GTPlanet League: Codemasters Classic Championship

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Round 9
Dirt Rally - 2015-2016
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Car
Volkswagen Polo R WRC

Location
Sweden

Aslia
Algsjon
Spikbrenna
Vargasen
Umea Sprint

With the exception of the underwhelming spin off Dirt Showdown in 2012, the Dirt series took a short hiatus after Dirt 3. The series typically released every year to 18 months, but we had to wait over 4 years for Dirt Rally.

Dirt Rally marked a seismic shift for the series, after the arcade action of Dirt 2 and 3, the fan desire for a rally simulation clearly hadn't gone unnoticed and Codemasters delivered in a big way. Initially the game came via early access on Steam only in April 2015, with limited content which was expanded on quickly, before releasing fully on steam later in the same year and then consoles in April 2016.


The game focussed predominantly on the rally discipline, but it did also feature rallycross in 3 classes including officially licensed FIA World RX supercars and 3 official circuits. Rally came via 6 locations, each featuring 2 long stages, which were then split and reversed to create a total of 12 stages per location. All the stages in the game were based on either real stages or inspired by real roads. Monte Carlo, Greece, Finland, Sweden, Poland and Wales all feature. Car wise, almost every class of rally car was covered, from the 60s up to the contemporary WRC machines of the time. With a few surprises dotted in for good measure, such as the F2 class and machines like the Opel Manta 400 and E30 M3. Hill climb was the final discipline included, with a small selection of hill climb machinery including the then record breaking Peugeot 208 T16, and the legendary Pikes Peak hill climb in its entirety. With full gravel, full mixed and full tarmac variations.

The career mode was simplistic, working through the difficulty levels in a series of championships using the various categories of rally car. Rallycross was similar, working from the basic Mini rallycross up to the supercars. Online featured various daily weekly and monthly challenges as well as a club system. The game had a massive overhaul compared to previous Dirt games, the physics went firmly into the simulation territory, with a real emphasis on car control and stage knowledge. The damage was also a lot more realistic, on the hardest settings it was a huge challenge to win events as you had really look after the car., made even tougher with the removal of rewinds from the previous 3 games.

Reception was mostly positive, rally fans in particular immensely enjoyed the challenge of the game and the real world stages. However it was criticsed by some for being too difficult and not beginner friendly at all.
The Polo R WRC was the cover car in its Sebastien Ogier Red Bull livery, whilst this car was not a launch car for EAWRC, it was added later via DLC. Sweden was my choice for location, it was of course one of the 6 rallies in the first Dirt Rally title, but also, the stages featured in EAWRC are based from the same location, so the likes of Vargasen are in both games. I added Umea Sprint because it is a great closing stage.


 
Got round to doing Iberia, I was a bit cautious in stage 1 and had a decent run for the rest of the rally. The only fly in the ointment was on stage 5, got too close to the wall towards the end and clipped a rock that was jutting out, looking on the Racenet analysis it cost me about 4 seconds but no real damage, just what it cost to reverse back on track.
Overall I'm just in the lead but that's before some more aliens join the party.
Forgot to take some closeups but here's a few from the game replay. It's a plain livery just to get rid of the overly thick sunstrip lol
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That is a hard rally! There are 2 types of roads, the flat out ones where you are constantly on the verge of a 5th gear terminal crash and the really slow technical ones with so many notes flying at you it's a wall of noise yet the second you tune out you know you're going to be struck with a 6 right tightens to 1 and go flying off a cliff. I don't think I blinked for 5 minutes on the first stage 😅

Wherever I end up I'm happy with that one, Spain is normally one of my bogey rallies (Japan is the same but even worse). I did really enjoy stage 4 where the roads opened up, that feels a lot better than where you have the barriers right besides the road.
 
Dirt Rally was a tough event, the speedy, twitchy Polo WRC proving a tough challenge on the sliding Swedish snow. Less than 6 seconds separated the top 3 at the end, with @GOTMAXPOWER coming out on top ahead of @DarthNoose with @peniu taking 3rd place.
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This means that @peniu stays on top of the championship standings, with just 4 rounds to go. @SharkyOB sits in P2 with @GOTMAXPOWER climbing to P3.
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Round 10
Dirt 4 - 2017
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Car
Ford Fiesta R5

Location
Spain

Botareli
Les Voltes
Pontils
Aiguamúrcia
Santes Creus

Dirt 4 launched in 2017, the year after Dirt Rally launched on the consoles. The name was somewhat confusing, implying it as a follow up to 2011s Dirt 3. However, it was more of a Dirt Rally lite. The focus was firmly on traditional rallying with a sprinkling of rallycross and a half hearted addition of landrush using the stadium trucks and racing buggys. It was not as sim focussed as Dirt Rally, but it did feature 2 handling models to choose from, one of which was named simulation, and one named arcade, to make it as accessible as possible for all. Notably, Nicky Grist made his series return in the co-driver seat, much to the delight of long term fans.

