GTPLMS S2 Round 1 Qualifying - Yokohama Grand Prix of Suzuka - *RESULTS POSTED*

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Welcome to the GTPLMS

Round 1: Yokahama Grand Prix of Suzuka

Round 1
Track: Suzuka - 3.61miles (5.81km)
Length: Hot Lap Time Trial - 3.61miles (5.81km)
Deadline: April 27th @ 6p CST (GMT -6)

SuzukaTrackMap.jpg

Suzuka plays host to the 1st round of GTP LeMans Series Season 2. Long, winding, and extremely technical, Suzuka will give drivers fits in the first endurance event of the season. A fitting first chapter to season 2.

News Flash
Starting with R1, GTPLMS competition will institute round-by-round competition adjustments. These will be adjustments to horsepower in percentage points as follows.
1st - -2%
2nd - -1%
...
2nd Last - +1%
Last - +2%
Up to a maximum of +/- 10%. Each addition/restriction will last for 3 sessions, qualifying OR race. Race restrictions carry over to qualifying, and vice versa.

Qualifying Results
Prototype (PRO)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=purple]
[color=#C3A519]ICallShotgun	#17 Intersport Courage C60			1:39.964  [color=orange]1pt[/color][/color]
RACECAR		#3 Playstation3 Audi R8				1:40.048
C-H-A-R-G-E-R	#0 Playstation courage C60			1:41.017
NIGHT MICHAEL	#7 Red Bull Courage C60				1:41.302
Ballstothewall	#14 Stanner Stair Lifts Toyota GT-One		1:41.923
Delfino		#25 Labatt's Pescarolo PS2			1:43.637
danny12		#12 Roblex Aviation Audi R8			1:44.325
ERacer		#14 Pescarolo Courage C60			1:45.218
Drew22		#1 Stanner Stair Lifts Toyota GT-One		DNQ
[/color]

Grand Touring 1 (GT1)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=green]
[color=#C3A519]C-H-A-R-G-E-R	#50 Playstation Dodge Viper GTS-R		1:51.078  [color=orange]1pt[/color][/color]
ICallShotgun	#44 D-Link Dodge Viper GTS-R			1:51.260
NIGHT MICHAEL	#27 Red Bull Dodge Viper GTS-R			1:51.504
Ballstothewall	#69 Sanatogen Dodge Viper GTS-R			1:52.167
CAMikaze	#38 Goodyear Tires Chevy Camaro LM		1:53.574
ERacer		#45 Spencerline Autoparts Ford GT LM SpecII	1:54.735
Drift_Kid35	#35 MOPAR Dodge Viper GTS-R			2:09.854[color=red]*[/color]
racemeandlose	#31 Monster Army Chevy Camaro LM		DNQ
Drew22		#96 Sanatogen Dodge Viper GTS-R			DNQ
[/color]
[color=red]A 12s penalty was issued to [b]Drift_Kid35[/b] for late submission[/color]

Grand Touring 2 (GT2)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=blue]
[color=#C3A519]SammiTougeGirl	#66 Enkei Wheels Opel/Vauxhall Astra		1:55.078[color=orange]1pt[/color][/color]
C-H-A-R-G-E-R	#00 Eclipse Mazda RX7 LM			1:55.166
NIGHT MICHAEL	#70 Red Bull Mazda RX7 LM			1:55.444
chollo9		#60 JagerMeister BMW M3 GTR			1:55.949
ICallShotgun	#63 Toshiba BMW M3 GTR				1:56.132
Delfino		#75 Quarter Masters Mazda RX7 LM		1:56.211
RACECAR		#53 Siemens Audi TT-R				1:57.001
CAMikaze	#77 Pepsi Mazda RX7 LM				1:58.130
racemeandlose	#55 Monster Army BMW M3 GTR			DNQ
[/color]

