Harrison: We didn't steal Nintendo's idea

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Source: CVG

SCEE boss defends Sony's new motion-sensing controller: "we've been working on it for a long time"

Nintendo's UK boss David Yarnton recently lashed out at Sony's new motion-sensing PS3 controller, saying that - in regards to Nintendo's own unqiue Wii controller - Sony "didn't innovate, they copied."

However in an interview with Spiegel Online (a -shock, horror - German website), Sony Computer Entertainment Europe's Phil Harrison today struck back at the claims. Our CVG translation droid was duly warmed up and given a fresh dollop of oil and it reported the Sony boss said: "In a way I understand why people say [we stole Nintendo's idea], but it is a little stupid, if you forgive the remark."

"When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."

He continued: "We've been working on [motion-sensing technology] for a long time and Nintendo has certainly likewise already been working on something similar. The difference between our strategy and that of our competition is that our controller is still similar to the Dual Shock, the industry standard controller. I estimate that nearly 400 million Dual Shock controllers have been sold worldwide."

When asked how many PS3 games would use the motion-sensing function in its first year, Harrison said that he thinks "all games will use the function somehow." Harrison continued, "If you play a platform or soccer game now, you move the controller around," he added. "Now for the first time we can use both the primary input, executed by the analog sticks, and at the same time use the movements that the player makes as a secondary input. That is an important advantage, which only the PlayStation controller has."

So there you have it, according to Sony it was all a big coincidence and the conspiracy theories are all a load of rubbish. Now let's wait and see what Microsoft has to say about their online service.
 
Im with Big Phil on this, its just a mater of course that companies use the ideas or gimiks that other use, I know for a fact that Sony was developing the motion sensor tech back in '94 so if Nintendo were doing the same then fair enough, but Sony never copied them anyway, I think its just sour grapes for Nintendo that Sony have released this tech when Nintendo wrere oding the same and that it would be the only next gen feature on the Wii.

But do i think this is a good play from Sony? well no and yes, on one had, its a great feature to have and will provide a great way and very different way of playing games on PS3, but have Sony just been faced with puting it in because of the lawsuit filed against them by Immersion, If they have had their hand forced by immersion then this is a pretty poor thing, personally I whish Sony would just pay the law 90million and get the rumbble feature, immersion have already come up with ideas to get around the so called interferance Sony say they are having.
 
Also Eye Toy uses motion tech, remember anyone moving there body is classed as motion. And also the twisty controller for the 1st Ridge racer used some motion.
 
wii_vs_ps3.jpg


You knew the comparisons were going to be inevitable. Now that we've gotten our mitts on both next-gen consoles' motion-sensing input devices, Nintendo's Wii controller and Sony's PlayStation 3 controller have to go head to head. That's just the way of the world; who are we to question these two born adversaries, destined to square off in a no-holds barred peripheral deathmatch. So, what did we think? Well, you should already have a pretty good idea of how we feel about the Wiimote. But what's up with the PlayStation 3 controller? Two controllers enter, one controller leaves.

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Well, we should preface our thoughts by some interesting information we discovered talking to a lead developer at an unnamed publishing house: they discovered about the PS3 controller's motion sensing capabilities just a couple of weeks before E3, which is why we're not at all surprised there was only one motion-sensing capable playable on the floor, Warhawk. Does this last-minute decision point to indecisiveness or lack of direction in Sony's PlayStation group? Not necessarily, but you'd better believe it was a decision made in response to the capabilities of the Wiimote.

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Now that we've got that out of the way, we played with the controller in two ways: on Heavenly Sword, which was buttons only and no motion, and in Warhawk, purposefully avoiding the buttons, so as to concentrate only on the translation of movement to game.

The controller itself is markedly light, as Sony lauded it to be. Perhaps this is because they ganked the rumble, perhaps this is because of some optimizations they've made to the hardware. But the result was something that some have described as cheap-feeling, but that we actually think shows foresight. When you're holding that controller out and swinging it around wildly for hours on end, you're not gonna want something that's going to make those atrophied gamer arms of yours buckle. Remember how appealing sounding that 17-inch laptop was when you first got it, but how much you wished it was an ultralight when you actually had to take it somewhere? We're thinking it could be like that.

