Have PD made it easier?

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f15hypants
I first noticed this doing the touring car seasonal. Seems to me that if you get really close to an AI car, or just nudge it slightly, it seems to give up. Almost stopping if it's in a bend, or moving out of the way on a straight.

Thought it might just be the touring car event, but I've noticed it now in other events too.

Your thoughts?
 
Well i think that they made it alot more easier , now its only pp limits not HP , so now you can tune your car to the max and AI is very friendly :D
 
He's talking about AI.
And yes, it kinda gets pressured up when you get closer to it. :lol:
 
It's like all the AI in GT5 are based on this guy:

okay-face.jpg
 
It's like all the AI in GT5 are based on this guy:

okay-face.jpg
lol^^

99% of the time the AI is a pushover....but i have found the other 1% to be real stubborn and slightly aggressive. Depends on their personality. Think about it, when playing your b spec drivers, they do the same thing some times....they back off when put under pressure. Look at the bright side though...at least they react at all. been playing gt1 lately and they turn into corners like im not even there which messes up my driving line bad.
 
Haha Roj :)

Yeah the AI is appalling in this game IMO, on eiger in the latest seasonals they slow to about 10mph in the twisty uphill bits when you pass them there, and they aren't exactly fast to begin with... You can win those events pretty easily with a stock DTM car straight from the OCD.
 
I caused a traffic jam at the first chicane on Monza because I came in a little hot. Dove right through the pack, went to pull back onto the track and both lines stopped.

It's far from ideal, but better than the previous immovable racing line zombies.
 
Yeah, AI is what really ruins this game for me (offline at least)

Usually there are 10 really slow cars and one really fast car (usually first in the grid)
Since you start from last place EVERY time, he has like a 12sec gap at the start and you'll have to drive like the Stig himself to catch him.
A-Spec feels more like a series of driving missions instead of real races due to this

Another thing that bugs me is that the AI does rarely fight back, once you pass them, you'll never see them again, unless you spin out or something like that.
 
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I'd prefer AI that is worthy for "the ultimate driving experience".
And I would expect drastic improvement from a game made in 2007 by a much smaller company

I laughed at that video, though !
 
Vagabond
Would you prefer rFactor AI? :)

<a href="http://www.youtube.com/watch?v=c1SCOZeuylk">YouTube Link</a>

Great video lol and I understand the want for strong AI but you have to admit it just better to race online with other people.
 
Vagabond
Would you prefer rFactor AI? :)

<a href="http://www.youtube.com/watch?v=c1SCOZeuylk">YouTube Link</a>

I remember once I played a race in it, the safety car came out and one of the cars RAN INTO IT. :dunce:

Anyway, the AI has seemingly been slightly improved, certainly from the beginning. I don't notice it, even now...apparently though B-Speccers are best with cars that would normally understeer :irked:
 
Would you prefer rFactor AI? :)



Thats better it makes it more interesting i have not noticed one AI on AI crash,slip up, or knock off track.
In forza ive seen them hit eachother and cause 10 car pile ups xD
 
rFactor AI is better than that video shows. That mod just has terrible AI scripts.

GT on the other hand, I've always noticed that the AI will put up a fight until you get ahead. That's when they back off and become much less competitive.
 
Seems like the ai follows patterns, every time with the same car. When Im grinding credits on the super car festival, when i drive a gtr, every time I catch up to the zonda in 2nd, which is most of the time, the first turn after the long straight on lap 2, he seems to have late braking, and always ends up locking wheels and over steering. I've never seen AI smoke their tires, so the first time around i was impressed, thinking that the AI driver was pushing it too much, but after the tenth time seeing it, it seemed like a gimmick
 
With regular cars the ai is awful but in the f1 seasonal it is on a different level they brake like 100 meters too early and you run into the back of the every time it's so frustrating.
 
I just finished the 1000 KM of Suzuka enduro B-spec, and I was rather impressed on how the other three NSXs (I used the ARTA) traded places between pitstops and out on the track itself.

My Bobs though walked all over them of course.

The Nismo Z in the nurb race of the Super GT seasonal puts up decent fight until you pass it up.
 
I've never seen AI as bad in any racing game as I have in GT5! Its like you said as soon as you get up close and personal there letting you through, even before your along side them then slowing down to let you by. Therefore theres no racing involved. All you have to do is hotlap to catch up then there you letting you by.

Its mind boggling! Its actually impossible to race the AI, they don't want to battle :lol:
 
I've never seen AI as bad in any racing game as I have in GT5! Its like you said as soon as you get up close and personal there letting you through, even before your along side them then slowing down to let you by. Therefore theres no racing involved. All you have to do is hotlap to catch up then there you letting you by.

Its mind boggling! Its actually impossible to race the AI, they don't want to battle :lol:
It was much, much worse in GT4. At least in GT5 they recognize that you are on the track.
 