Grand Touring 3 (GT3)
Code:
Driver		Car						Time	
-------------------------------------------------------------------------[color=red]
[color=#C3A519]GTXDriver	#76 Yokohama Subaru CUSCO Impreza		2:03.788[color=orange]  1pt[/color][/color]
ICallShotgun	#83 Southern Comfort Honda S2000 LM		2:04.022
SammiTougeGirl	#99 Enkei Wheels Renault Clio			2:04.963
Delfino		#98 Advan Motorsports Subaru CUSCO Impreza	2:06.313
CAMikaze	#94 Otakon Subaru CUSCO Impreza			2:06.744
azevedojose	#88 Yokohama Toyota Altezza			2:07.687
danny12		#78 Embraer Subaru CUSCO Impreza		2:09.138
racemeandlose	#91 Monster Army Subaru CUSCO Impreza		DNQ
[/color]
Drivers Championships
Prototype (PRO) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=purple]
ICallShotgun	#17 Intersport Courage C60		2
RACECAR		#3 Playstation3 Audi R8			1	-1
C-H-A-R-G-E-R	#0 Playstation Courage C60		1	-1
NIGHT MICHAEL	#7 Red Bull Courage C60			1	-1
Ballstothewall	#2 Stanner Stair Lifts Toyota GT-One	1	-1
Delfino		#25 Courage Pescarolo PS2		1	-1
danny12		#12 Roblex Aviation Audi R8		1	-1
ERacer		#14 Pescarolo Courage C60		1	-1
Drew22		#1 Stanner Stair Lifts Toyota GT-One	0	-2
azevedojose	#8 Michelin Toyota GT-One		0	-2
[/color]
Grand Touring 1 (GT1) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=green]
C-H-A-R-G-E-R	#50 Playstation Dodge Viper GTS-R	2	
ICallShotgun	#44 DLink Dodge Viper GTS-R		1	-1
NIGHT MICHAEL	#27 Red Bull Dodge Viper GTS-R		1	-1
Ballstothewall	#69 Sanatogen Dodge Viper GTS-R		1	-1
CAMikaze	#38 Goodyear Tires Chevy Camaro LM	1	-1
ERacer		#45 Spencerline AutoParts Ford GT	1	-1
Drift_Kid35	#35 MOPAR Dodge Viper GTs-R		1	-1
racemeandlose	#31 Monster Army Chevy Camaro LM	0	-2
Drew22		#96 Sanatogen Dodge Viper GTS-R		0	-2
[/color]
Grand Touring 2 (GT2) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=blue]
SammiTougeGirl	#66 Enkei Wheels Opel/Vauxhall Astra	2
C-H-A-R-G-E-R	#00 Eclipse Mazda RX7 LM		1	-1
NIGHT MICHAEL	#70 Red Bull Mazda RX7 LM		1	-1
chollo9		#60 JagerMeister BMW M3 GTR		1	-1
ICallShotgun	#63 Toshiba BMW M3 GTR			1	-1
Delfino		#75 Mazda Mazda RX7 LM			1	-1
RACECAR		#53 Siemens Audi TT-R			1	-1
CAMikaze	#77 Pepsi Mazda RX7 LM			1	-1
racemeandlose	#55 Monster Army BMW M3 GTR		0	-2
[/color]
Grand Touring 3 (GT3) Drivers Points
Code:
Driver		Car					Points	Diff
--------------------------------------------------------------------[color=red]
GTXDriver	#76 Yokohama Subaru CUSCO Impreza	2
ICallShotgun	#83 Southern Comfort Honda S2000 LM	1	-1
SammiTougeGirl	#99 Enkei Wheels Renault Clio		1	-1
Delfino		#98 Advan Subaru CUSCO Impreza		1	-1
CAMikaze	#94 Otakon Subaru CUSCO Impreza		1	-1
azevedojose	#88 Yokohama Toyota Altezza		1	-1
danny12		#78 Embraer Subaru CUSCO Impreza	1	-1
racemeandlose	#91 Monster Army Subaru CUSCO Impreza	0	-2
[/color]