IMG_7975.jpg


The loss of rumble in the PS3 controller is definitely causing a fissure amongst the PlayStation fan community. We're sure it has everything to do with the fact that that the last minute addition of accelerometers and gyroscopic sensors nixed the possibility of force feedback (unlike Nintendo's external sensor-based motion system). We're not saying it's impossible they'll add rumble before the PS3 launches, but it doesn't look great if Sony's gonna stick to their current technological implementation.

IMG_8024.jpg


Everything about using the controller as normal was otherwise status quo. The buttons felt and played like a PS2 controller, and the addition of a mini USB port -- which we're hoping they'll keep -- could mean easy charging, and possibly even use on a PC. The motion control, however, was another story entirely. Whereas the Wiimote seemed to produce different experiences in different games and scenarios, the only title being shown with motion on the PS3 produced one experience: laggy control. The level of sensitivity and correspondence of physical to virtual motion was more or less spot on, everything worked as we'd expected -- it just took a lot longer to register movement than we found acceptable. You'd bank left... then it banked left. Do we see this improving with time? Oh sure, no doubt about it.

We realize both controllers are still technically beta hardware, but if we had to choose based on the what we played with at the show, out the door we're gonna have to vouch for the Wii controller first and foremost. Both worked (in the basic-most sense of the word), and both provided a new level of immersion to gaming. But even assuming both functioned equally well, Nintendo's controller's shape and design proved to be more versatile in lending itself to a wide variety of uses and scenarios in movement-based gaming than did Sony's. The simple fact of the matter is Nintendo designed their controller from the ground up with the intention to play with movement, while Sony merely tacked the ability onto their own already-classic design. Now, if you want to talk about a scenario where you've got a severe button masher of a fighting game that needs a thorough going over on both platforms, you're going to have a completely different answer; but as long as we're talking about these controllers' performance with their newfound functions, we have to tip our hats to Nintendo. Source :- Engadget​

IGN
Is this technology the same?
No. In fact, the best way to imagine it is to relate the Sony PS3 controller to the left-hand Wii controller; dubbed nunchuck. In short, you would not be able to play a game like Metroid Prime in the same way using the PS3 controller.

What is the difference for developers?

Simply put, it's tilt vs. motion sensing. Monkey Ball for Wii and PS3 would essentially be the same, since it's only using the tilt ability of the controller. On the other hand, a 3D tennis game or sword fighting game with swing control elements is impossible for the PS3 hardware, as it requires full motion sensing technology.

Why doesn't it need a sensor bar?
Since the technology is based solely off the tilt ability, it is self-contained. Keep in mind that the sensor bar is used for the point and click ability of the Wii functions. It doesn't need the bar, since it doesn't use that technology. The same applies to the Wii nunchuck. It can function without a sensor bar.

What type of gameplay styles will work on the PS3 controller?
Here are a few examples: Kirby's Tilt 'n Tumble (which featured tilt control on the Game Boy Color), Tony Hawk's Downhill Jam, racing games (using the tilt to rotate), flight sims, Monkey Ball, fishing (flick the tilt controller).

What type of things won't work on the PS3 controller?
The following actions can't be done on the PS3 controller with the same precision: Throwing/Catching a ball at a specific spot shown on screen, swinging a sword in 3D space and performing stabbing motions, aiming a weapon light-gun-style, swinging a racket, punching, general 3D item interaction, 3D drum simulator, swatting an "on-screen" fly, performing two separate tilt/motion functions at the same time.

In short, Nintendo fans still have a ton to look forward to. Will Wii have what it takes to give the world a true gaming revolution? We'll see you tomorrow morning at Nintendo's E3 conference.

