is finishing order in the first race.
Drivers that DC can return for the next sprint, but will start in the front because we are using reverse grid based on previous results for sprints 2 and 3. Fastest first based on qualification is used for the first sprint race. Our normal procedure for qualification will be followed. Race alone with enough time to complete 3 laps.
There will be a 5 minute break between each sprint race to allow stewards to enter in results. You are welcome to practice between each race during this period. Please be ready to go after the break promptly so we can fit the entire event in the allocated time spot.
If spots are available in the lounges we'll allow "tardy" drivers to join after sprint 1. Drivers are also welcome to leave after 1 or 2 sprints, but please let us know if you plan to do this as it may impact our lounge splits.
Track Boundary Guidelines
Drivers are expected to do their best to stay within track boundaries per the OLR. Mistakes happens over the course of a long race and the random off or two will be overlooked in most instances, but if a pattern of boundary abuse is observed penalties will be handed out which include 15 seconds for a "minor" pattern of abuse, 30 seconds for a "substantial" pattern of abuse, and a DQ for "complete disregard" of track boundaries. In cases where penalties may not impact the driver (e.g. DC), the penalty may be carried over to the next event and may be applied as a 5 (minor) or 10 (major) grid spot penalty.
It's up to the admins' discretion exactly what qualifies as "minor", "substantial" or "complete disregard". Going outside the rumble by a centimeter isn't as serious as a car length wide excursions into the run off area. Factors such as dirty air and traffic also come into play. If you find yourself going wide then the next lap you're expected to slow down a bit more to make sure you stay within boundaries. If you make the same mistake multiple times and you want to avoid a penalty you can always self-penalize during the race by lifting for a very brief period upon returning to the track. Continuing to hammer the throttle after repeated boundary overruns may very well end with a post race penalty.
General Guidelines:
- Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification. This includes pit entry/exit.
- Rumble/ripple strips are part of the track
- Runoff areas are not part of the track.
- If you overrun boundaries by accident, lift momentarily to make sure you don't gain any advantage.
- Do not complete a pass that was made possible by going outside track boundaries.
Track Specific Guidelines:
- Same track limits as the Time Trial.
Standard Clean OLR Rules Apply:
- Unless otherwise specified, all rules from the original WRS event apply.
- You are expected to drive clean at all times as if you are racing in the WRS. All participants are required to follow the GTPlanet Online Racing Rules & Guidelines.
- 3D3 Race Stewards (who are taking part in race, but will review the replay) reserve the right to kick out or invalidate the result of any driver from the Race Room for driving offensively. If you ignore any warnings from the stewards and are kicked out of the race room, you will not be allowed to participate in future 3D3 events.
- Contact with walls should be avoided. Wall riding/bouncing to gain time will be penalized and/or can result in disqualification.
- Rumble/ripple strips are part of the track
- Runoff areas are not part of the track including green painted concrete.
- Limit your contact with walls or objects, visible or invisible
- No hybrids
- No cheating of any kind
- Nothing that goes against the spirit of the rules
- Passing and Blocking: Aggressive blocking is not permitted, but the driver in front has the right to choose his/her line and braking point and drivers behind should respect that line. Be especially careful when you are on older tires than the competition as the speed difference may be significant. These events are "for fun" so just play nice and take a conservative rather than an aggressive approach when possible.
Good Luck, OLR Team
Last edited: Nov 19, 2015