Manufacturers Championships
Prototype (PRO) Manufacturers Points
Code:
[center]
Manufacturer	Points	Diff
============================[color=purple]
Audi		0	0
BMW		0	0
Bentley		0	0
Toyota		0	0
Pescarolo	0	0[/center][/color]
Grand Touring 1 (GT1) Manufacturers Points
Code:
[center]
Manufacturer	Points	Diff
============================[color=green]
BMW		0	0
Dodge		0	0
Chevy		0	0
Pagani		0	0
Ford		0	0
Panoz		0	0[/center][/color]
Grand Touring 2 (GT2) Manufacturers Points
Code:
[center]
Manufacturer	Points	Diff
============================[color=blue]
Audi		0	0
Opel/Vauxhall	0	0
Mercedes	0	0
Mazda		0	0
Nissan		0	0
BMW		0	0[/center][/color]
Grand Touring 3 (GT3) Manufacturers Points
Code:
[center]
Manufacturer	Points	Diff
============================[color=red]
BMW		0	0
Honda		0	0
Renault		0	0
Toyota		0	0
Subaru		0	0[/center][/color]

Rules and Regulations​

All rules, regulations, car specifications, and races are controlled by GTPLMS sanctioning body, GTMSA. Any and all questions should be directed to GTMSA officials (namely me ICallShotgun) and officials will do their best to answer in a timely and accurate manor.

All drivers must run at the specified weights and horsepower settings provided by GTMSA for each round. Horsepower and/or weight settings are adjusted for competitive reasons each round based on finishing positions from previous rounds.

Penalties for Late Time Submission will be as such.
If the driver submits times Private Messaged through GTP to ICallShotgun before the deadline as time-stamped by GTP, no penaly will be given. A driver has up to 3 hours after deadline to send in their time, but a penalty will be enforced equal to the lateness of the submission, 1 second for every minute after deadline up to 3hr past deadline. Anything after 3hr will not be accepted and will post a DNS/DNQ.

All Other Standard Online Racing Rules apply.
  • No Cheating, Hybrids, or any crap like that. Run the car I set up for you please.
  • Try and keep two wheels on the road at all times. No shortcuts.
  • No wall-riding. It slows you down.

Qualifying
  • Arcade Mode>>>Time Trials>>>World Circuits>>>Suzuka>>>Select Car
  • Tires restricted to RM/RM ONLY.
  • TCS is allowed IF DESIRED, but NOT mandatory. ACS is PROHIBITED.
  • Gearing is free.

Time Sending Format
Please make sure you send your Times formatted this way. It'll make it easier on me and we'll be good.

Driver Name:
Class:
Car: Car number, sponsor, and car type. ex. #17 BMW Finance BMW V12 LMR
HP:
Wgt:
Best Lap Time:


That's it. Have fun.

Chris
 
Me neither. :( Any chance you could update the Entry List Shotgun? :)
 
ah Suzuka. Perfect place to begin my title defense. I have vast experience having been here in multiple cars. I'm a little concerned about the competition adjustments as that may mean bad news.
 
i don't see my name on the entries so i guess i'm out..???
Me neither. :( Any chance you could update the Entry List Shotgun? :)

Don't worry guys, I'm absolutely certain it's just an oversight on Chris's part. He'll sort it out when he gets in from work.

He was no doubt knackered last night, he was marshalling at a race track all weekend, and I know that, that can be completely exhausting.

Just start racing, with the same settings as the others with the same car. There can be no differences, as it is the first round and weight/power penalties will not be in effect yet.
👍
Neil
 
sorry all, it was a long weekend. I wrote this code up before you guys were entered. I'll change it later when I'm home. danny12 and CAMikaze, you're in guys, don't worry.

@Neil "knackered"? yup, i was desperately trying to keep my eyes open and focused posting results lastnight. I think i spent about 2 hours total at home in 3.5 days. I'll get everything fixed today though.

c
 
Please also add NIGHT MICHAEL and C-H-A-R-G-E-R to GT1 and GT2)))

Also I want to say some some things:

-Really great series! The thing I like most of all is equal car's settings. 👍

-Thank you Chris for you stewardship and fast calculations. 👍

-I've noticed something:
Nissan 350Z LM 440(-12) 1153(+3)
It can't be so 'cause even at -20 power there's still 486 HP. If you mean red/white/blue racing Nissan #75 - then check this once again.