Yeah, AI is what really ruins this game for me (offline at least)

Usually there are 10 really slow cars and one really fast car (usually first in the grid)
Since you start from last place EVERY time, he has like a 12sec gap at the start and you'll have to drive like the Stig himself to catch him.
A-Spec feels more like a series of driving missions instead of real races due to this

Another thing that bugs me is that the AI does rarely fight back, once you pass them, you'll never see them again, unless you spin out or something like that.
The Car in the front gets a huge lead because it doesn't have to overtake, which the AI Is horrendous at doing.
 
The rFactor vid is nowhere near a far comparison:

A) it's a free MOD of a game mainly centered around online play, and the track is probably an add on too.
B) Didn't take 5 years to develop (I'm not saying GT5s Ai took five years).

On that vid the crashing at the rear of the pack was quite good reminsicent of real F1 crashes. But the first corner pile up was a farce! Coming from GTR2 (very similar to rF), many of the tracks are not too good for offline play without a LOT of tweaking.


On the original Topic, PD have clearly made it that the Ai will back off the throttle when pushed, I've seen an Ai car back off so much it looses not only to me but the couple of Ai cars behind too. The Ai also takes a "fast in slow out" racing line and caries no corner apex speed at all, it's often much easier to overtake on the OUTSIDE of a corner. I actually think the Ai was better originally. It may have been the same Fast in and slow out but at least it didn't back off the throttle so much. Oh and it blocks worse than Schumacher.
 
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My 10 year old son can play GT5 without any trouble. Perhaps PD decided to make the offline segment of the game more accessible to casual gamers, increasing it's overall saleability.
 
Better than it was, certainly. I've noticed that they do put up a bit of a fight, but once you are infront its game over for them. One thing that I like about them is that if you stay behind the same guy close enough for long enough, they will indeed start to slide and make small mistakes (same thing your b-spec driver will do in the same situation). Its nice, not perfect (then again what is?), but much more adequate then they once were. Still cant beat racing with real (clean) reacers though!
 
jdc
My 10 year old son can play GT5 without any trouble. Perhaps PD decided to make the offline segment of the game more accessible to casual gamers, increasing it's overall saleability.
My 5 year old cousin can play, I just get him to the front then all he has to do is keep it on the track and the AI make no attempts to pass :lol:
 
This is the first Gran Turismo game I've played (and its simply fantastic!) but I think jdc is right about making it relatively easy offline, so it appeals to more people. It needs to be easier, so more people can do well at it.

We all know you don't make enough money during the A-spec races, its too time consuming to let your b-spec grind for you. So the seasonal's are there to really open up the game by letting you win, and get the XP/money you need to get what you want out of the game.

adeadsnipermatt made an excelent point too. The real challenge to win races in this game, is to play online. There are a lot of really good drivers out there, and you won't see them if you don't play online.

Playing online will also help improve your skills. Here's a TIP for all those out there that crash and burn on the first corner. Don't try to win (cause you never will if you don't drive properly), just try to keep up!

Practice in the seasonals too, since the AI pretty much gives up on life if you bump into them. Try to pass them without hitting them.
 
This is the first Gran Turismo game I've played (and its simply fantastic!) but I think jdc is right about making it relatively easy offline, so it appeals to more people. It needs to be easier, so more people can do well at it.

We all know you don't make enough money during the A-spec races, its too time consuming to let your b-spec grind for you. So the seasonal's are there to really open up the game by letting you win, and get the XP/money you need to get what you want out of the game.

adeadsnipermatt made an excelent point too. The real challenge to win races in this game, is to play online. There are a lot of really good drivers out there, and you won't see them if you don't play online.

Playing online will also help improve your skills. Here's a TIP for all those out there that crash and burn on the first corner. Don't try to win (cause you never will if you don't drive properly), just try to keep up!

Practice in the seasonals too, since the AI pretty much gives up on life if you bump into them. Try to pass them without hitting them.

online isn't an option for me, for a number of reasons:

It needs to be casual, so I can just go in and play when I want (having limited time to play) but casual online gaming runs the risk of knob ends doing what knob ends do best online and that's act like dicks.

The better drivers are above my skill level and I'd like to win on occasions... life is full of **** to bring you down, when I play games I like to win more often than not, but NOT so easy that I could do it in my sleep. GTR2 has a difficulty slider from 70% up to 120%, enabling VERY fine tuning of the difficulty level to suit a wide range of skill levels. Why other games can't do a smiliar thing i just do not know. Forza 3s system isn't much cop either as easy is FAR too Easy, Medium is too easy and Hard is sometimes easy sometimes a challenge (for me).

Online has been an excuse for developers to neglect the single player aspect of many games...something which I personally think is a travesty.
 
I see that nobody talks here about arcade AI in expert level. it is much better than A-spec's. Try it out sometime. It is fun. They race on the same tires as you choose for your vehicle.
 
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