Joysiq
Perhaps you heard a loud rumbling sound several moments after our friend, Krazy Kutaragi, took the stage at the Sony E3 press conference and revealed what was, according to him, a big "secret" regarding the new old and improved PS3 controller. The source of the noise was undoubtedly the countless gamers rolling their eyes in unison at a new "innovation" that, if you're at all interesting in gaming, is unlikely to have struck you as very innovative at all. It's arguable that Nintendo's Wii merely uses parts that have been around for ages and isn't particularly innovative in that sense, but it's difficult not to raise an eyebrow when a competing console manufacturer decides to implement a control interface that, until recently, was considered unorthodox. It was pretty shameless.

But there's no need to be pointing fingers and gyroscopic contraptions in an effort to blame one for stealing from the other. A better reaction would be to consider how the two devices compare, though the technical qualities are less important than the factors related to gaming. Consider that Nintendo's system has been built to utilize the more wobust wiimote right from the start, with every single game being created to take advantage of the primary controller in some way or another. The Sony press conference gave the impression that the opposite was true with the PS3, with Phil Harrison stating that Warhawk had been "adapted" to take advantage of the Dual Shake's newly announced abitlies. How late was the decision made to add the new functionality to the controller? My guess is that the idea can't have been implemented too long ago, as none of the other PS3 games at the conference seemed to make use of motion sensing. In which case it seems that, at least initially, the Wii wil simply have a greater quantity of games that boast integration with the unique controller. Given the increased development time, it's fair to expect Nintendo's first volley of games to be a good deal more intricate in those regards as well.

Sony's strategy of combining a traditional controller with a weird one is valid (it's an added feature, after all), but it may end up being more limiting, almost to the same degree that Nintendo's controller is limiting when it comes to traditional controls. While Nintendo's controller allows for more aerobic activities such as swinging a sword and aiming a gun (note the examples my violent mind immediately conjures up), the Dual Shake's design makes that sort of thing somewhat less practical. This not only puts a confinement on what developers can do, essentially forcing a balance between traditional and non-traditional controls, but puts Sony in an unpleasant position of being put alongside a competitor that's likely to have a much cheaper product. If you want to play unique games built upon motion sensing concepts, it's clear which system is the better choice (hint: the cheaper one).

On the other wand-waving hand, however, one could argue that those who prefer traditional games and have less interest in unusual mechanics would be far better off with a system that, in a sense, offers a glimpse of both worlds. As always, it boils down to the games and how well each system takes advantage of its specific capabilities. The Wii doesn't have much choice in that area, but the PS3 does run the danger of having a host of games that have tacked-on motion sensing functionality as opposed to more elaborate experiences. But then, the games on the PS3 don't depend on the controller nearly as much as Wii titles do. It'll be interesting to see which games will make the most out of the controllers they're given and we expect to be able to add more to this discussion after Nintendo's press conference tomorrow. Nothing stopping you from adding to it right now, though.

Hereis the diagramme of the patent that Sony filed for back in '99
TiltControllerDiagram.jpg


Here is the actual PDF of the full patent LINK

MTV News
Gates gave his interview a day after Sony had publicly joined Nintendo in announcing that its console would have a motion-sensitive controller. Don't expect the 360 to follow the Nintendo Wii and PlayStation 3 into that field. Gates wasn't too impressed with the whole concept.

"There's room for innovation here, but moving that controller around — it's something that's not mainstream for most games," he said. He recalled a Microsoft-made controller from several years ago that allowed 3-D movement. "It's tough because sometimes you move the controller, and you don't [mean] to fly into the ground. You just want to put the controller down," he said. "People aren't that good at totally standing still. Even pilots actually sit in a chair when they do their flying. So there's a lot to be learned about these controllers."

Bill from last article
"People aren't that good at totally standing still. Even pilots actually sit in a chair when they do their flying"

No **** Bill, I actually sit too when playing games!, your telling me you actually stand to play a game, wow you must be an idiot.

Hands on with DS3 (posative)
At last year's E3, Sony displayed a prototype controller for its upcoming console, the PlayStation 3. The boomerang-shaped wireless device was something of a lightning rod, and didn't seem like it was terribly well-received. This year, Sony has unveiled the final controller, and it should look pretty familiar.

