Help with stencil!

21
United States
Bristol,TN
I'm trying to make a stencil with just simple fonts cutout inside a colored rectangle. When uploaded to GT websight looks perfect..when uploaded to game all I get is a colored box no fonts showing at all. Using CDR×8. Have created many decals with little problem. What am I doing wrong? Apologies if this should be in another thread.
 
I'm trying to make a stencil with just simple fonts cutout inside a colored rectangle. When uploaded to GT websight looks perfect..when uploaded to game all I get is a colored box no fonts showing at all. Using CDR×8. Have created many decals with little problem. What am I doing wrong? Apologies if this should be in another thread.
Hello,

First, be sure to convert your text/font in a path, because GT Sport doesn’t understand them. In Inkscape this function is called « object to path ».

Second, even if the size is already fine, use SVGOMG. It will help to get rid of the « g transform » code lines that GTS doesn’t understand either.

Also check this post by @Noisy who explained it well : User Decals - A Tutorial On How To Make .SVG (Request in separate thread)

If it still doesn’t work, post an example here, we will check the code.
 
Hello,

First, be sure to convert your text/font in a path, because GT Sport doesn’t understand them. In Inkscape this function is called « object to path ».

Second, even if the size is already fine, use SVGOMG. It will help to get rid of the « g transform » code lines that GTS doesn’t understand either.

Also check this post by @Noisy who explained it well : User Decals - A Tutorial On How To Make .SVG (Request in separate thread)

If it still doesn’t work, post an example here, we will check the code.
I have converted text to curve already.
I have tried the cutout method and the combine method that Corel has.. both work till uploaded to game then just solid rectangle with no visible text...i know this is very a simple process but the game is not reading text for some reason. I will start from scratch later today and try again. I have also tried the SVG optimizer to no avail. Thanks for your help.
 
Still no good just plain black rectangle. here is the code from SVGOMG
<svg xmlns="http://www.w3.org/2000/svg" width="2550" height="3300" shape-rendering="geometricPrecision" text-rendering="geometricPrecision" image-rendering="optimizeQuality" fill-rule="evenodd" clip-rule="evenodd"><path fill="#050000" d="M696 926l-204-22 118-528h1566l-124 560h-175c0 1-1 1-2 1-19 12-42 32-58 46l-1 1-110 92h15c45 0 91 7 134 20l48 12 18-20 563-21-377 909-61-9c29 90 32 186 12 280-36 168-120 312-255 418-140 111-311 154-488 154-49 0-98-5-146-16-1-1-3-1-5-1l-15-2-15-3c-5-1-10-2-15-4l-17 26H538l286-757H25l125-560h165l7-4c14-11 28-23 43-34l3-2 3-3c14-11 28-22 41-34l2-1 130-112 6-5 13-13 140-124 14-12-21-232zm583 878H875l9-44h6c27 0 55-4 81-13 26-8 41-26 47-54 4-20 5-44 4-75-1-14-1-30-2-47-1-18-3-35-7-51l-2-14-1-14-11-85-5-62-290 256-14 13-15 15-13 12-12 15-13 17-4 16c-5 21-1 35 9 44 11 9 27 17 46 23l22 4h20l-8 44H347l10-44c9 0 16-1 21-4l16-4 18-7 18-11 21-12 22-15c16-12 33-26 54-42 20-16 39-32 56-46l127-109 17-14 15-16 132-117 112-99-43-477c-3-41-15-69-37-81-22-14-54-23-99-28l10-44h533l-10 44h-31c-41 4-70 10-84 20-13 7-24 24-30 51-2 11-3 22-3 34 1 12 1 24 2 35l9 114 3 8 5 72 5 59 201-175 24-20 25-24 14-9 13-13 53-57c15-15 25-30 30-45 4-16 2-27-6-33-8-5-27-11-57-17h-22l8-44h356l-10 44h-1c-20 4-43 11-71 22-27 11-68 39-124 87l-425 356 40 413 4 41 4 32v1h1v5l1 1v4l1 1v4l1 1v4l1 1v3l1 1v3l1 1v3l1 1v2c21-83 68-157 140-225 76-70 173-106 290-106h11c21 0 44 4 65 11l63 15 57 20 45 7h16c8 0 17-4 29-11 6-1 13-5 22-12l20-22 53-2-145 351-46-7c2-10 3-18 5-28-1-12-1-20-1-25 4-19 4-41-1-62-1-41-14-81-39-118-24-37-69-56-135-56-47 0-86 10-114 30-29 20-50 40-64 61-13 21-25 43-33 63l-9 33c-7 32-7 58-1 79s18 41 36 59l74 72c27 23 59 57 97 101 30 38 56 82 78 134 21 50 25 106 13 166-25 113-79 203-163 270-83 65-193 98-328 98-30 0-60-3-90-10-13-3-25-5-35-6-9-2-22-7-40-14l-60-19c-16-7-31-10-44-10-15 0-29 3-38 10-9 6-19 15-29 28l-7 9-8 12h-53l148-392 50 4c-10 47-15 86-14 119s8 62 20 89c20 46 47 77 79 95 19 8 39 16 62 22l53 6c52 0 96-12 129-33 34-23 62-49 86-82 13-18 25-39 36-62l15-44c10-45 3-87-21-125-22-39-52-77-87-113l-23-20-22-23c-41-42-79-89-114-141-13-17-22-37-29-57z"/></svg> upload_2019-1-23_18-24-37.png
 