-And finally what do you think about [-1power ; +1weight] instead of [-2 power] for a race victory?
In real GT they were adding weight to the cars with no power restrictions... This is just thoughts and ideas while we just starting the series...
 
@ Chris
"Knackered", chiefly a British slang term deriving from 1700's term "to Knack" which refers to sending an old tired/injured/lame horse to the 'Knacker's yard' to be slaughtered.
Now mainly used to state you are really tired, ie, "It's been a hard day at work, I'm totally knackered"
:)
Also your Hp figure is off, for the GT-One buddy! Should be 764 (+0)

On the subject of Suzuka,

The GT-One is a real handfull round this track. I'd say, "it handles like a shopping trolley", but a shopping trolley has a better sense of direction. Understeer city!:yuck:
Maybe I'm just trying to go too fast, or it's the touch of the 'Flu' I have, but It's a struggle to get more than 2 or 3 laps done without a missed apex and trip into the kitty-litter.

The Viper's good though, so it's not all that bad. :)

Neil
 
sorry all, it was a long weekend. I wrote this code up before you guys were entered. I'll change it later when I'm home. danny12 and CAMikaze, you're in guys, don't worry.

@Neil "knackered"? yup, i was desperately trying to keep my eyes open and focused posting results lastnight. I think i spent about 2 hours total at home in 3.5 days. I'll get everything fixed today though.

c

👍 no prob.. :)
 
@Chris-just want to make sure of the GT2/BMW M3 GTR HP for Suzuka--I'm not listed above yet (I know you have to update, and thanks for getting my last minute entry into El Cap), and I'm assuming the car got a +1 HP adjustment from the 0 used in preseason. I don't want to start practice/qualifying with the wrong settings.
Thanks,
Joe
 
Time submitted.
I think my hotlap is not so bad on RM's.:)
As I see the entry list of GT3,we should call it Subaru Cup...
 
Times sent .. RM's run well here .. love the Cusco .. will be 'concentrating' on one class only though .
 
Woooooh!:)
You tell that it will be a close battle in Suzuka?
I read between the lines,Chris.
I hope my Subaru will tell you something totally different...:mad:
 
Dont forget the Clio.:)
Do only the first placed of each manufacturer get points?
Otherwise were in trouble.
 
It seems like I'm starting to love Suzuka! :) After GT2 and GT1 classes it's time for me to fly in Pescarolo. We all still have some time to improve our results...

Also there're some questions to Chris:
1. You gave us 5 days for qualify... And what about the race? You were talking about 2 weeks for one round earlier... Why it is so now?

2. About times submitting:
"Deadline: April 27th @ 6p CST (GMT -6)"
Does it mean April 28, 0.00 AM GMT? Right?


3. "Nissan 350Z LM 440(-12) 1153(+3)"
It can't be so 'cause even at -20 power there's still 486 HP. If you mean red/white/blue racing Nissan #75 - then check this once again.
There's nobody who use this car now, but there can be some new racers (because registration is open during the whole season) and some missunderstandings can appear...


4.
News Flash
Starting with R1, GTPLMS competition will institute round-by-round competition adjustments. These will be adjustments to horsepower in percentage points as follows.
1st - -2%
2nd - -1%
...
2nd Last - +1%
Last - +2%
Up to a maximum of +/- 10%. Each addition/restriction will last for 3 sessions, qualifying OR race. Race restrictions carry over to qualifying, and vice versa.
[/font]

So for example if any racer wins round one (qualify, race, or both of them) then he will start round 2 (qualify and race) with HP (-2) and 3d round's qualify also at -2HP, right? Then after 3 racing events (2q+1r=3) he will get back to his normal car... Is it so? And if he will win some other qualifies or races then he will drive with HP at -4,-6... etc... I think this is very cruel... :indiff: A car at -6 isn't competitive at all... It lookes like it can be better to be in third place than to win races, but it shouldn't be so because it is not the spirit of your great series. I've just started to run my Mazda at -15HP (instead of normal -11HP) and it's is about 1.5-1.8 sec slower per lap. :scared: So maybe +/- 1HP percentage for the first and the last one is enough? It's just my opinion but please just think about it, Chris...