Dirt 4 had 5 rally locations, Sweden, Australia, Wales, Spain and USA. But no prescribed stage amount as Dirt 4 introduced "Your Stage", a brand new, procedurally generated system to create brand new stages on the fly. Whilst in career mode the game had preset stages, in quickplay and online, players could enter a set of parameters such as, stage length, complexity and elevation, to create an endless supply of stages which could be saved for future use as well. Rallycross featured 5 circuits from the official World RX calendar (Loheac, Lydden Hill, Hell, Hojles and Montalegre) and 3 landrush locations (Baja, Nevada, California).

The career mode was nicely structured, starting in national championships, players had to earn licenses by winning championships to progress to the international stage and eventually win the triple crown. Each discipline had its own progression (Rally, Rallycross and Landrush) as well as Historic Rally which was unlocked after winning a certain number of events. Players had to buy cars using cash earned, either via a new car dealership or from the used car dealership depending on budget available. Personnel also needed to be hired to improve servicing and repair times, whilst sponsors could be earned to boost cash to enable more new car purchased and more entries to different series'.

The car list borrowed heavily from Dirt Rally, minus the contemporary WRC cars. The top class of rally in the game became the R5 class, the top spec used in a majority of national and international rally series. although, controversially, one of the 4 R5 cars was a pre-order bonus (Hyundai i20). The rallycross section once again featured officially licensed World RX content, featuring a near full field of 2016 supercars as well as the feeder series RX2 Fiesta based supercar lite.

The game was very well received commercially, it's depth being praised across the board, and it being accessible winning points among more casual gamers after the brutality of Dirt Rally. The career mode, Your Stage and wide range of car classes were lauded by critics and players alike. However, after a while, cracks appeared in Your Stage with the number of tiles per location being limited, it still got samey, whilst fans of Dirt Rally were left wanting more, with the simulation mode not quite reaching the heights of Dirt Rally and the arcade mode being far too casual. However the game had a broad appeal and was well liked.

The cover car was of course the Ford Fiesta R5 from the top class in the game. Spain was selected as it is the only location in Dirt 4 we could use having already done Sweden! Spain was perhaps the most egregious offender in Your Stage with stages in Spain frequently generating the same tile 5 or 6 times in a row.



 
Poland was quite a nice rally for me although those haybales act like a magnet for me, I'm always turning too soon and clouting them. Did it at least twice at low speed which only cost a bit of time rather than damage. Only issue I had really was on stage 5, in sector 6 I had a brain fade, there's a 5 right into a 3 right and I went straight on into the trees, luckily there was a decent gap in there so I could get back on the road without losing too much.
Currently in the lead but there's @Dreadmed , @SharkyOB , @GOTMAXPOWER and @cheetack to set their times yet. Ho hum.

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Dirt 4 is complete, and @Dreadmed returns to the top spot, comfortably winning by nearly 40 seconds ahead of @peniu and @GOTMAXPOWER who ended up separated by just 1 tenth of a second after over half an hour of rallying.
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The championship tightens up, with 2 rounds to go, @peniu has a 20 point advantage over @SharkyOB . @GOTMAXPOWER is just 3 points further back with @Tool1312 and @Dreadmed level on points in P4 and P5.
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Round 11
Dirt Rally 2.0 - 2019
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Car
Vw Polo R5

Location
Poland

Pietrasze
Dybowo
Probark
Gmina Mragowo
Swietajno

Dirt Rally 2.0 launched in 2019 to the excitement of rally fans everywhere. The game gave us some new features for a stage rally sim such as stage degradation. It also once again held the official license for the World RX championship, featuring the whole 2018 season from launch, all cars, liveries and circuits with a fully fleshed out rallycross mode.

DR2.0 blended elements of DR1 and Dirt 4 into it's single player, with a more basic career mode like DR1, but with used and new car dealerships, car upgrades and multiple liveries like Dirt 4. It lost the hiring and sponsorship elements of Dirt 4 however. Resulting in an enjoyable, but slightly hollow career mode. It did allow you to use any class of car however to progress through the difficulties in both rally and rally cross. Phil Mills took to the co-driver seat, with his classic Welsh tones guiding you through. The pace notes were recorded in a unique way, due to the stages being real roads, Phil was belted into a motion simulator and recorded the notes whilst being driven down the stages at different speeds. If you listen whilst playing, you can hear his voice bouncing as you hit bumps and also gets faster, louder and more tense the faster you go.

