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- Marin County
I remember way back in GT1 there was an option after beating the game to do a race with the framerate cranked up and texture resolutions a little bit better. Of course, due to the PS1 processing power, it was limited to one track and only one car on the track. All the same, it was neat.
This gave me an idea. Why doesn't PD allow us to select a special mode that increases the FX of the game. I realize that the reason most of the effects aren't very good is to conserve memory to retain 60fps, so that would likely drop to 30fps and the number of cars on track might only be 6. But here are some possible improvements:
-Better sound quality by allowing more samples for a given car
-Higher texture resolution (this is already very strong, so this might not need to be improved)
-Higher rain-drop/snow resolution. Doubling the amount of rain (and halving their individual size) on the windshield would make it look so much better.
-Improved shadows and particle effects (these just suck in GT5)
-Imrproved weather effects (lets see wet tracks actually look wet! kinda like SSR7)
-Improved light-scattering from headlamps. I think the reason the headlights in GT5 are not very effective is they take huge amounts of memory to calculate in real time
-Vsync (enough said really)
In addition, perhaps freeing up memory would allow PD to implement some new graphical features:
-Depth-of-field blur..perhaps not as radical as NFS-S, but something more along the lines of Red Dead Redemption where they use it cleverly to hide lower-res background details
-Effects like being able to see glare in the windshield and more dirt/dust collecting on the car
-Increased damage effects
I would gladly slash 60fps down to 30 for the option of such a mode, what do you guys think? I don't believe it would be too difficult to implement either.
This gave me an idea. Why doesn't PD allow us to select a special mode that increases the FX of the game. I realize that the reason most of the effects aren't very good is to conserve memory to retain 60fps, so that would likely drop to 30fps and the number of cars on track might only be 6. But here are some possible improvements:
-Better sound quality by allowing more samples for a given car
-Higher texture resolution (this is already very strong, so this might not need to be improved)
-Higher rain-drop/snow resolution. Doubling the amount of rain (and halving their individual size) on the windshield would make it look so much better.
-Improved shadows and particle effects (these just suck in GT5)
-Imrproved weather effects (lets see wet tracks actually look wet! kinda like SSR7)
-Improved light-scattering from headlamps. I think the reason the headlights in GT5 are not very effective is they take huge amounts of memory to calculate in real time
-Vsync (enough said really)
In addition, perhaps freeing up memory would allow PD to implement some new graphical features:
-Depth-of-field blur..perhaps not as radical as NFS-S, but something more along the lines of Red Dead Redemption where they use it cleverly to hide lower-res background details
-Effects like being able to see glare in the windshield and more dirt/dust collecting on the car
-Increased damage effects
I would gladly slash 60fps down to 30 for the option of such a mode, what do you guys think? I don't believe it would be too difficult to implement either.