5. Oh, and what about times discussing?
 
:ouch: :ouch:
Thanks C-H-A-R-G-E-R for waking me up! 👍 If you hadn't posted the question about having five days vs. one week to turn in Suzuka qualifying I'd probably have missed the deadline. I too thought it was one week, based on Chris's earlier post. Glad I checked the date!

Practice is going well, but you can always find more time . . .
 
Times Submitted. The R8 is a handful through the esses, but is perfect through the rest of the course.
 
Hey guys, especially Chris and Neil, sorry I didn't submit last week my PS2 bit the big one last Friday. The worst part is I have a PS3 and have transfered GT4 to it but as of now there isn't any Force Feedback on the PS3. The lawsuit has been settled, and from my understanding it will be in the PAL HD demo when it comes out. Eventually I'll be able to download FF when it's available, but for now it's impossible to drive without it, the wheel has no feeling at all, just spins freely which is why I don't play GTHD Demo. So the only way to play GT4 is to get another PS2, I found one in the local classifieds quite cheap and will pick it up tomorrow after work. I'll try to get my quali in but I can't guarantee it. I wish now I'd of kept my Japanese PS2 that I bought so I could play GT4 five weeks before the NTSB N. American version came out. Anyway I'll do my best.

EDIT: Force Feedback is now available on the PS3, I found out over at the GTHD forum here. I re-downloaded GTHD and all is well, actually the FF is stronger on the PS3. So I don't need to get another PS2, the PS3 has everything covered now :) :) :)
 
@CHARGER: The competition system is so that everyone can have a chance at a win throughout the season. It's no fun if the same guy (read: Drewpyballs ;) ) win every race all season long, with no one else getting a shot. This way everyone gets a better shot. and if you're winning at -6% (+/- whatever the car is normally) then there's got to be something wrong with my original test settings, and the entire field may need an adjustment, which happened at least once last season. it's something new i'm trying for this season, and will hopefully keep more people in it, because we had a DRASTIC falloff at the end of S1.

@ everyone I've finished qualifications, and I have decided that Suzuka as a whole is OK, but there are some parts that kill my times. I broke a couple of major barriers in a couple classes, and just couldn't make it in the other two. PRO and GT3 i'm happy with, GT2 I'll have to live with since i'm driving a brick, and GT1 there's no way i'm going any faster. My good lap was inspired, thats' all I can say about it. those CUSCO boys and those GT-One boys better watch their tails.

Note on deadline: This race is one of the enduro events of the season, and consequently is Double Points for the race. This also means that there is going to be some extra time needed to be put into this race, which is why it is hot-lap qualifying instead of sprint-race. That being said, i figured it wouldn't be near as tough for people to do hot-laps in a short time frame, and I can post results Fri (my time) night and give people 2 weekends to do what is going to amount to about an hour race for GT3 classes (shorter obviously for faster classes). Most enduros will be run like this, with the sprint-race qualifying for the shorter races. Trust me guys (and girl), there will be quite a variety this season, i've tried to mix a few things up to keep it interesting...and with some close racing it should be fun.

c
 
Times just sent in.

Until this morning, I had no GTP at all, just the 'database error' one liner!

I have the long race series page as my homepage, and that has been all I got for nearly 24 hrs.
On a whim this morning I deleted back to just ...gtplanet.net, and low and behold up it pops!
Went to the feedback section, saw the fix, and it now works again! :)

A little pee'd off at the lost time, but I had done with quali on wednesday to be honest.