The PS3's controller now looks roughly like a Dual Shock 2. The size and button placement seems identical. But there are a handful of key differences. You'll feel right at home when you pick it up, but this controller has definitely evolved.

For starters, it's wireless and startlingly lightweight. The Bluetooth device has a mini-USB plug on it, presumably for charging. The L2 and R2 triggers are analog and feel quite nice. There's a new central button that has the PlayStation logo on it. It doesn't seem to be functional, but it seems like a likely spot for some sort of "home" or "menu' button.

The biggest change is inside the controller. There are motion-sensing gyroscopes inside the controller that will detect tilting as well as raising and lowering. We get the feeling that wii've seen this in another upcoming console, but we'll save that discussion for message boards or something. Warhawk is one of the games that supports the tilt sensor, and it feels surprisingly tight and easy to use. Flying the plane by tilting the controller is very intuitive.

One thing you won't find in this new controller is force feedback. The rumble feature was said to interfere with the motion sensing devices. Sony's Phil Harrison even went so far as to tell us that "rumble was last generation, movement is this generation."

We also managed to bump into Criterion's Alex Ward at Sony's grand unveiling, and he said he was really excited about the controller, saying that he "can really see how it fits in his games." We imagine a Burnout game can't be too far behind.

So if you wanted to be a cynic, you could say that this is a wireless PS2 controller with analog triggers like the Xbox, a central guide button like the Xbox 360, and internal motion sensors like the Wii. But what's probably most important is that the controller feels pretty nice and already seems to work well.

Hands on with DS3 (negative)
Immediately following the Sony keynote, we pushed and shoved our way to a quick and dirty session with the new PS3 controller. Warhawk was the only playable demo touting six-axis sensing functionality; so naturally, our destination was the setup featuring that game.

At first grip, the PS3 controller was light -- too light. It felt cheap, like one of those third party knockoffs. But obviously Sony has a different perception about the new weight. If indeed developers embrace the motion technology, then a lighter controller will be easier on the wrists.

Of course, our hands were all too familiar with the controller's curves, having held this same design since 1998 -- heck, it's virtually the same controller we've clutched since the PlayStation debuted in 1995. If it ain't broke don't fix it, right? Wrong. Microsoft came correct this (next) generation. Sony has done nothing, in terms of physical design, to match that.

In practice, the sensing system felt tacked on, at least, tacked on to this Warhawk demo. The sensitivity certainly needed tweaking (it was overly sensitive), as did the response time. But those factors can be fixed -- and will be fixed. More awkward was our newfound thumb dilemma. Our thumbs didn't rest well on the analogue sticks and we found ourselves searching for a spot to put them. As seen here, they ended up in the air. (In other words, we are not flashing our 'two thumbs up' approval sign.)

Despite these negative reactions, we believe the sensing system, once adopted and tuned by developers, has the potential to attract consumers. There's a natural inclination, especially with first time gamers, to twist a controller in an effort to manipulate on-screen action. And of course, the added functionality is a perfect fit for flight-based games or racing titles, but how will it enhance other genres? How will it innovate?

Still, bigger issues loom. We can't help but feel this was a last ditch effort to thwart Nintendo's Wii premiere. And in that vein, Sony's added technology felt rushed. Here's to hoping we haven't seen the absolute final design of the new PlayStation 3 controller ... however farfetched that hope may be.

Vid of controler from E3 Press confrence.
 