The game launched with 51 cars across rally and rallycross, 6 rally locations (Poland, New Zealand, Australia, Argentina, USA and Spain) as well as the 8 RX locations from the 2018 season. The content was initially disappointing, as none of the rallies from DR1 returned at launch and were instead offered as part of the post launch paid DLC, which, despite the upgrades each location had visually and with the stage degradation, left a sour taste in the mouths of many. Likewise with the cars, 31 additional cars came post launch, 29 of the paid DLC, many also returning from DR1.

Part of the DLC also gave us the full 2019 World RX campaign with an additional 5 RX circuits as well as the full car and livery roster. In total an additional 31 cars and 13 locations were added. Including content from the superb Colin McRae expansion, which gave us a handful of legendary cars as well as a Scottish rally and a new mode based around moments of Colin's career. The Fiesta R5 mk7 and BMW M2 were added as free content toward the end of the games life.

If you waited and bought the GOTY edition, you had the most complete rally title ever made. So back on the positives, like Dirt Rally 1, the stages were all real life stages and routes, lending to it's authentic feel. The handling was refined from DR1 and visually still holds up today. The car list was diverse, covering everything from the DS21 all the way up to the Aston Martin V8 Vantage. Once again, the highest level of contemporary rally car was the R5 class, expanded now to 6 cars (7 once the Fiesta mk7 was added) although notably, the Hyundai i20 present in Dirt 4, was absent.

Dirt Rally 2.0, despite its rocky launch period and widely panned DLC strategy, it went on to be one of, if not the best performing game in the series, with over 10 million players. The player numbers are still strong now and many players opted to stay with DR2.0 even after the launch of EAWRC.

As R5 was the top class of contemporary rally car, the cover car was an R5, as it was in Dirt 4. This time however it was the VW Polo. It was used in a multitude of official DR2.0 eSports series and featured official liveries from both Petter and Oliver Solberg who were both involved in developing the handling. Location wise, we could have chosen a few locations, but ultimately Poland was the choice. Although the WRC stages are based on different stages to DR2.0, they are still ludicrously fast and tight, just as they were in DR2.0.
 
My home rally is looking good so far! Still some fast drivers yet to do their part though. My heart almost stopped on the last corner of last stage, when I got double puncture but thankfully was able to crawl into the finish line fast enough.
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My home rally is looking good so far! Still some fast drivers yet to do their part though. My heart almost stopped on the last corner of last stage, when I got double puncture but thankfully was able to crawl into the finish line fast enough.
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That looks like a championship winning drive, GG!

I can't remember driving on these stages before, since it's DLC I guess I haven't done them in career mode but they seem good fun, the off track is unforgiving though, that was my downfall!
 
That looks like a championship winning drive, GG!

I can't remember driving on these stages before, since it's DLC I guess I haven't done them in career mode but they seem good fun, the off track is unforgiving though, that was my downfall!
Did you have an issue in stage 5?
 
Did you have an issue in stage 5?
I did 💀

I went a bit too wide and hit something in the undergrowth, I think the stump of a tree trunk which gave me a puncture, I should've got a front left puncture but it gave it me one on the rear instead which I don't think hit anything. Tough rally but good fun anyway.
 
I did 💀

I went a bit too wide and hit something in the undergrowth, I think the stump of a tree trunk which gave me a puncture, I should've got a front left puncture but it gave it me one on the rear instead which I don't think hit anything. Tough rally but good fun anyway.
Yeah I got lucky when I went off, even though it was amongst the trees, there was a clear path to get back on the road
 
That looks like a championship winning drive, GG!

I can't remember driving on these stages before, since it's DLC I guess I haven't done them in career mode but they seem good fun, the off track is unforgiving though, that was my downfall!
Cheers! No jinxing though, there is still icy Monte Carlo ahead! 🥶
 
I did 💀

I went a bit too wide and hit something in the undergrowth, I think the stump of a tree trunk which gave me a puncture, I should've got a front left puncture but it gave it me one on the rear instead which I don't think hit anything. Tough rally but good fun anyway.
Had similar issues in stage 5 as well, I locked up into a bale and then understeered into a verge with shrubbery that had the pliability of a 200 year old oak tree. I somehow got away with it on both occasions...
 
This one will be interesting. My first shake down took close to 3 minutes getting ready for a 5 mile stage 😵

Had the typical slow down heading towards the edge basically stopped and then it no longer grips then slides down a slight embankment in slow motion for a terminal. ☠️
 
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This one will be interesting. My first shake down took close to 3 minutes getting ready for a 5 mile stage 😵

Had the typical slow down heading towards the edge basically stopped and then it no longer grips then slides down a slight embankment in slow motion for a terminal. ☠️
Has to be the longest shakedown in the game 🙃.