So instead of racing last night, I spent 4 hours trying to get used to a little simulator I had downloaded called 'Orbiter'.
As near as poss to a fully fedged spacecraft sim, including most of the Apollo missions (including 11,12,13,14,15), the shuttle Atlantis, satelite launches, even the famous hubble repair mission, and a few theoretical craft also.
Lost count of the number of crashes, missed orbits, re-entry burn-ups etc.

Very absorbing game, very difficult (to show how difficult, the manual is 136 pages long!):crazy:

So it's not a total loss.


On the subject of the race! Enduro for the first race! :scared: I can still only keep the GT-One on the track for 4-5 laps at a time ( still not compus mentus enough to concentrate hard for more than 10 mins)

Neil
 
@CHARGER: The competition system is so that everyone can have a chance at a win throughout the season. It's no fun if the same guy (read: Drewpyballs ;) ) win every race all season long, with no one else getting a shot. This way everyone gets a better shot. and if you're winning at -6% (+/- whatever the car is normally) then there's got to be something wrong with my original test settings, and the entire field may need an adjustment, which happened at least once last season. it's something new i'm trying for this season, and will hopefully keep more people in it, because we had a DRASTIC falloff at the end of S1.

c

Who says there will be someone who will win everything?
Do you give up that easily, man!? C'mon, just do your best! I'm sure there will enough fast racers here, who will compete for the title and I'm sure we will have the most exciting season ever! At least count me in!

@CHARGER:
Note on deadline: This race is one of the enduro events of the season, and consequently is Double Points for the race. This also means that there is going to be some extra time needed to be put into this race, which is why it is hot-lap qualifying instead of sprint-race. That being said, i figured it wouldn't be near as tough for people to do hot-laps in a short time frame, and I can post results Fri (my time) night and give people 2 weekends to do what is going to amount to about an hour race for GT3 classes (shorter obviously for faster classes). Most enduros will be run like this, with the sprint-race qualifying for the shorter races. Trust me guys (and girl), there will be quite a variety this season, i've tried to mix a few things up to keep it interesting...and with some close racing it should be fun.

Sounds interesting! 👍 I'm ready and I'm willing! 👍
 
CHARGER, i ain't giving up on anything, I just know from last season that we had a long run of one person winning everything, but this time it's a little like JGTC (where I got the idea of adjustments) where everyone gets a shot at winning sometime in the season, being a combination of skill, car, and track. Believe me, I'll be there every week 110%...someone's gotta keep you guys in the rearview (trash talking commenced!). :)

c
 
Re: Performance adjustments based on results, "Equivalency Formulae", "Rewards Weight" or whatever name it may go by (weight being more commonly used in the "real" world because it's easier to add/remove and measure, but it really makes little difference whether you manipulate power and/or weight to reach the desired result).

Although personally I'm not a big fan of it, since it penalizes one for doing better (just like the IRS, but that's another story :sly: ), there are obviously precedents for using it, and it has been shown to provide closer racing, for the fans.

My biggest concern is the equity of the system, for everyone involved, which is what I think both Chris and C-H-A-R-G-E-R are concerned with too. But how much "equality" should there be in a competitive event? Let's face it, we're here to race and do our best. Thanks to Chris's hard work, we're using closely matched cars, which should leave us with a head-to-head, mano a womana, driver's contest. Again, personally, this is equal enough for me. That doesn't mean I'm not willing to try another level of adjustment, it's just my opinion.

But enough philosophising. Two specific points I'd like to address that Chris made in his response to C-H-A-R-G-E-R:

"If you're winning at -6% (+/- whatever the car is normally) then there's got to be something wrong with my original test settings, and the entire field may need an adjustment." This wouldn't be fair if there's someone running the same car in fifth place, now he's getting penalized for someone else's obviously stronger driving skill. The above statement seems to be mixing car performance adjustments and "Rewards Weight". If one car is clearly dominating, then yes, a correction needs to be made, but if it's one driver . . .. One alternative is how the SCCA has addressed this by removing weight from those who finish below a certain level until they rise above it, by adjusting the bottom of the field instead of the top.