Regardless of how long Sony has been developing the motion sensor, I think this comment here is the key.
"When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."
It's inevitable that ideas like this will be thought up by more than one person or company, also the Wii controller isn't the first ever motion sensing controller made, so is Nintendo going to admit to copying themselves. I don't think so. One car has a 4cylinder engine, so does a car made by another company, are they copying? No, they're both using an idea and a technology that will benefit and work with that product.
 
live4speed
Regardless of how long Sony has been developing the motion sensor, I think this comment here is the key.
"When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."
It's inevitable that ideas like this will be thought up by more than one person or company, also the Wii controller isn't the first ever motion sensing controller made, so is Nintendo going to admit to copying themselves. I don't think so. One car has a 4cylinder engine, so does a car made by another company, are they copying? No, they're both using an idea and a technology that will benefit and work with that product.

wrong, Cybermorph was one of the first full 3D games to come out. It was released back in 1993 on the Atari Jaguar, so Sony we not the first to have full 3D games.
 
It's the point he was making that counts. Atari didn't have a go at Sony for having 3d graphics, Sony didn't have a go at Nintendo and Nintendo didn't have a go at Microsoft for it. It's likely that Sony had been planning on making the PS a 3d graphics capable machine for a long time. Also Cybermorph wasn't the first 3d game, there was 3d games available before then available on the PC, the first Indycar game also launched in 1993, but before Cybermorph came out, before then there was Microprose Grand prix back in 1991 or 1992.
 
No matter how long Sony's been researching the motion sensing controllers, it's going to look like Sony copied, because they actually waited until Nintendo released their (near?)production model, first. I do wonder that if Wii did not come out with the motion sensing, if PS3 would have. Having said that, everybody copies each other in this business, so I don't think it's a big deal.
 
"When we brought the PlayStation to the market in 1994, we introduced real time 3-D graphics for the first time," he noted. "When Nintendo launched its N64 in 1996 it also had 3D graphics, did we say, "Nintendo stole our idea!"? Obviously not. Such innovations become possible because of a combination of technology, cost and manufacture capacities."

What the hell. Regardless of the point he's making, that's simply wrong, and someone in his position should know better.
 
live4speed
It's the point he was making that counts. Atari didn't have a go at Sony for having 3d graphics, Sony didn't have a go at Nintendo and Nintendo didn't have a go at Microsoft for it. It's likely that Sony had been planning on making the PS a 3d graphics capable machine for a long time. Also Cybermorph wasn't the first 3d game, there was 3d games available before then available on the PC, the first Indycar game also launched in 1993, but before Cybermorph came out, before then there was Microprose Grand prix back in 1991 or 1992.

I totally agree, its just how the industry works, its un avoidable. I dont think nintendo should have come out with such comments, they should leave that to Microsoft, but I can understand how Nintendo feel about how sony just happend to bring a motion sensing pad out now of all times. But they work in a different way to be too similar and im sure games that take use of it will be a completely cool experiance, I just whish that the rummbe was left in.

BTW I wasn't having a go, I was just pointing out that Sony were not the first to have full 3d grpahics. Same as Sony were not the first to use CD's to play games on a console.

a6m5
No matter how long Sony's been researching the motion sensing controllers, it's going to look like Sony copied, because they actually waited until Nintendo released their (near?)production model, first. I do wonder that if Wii did not come out with the motion sensing, if PS3 would have. Having said that, everybody copies each other in this business, so I don't think it's a big deal.

Totally agreed, but i think the reason behind the sensor tech is the lawsuit not just because Nintendo have it.
 
code_kev
What the hell. Regardless of the point he's making, that's simply wrong, and someone in his position should know better.
Almost all companies stretch the truth like that, it's no big deal, Sony were the first to truely bring 3d graphics to the mainstream audience, in that regard it is the truth. Like I said, twisting and stretching truths happens all the time inbusiness, no matter who's saying it.
 
I'm not going to have any use for this motion sensing controller. The only thinbg I'm interested in are race sims.
 
kikie
I'm not going to have any use for this motion sensing controller. The only thinbg I'm interested in are race sims.

Yeah, they should definitely ditch the extra features because that's all that you'd ever want. :rolleyes:
 
What I meant Mr Ebiggs is that I only use a steering wheel and no controler because I'm not interested in other games. It was just a personal remark. I didn't mean that this new controler is useless to others. It's a good thing Sony comes out with technology like this for people who do use controlers. I don't use one, that's all.
 
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