My first 4 stages were OK, couple of rear lock ups resulting in some slow speed spins but otherwise decent. Then I missed the first junction on Brianconnet for a reset penalty and never fully recovered.
 
The fearsome speed of Poland was no trouble for our top 3, @Dreadmed taking victory in the Polo R5, 10 seconds clear of @peniu with @SharkyOB in the final podium spot.
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@peniu has a 22 point lead heading in to the penultimate round, but with a maximum 60 points to play for, it isn't over, though they have the chance to secure the title this round should results favour. Everyone down to @GOTMAXPOWER in P5 is mathematically still in the title fight. @SharkyOB and @Dreadmed are best positioned to challenge.
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Round 12
EA WRC - 2023
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Car
Any 2023 Rally 1:
Hyundai i20 N
Toyota GR Yaris
Ford Puma

Location
Monte Carlo

Pra d'Alart
Baisse de Patronel
Ancelle
Ravin de Coste Belle
Briançonnet - Entrevaux

1 year on from the release of Dirt Rally 2.0, came the new that Codemasters had secured the rights to the WRC, with a 5 year deal to make the official WRC games after the license had been with NACON and KT Racing since 2015. Fan reaction to the news was positive, the KT games had been met with generally mixed to poor reception and the feeling was, if Codemasters could deliver a WRC licensed game at the level of Dirt Rally 2.0, we would be in for a treat.

Fast forward to 2023 and the first title in the license agreement releases, simply named, WRC. Based on the 2023 season, with the full 2023 roster of WRC, WRC2 and Junior WRC cars, drivers and liveries, plus all 13 locations. WRC featured a further 5 'bonus' locations, which were already developed for Dirt Rally 3 (WRC began life as Dirt Rally 3 before the license deal led them to pivot the development), as well as a huge selection of classic and modern rally cars. In total, the game launched with 78 rally cars, 18 locations and more stages than you could shake a stick at.

The game was a clear evolution from DR2.0 with regards to the physics and feel, it was different but familiar, the tarmac physics had greatly improved and the feel differences between the cars became much more pronounced. It was not all plain sailing though, as, particularly at launch, the visual aspect of the game left some people wanting, the controversial switch from Ego to UE4 introducing a raft of stuttering issues and lag. Over time, patches improved the situation, but it never fully went away.

WRC featured a much more in depth career mode than DR2.0, there was still a buy/sell/used /new car mechanic, but this time you were challenged by your benefactor to compete in specific series' to earn their favour and progress through the official WRC ladder. Alongside the official WRC championships, you took on at least one other series alongside it, typically using something from the raft of classic rally cars. Alongside career mode was a classic championship mode, where you could choose from JWRC, WRC2 or WRC, and then either pick your favourite driver or play as yourself over a full WRC campaign.

A headline feature for WRC was builder mode. A unique mode where you could build your own rally cars, from the suspension, engine, gearbox, to drivetrain layout, bodywork, steering wheel and more. This mode could be used standalone from the main menu to create cars for use in the core modes, but also as an option inside career mode instead of purchasing cars, you could build them. The options were surprisingly deep, with a multitude of engines and drivetrain layouts across the 3 classes giving an interesting variety. From rear engine 1 liter turbo JWRC cars, to mi-engine Rally1 monsters. The customisation levels were impressive.

But the core of what made people love the game was the cars and the stages, the car selection bested any game that came before it, with a lot of carryover from DR2.0 being complemented with some brilliant additions. Group A gained the Mitsubishi Galant, 2000s WRC gained the Citroen Xsara, F2 gained classic BRC monsters such as the Megane Maxi, Vauxhall Astra and Esscort Maxi, whilst elsewhere legendary machines such as the Talbot Sunbeam, Hillman Avenger, Vauxhall Nova and Sear Cordoba joined the roster. The stages were all based on real roads, with a majority being based on real WRC stages, the benefit of the UE4 switch giving the dev team the ability to make much longer stages, with some stages nudging 34km.

Reception was mixed to positive, with the stuttering and graphical issues plaguing many peoples experience, but it clung on and began redeeming itself through it's updates to a devoted following.

The cover car varied from platform to platform, so your car for this round is whatever you want it to be, as long as it is a 2023 Rally 1 machine. Take your pick from Toyota, Hyundai or Ford on the ice of Monte Carlo. Monte Carlo was the choice due to it being, in my opinion, one of the best locations in the game, it's 2 (latterly 3) hero stages all being real and current Monte Carlo stages, and the only way to experience Monte Carlo is in winter conditions.



 

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