"It's something new i'm trying for this season, and will hopefully keep more people in it, because we had a DRASTIC falloff at the end of S1." A very real problem, I'm sure, based on what I've read regarding other series. I'd be wary though, of the possibility of losing people who were winning, and then dropped out because they became disaffected by being regulated out of the possibility of winning, rather than someone getting disillusioned at the possibility of winning because their skills just weren't there yet. At least you can do something about the latter, and that's what racing is all about, getting better, no matter how fast you are.

I truly appreciate all of the hard work that has gone, and is going, into this series, and am not trying to just complain. I know that Chris has put as much thought into this portion of the rules as he has to the rest of them. These are just my thoughts, and my "two cents" based on what's been said.

Thanks for listening, and may the best driver on the day win!

Joe
 
Re: Performance adjustments based on results, "Equivalency Formulae", "Rewards Weight" or whatever name it may go by (weight being more commonly used in the "real" world because it's easier to add/remove and measure, but it really makes little difference whether you manipulate power and/or weight to reach the desired result).

Although personally I'm not a big fan of it, since it penalizes one for doing better (just like the IRS, but that's another story :sly: ), there are obviously precedents for using it, and it has been shown to provide closer racing, for the fans.

My biggest concern is the equity of the system, for everyone involved, which is what I think both Chris and C-H-A-R-G-E-R are concerned with too. But how much "equality" should there be in a competitive event? Let's face it, we're here to race and do our best. Thanks to Chris's hard work, we're using closely matched cars, which should leave us with a head-to-head, mano a womana, driver's contest. Again, personally, this is equal enough for me. That doesn't mean I'm not willing to try another level of adjustment, it's just my opinion.

But enough philosophising. Two specific points I'd like to address that Chris made in his response to C-H-A-R-G-E-R:

"If you're winning at -6% (+/- whatever the car is normally) then there's got to be something wrong with my original test settings, and the entire field may need an adjustment." This wouldn't be fair if there's someone running the same car in fifth place, now he's getting penalized for someone else's obviously stronger driving skill. The above statement seems to be mixing car performance adjustments and "Rewards Weight". If one car is clearly dominating, then yes, a correction needs to be made, but if it's one driver . . .. One alternative is how the SCCA has addressed this by removing weight from those who finish below a certain level until they rise above it, by adjusting the bottom of the field instead of the top.

"It's something new i'm trying for this season, and will hopefully keep more people in it, because we had a DRASTIC falloff at the end of S1." A very real problem, I'm sure, based on what I've read regarding other series. I'd be wary though, of the possibility of losing people who were winning, and then dropped out because they became disaffected by being regulated out of the possibility of winning, rather than someone getting disillusioned at the possibility of winning because their skills just weren't there yet. At least you can do something about the latter, and that's what racing is all about, getting better, no matter how fast you are.

I truly appreciate all of the hard work that has gone, and is going, into this series, and am not trying to just complain. I know that Chris has put as much thought into this portion of the rules as he has to the rest of them. These are just my thoughts, and my "two cents" based on what's been said.

Thanks for listening, and may the best driver on the day win!

Joe
.. In short { im a man of few words } ... Agreed :) My two cents worth : Shotgun has done and i suspect will do in the future ; a first class 'job' in putting this series together and despite perhaps getting known as a brown eye .. Delfino rates Shotgun as the 'best' race director of all time 👍 .. gives him stardom status , fully suports him and vows to complete the series { though i might drop one class :guilty: }

The performancee adjustment criteria is an absolute must as believe it or not some of us are better than others { which includes the fact that some are using the DFP { G25 👍 } some are using DS2 } and the closer the cars can be configured to adjust for it .. the closer the racing is going to be and the higher the participant rate throughout the season 👍
 
.. In short { im a man of few words } ...

That's all I have to show for my English degree* . . . a box of words :dunce:


*See "Occupation" under profile.


(and no brown eye intended, the man has a tough job)
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