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Hi @Evoholic61

Looking at the code, I don’t see something wrong but when I copy-paste it, InkScape struggle with it (might be an issue from my computer).

Anyway, I hand traced the XS picture and you shouldn’t have any problem with it.
 

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Hi @Evoholic61

Looking at the code, I don’t see something wrong but when I copy-paste it, InkScape struggle with it (might be an issue from my computer).

Anyway, I hand traced the XS picture and you shouldn’t have any problem with it.
Thank you that will work. I played around for 2 hours last night finally got one image to upload correctly. Had something to do with outlining the text inside the inside the background after cutout...lol. Can't remember the steps I took now I was so excited It finally worked...lol. Oh well I will figure it out...thanks .
 
@Evoholic61 I've used Corel quite a bit, before switching to Illustrator, but I'm familiar with your problem.

For some reason the openings in a decal are not always recognized in game, from a Corel svg, especially when text is involved, even when everything has been converted.

What I found that worked every time, was to cut the decal open, from the opening inside, to the outside, then go back and manually close it up, by moving the nodes. It's a crappy way to have to do it, but it's the only way I could get it to work, from Corel.
 

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MMX
@Evoholic61 I've used Corel quite a bit, before switching to Illustrator, but I'm familiar with your problem.

For some reason the openings in a decal are not always recognized in game, from a Corel svg, especially when text is involved, even when everything has been converted.

What I found that worked every time, was to cut the decal open, from the opening inside, to the outside, then go back and manually close it up, by moving the nodes. It's a crappy way to have to do it, but it's the only way I could get it to work, from Corel.
Thank you I will try that tonight...what I did to get the one uploaded correctly was to create the stencil I wanted then change to bmp...then trace it and outline.. I think that is the steps I took.
 
MMX
@Evoholic61 I've used Corel quite a bit, before switching to Illustrator, but I'm familiar with your problem.

For some reason the openings in a decal are not always recognized in game, from a Corel svg, especially when text is involved, even when everything has been converted.

What I found that worked every time, was to cut the decal open, from the opening inside, to the outside, then go back and manually close it up, by moving the nodes. It's a crappy way to have to do it, but it's the only way I could get it to work, from Corel.

You were right...worked every time ...did in 15min..what has taken hours of trial and error. Thank you very much.
 
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