Honda S2000 Type V

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Parnelli Bone

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So I've recently been driving some S2000s. :) Got curious what the difference is between the base S2000 and the Type V. Why does the Type V weigh about 20 kg more than a base car? Is it supposed to be better?

Turns out in real-life there is a difference, as found from the blue text below, which I got from this website:

http://www.j-garage.com/honda/s2000/ap1.htm


2000.07 : Honda announced on July 14 that they introduce the Honda S2000 type V with the newly developed VGS (variable gear ratio steering) for the Japanese market. The VGS, based on the rack and pinion type steering, improve both stability and sporty handling by electrically controlling the gear ratio responding to speed and driving conditions. The lock-to-lock ratio is almost halved to 1.4 turns for better maneuverability in the low speed range. Major Features of the type-V are VGS system, specially developed chassis, an exclusive type-V steering wheel, and rear VGS emblem.


So my question. Has anybody noticed a difference in the game so far as this VGS steering device goes? Is the Type V's handling really a bit more solid?

I'll be doing some driving these next few days to try to make my own conclusion, but I was just wondering if any of you all have any opinions?
 
I find the Type V to be more unpredictable and not as "pure" of a drive, feels a bit dull most of the time and the steering slows down too much for grippy tires and downforce at high speed.

Bone stock on N1s or N2s it might be better, but if you're running S1-3 or higher with downforce it becomes a hindrance rather than help.
 
I find the Type V to be more unpredictable and not as "pure" of a drive, feels a bit dull most of the time and the steering slows down too much for grippy tires and downforce at high speed.

Bone stock on N1s or N2s it might be better, but if you're running S1-3 or higher with downforce it becomes a hindrance rather than help.

Wow, so there is a difference! Thought so. Otherwise, why would PD even bother to put the Type V in this game?
 
Not just that....if you buy both the stock S2K and the Spec V, you will find that the normal S2K actually has more power by a couple of hp. ;)
 
There is a slight difference between the type v and the normal s2000. However, the mugen s2000 is even weirder. Way overpriced for 270 horses.
 
Wow, so there is a difference! Thought so. Otherwise, why would PD even bother to put the Type V in this game?

A bit off topic, but why'd they put 25+ Skylines in the game?
*At a Nissan Dealer*
"Hi There, I'm looking for a good daily driver and great around the track ."
"Why, certainly, sir. I've got a good Skyline that's about Cr. 50,500."
"Wow, nice price, anything just a bit more? Say, an M-Spec, or V?"
"Sure, I have V-Spec, M-Spec, V-Spec II, M-Spec Nur, V-Spe-"
"Ok, Big choice."
"But wait, sir. We can give each one a different paintjob for you. How 'bout Bay Side Blue?"
"No thanks"
"Sparkling Silver? It's Meta-"
"No tha-"
"Black Pearl? White Pearl? White? Red? Blue?"
"No!"
"One more suggestion... please?"
"WHAT DO YOU WANT???!!?!?!111111one???"
"For one grand more, you can get our Skyline GT-R as a special 'Midnight Purple' not one, not two, but three!!!"
"I have a question for you, where's the nearest Mitsubishi?"

PD kinda failed with that amount of Skylines :D.
 
A bit off topic, but why'd they put 25+ Skylines in the game?
*At a Nissan Dealer*
"Hi There, I'm looking for a good daily driver and great around the track ."
"Why, certainly, sir.

snip


"For one grand more, you can get our Skyline GT-R as a special 'Midnight Purple' not one, not two, but three!!!"
"I have a question for you, where's the nearest Mitsubishi?"

PD kinda failed with that amount of Skylines :D.

Sounds like when we were at the Audi dealer, or any car dealer I suppose.

I see no problem with having plenty of variety in the same model.

Now if PD had given us 25 of the exact same year and model, not good.
 
So... PD didn't fail. I did?
Ah, well. But *checks online* there are 30 stock skylines. And 26 of those are GT-Rs. Out of those, about 11 are R-34s. Sure, I'd shut up if it were about five: GT-R, VSpec, N1, MSpec and MP3 (Midnight Purple III). But They have much more: MP2, N1 Nur, M-Spec Nur, V-Spec II, a V-Spec II N1. And even more. Come on, you don't need that much of a variety, do you?
 
Personally I feel the Type V isnt as smoothe at a higher RPM and Speed.

As for the Nissan Skyline's, The thing I hate is how they all say 276 Horsepower, but when you have it in your garage, almost all of them say they are upward's of 330 Horsepower. Personally I'm not a fan of the Nissan Skyline anyway.
 
I've noticed that the game seems to give different figures on each screen. Which are actually correct?

Showroom? Garage? The race/replay?

And why do some car have no drive train?

We all know the mazda 6 concept is FF, so why put --?
 
I've alway's wondered that myself, In GT3 the power number's were alway's the same. In GT4 You never have the same number's, It's somewhat frustrating.
 
So... PD didn't fail. I did?
Ah, well.
Come on, you don't need that much of a variety, do you?

I see no fail at all.

There are 100's of other vehicles I could do without, so your right, I don't need that much variety. Other's may.
I would rather see cars over Step Van's and Carriages, but I really don't care what PD decides to put in the game, it's overwhelming already.

Like the OP inquires about the Type V being different, and Rotary Junkie gave a great description as to how, it would be interesting to run each Skyline (one after the other) to see what differs between them.
 
A bit off topic, but why'd they put 25+ Skylines in the game?
*At a Nissan Dealer*
"Hi There, I'm looking for a good daily driver and great around the track ."
"Why, certainly, sir. I've got a good Skyline that's about Cr. 50,500."
"Wow, nice price, anything just a bit more? Say, an M-Spec, or V?"
"Sure, I have V-Spec, M-Spec, V-Spec II, M-Spec Nur, V-Spe-"
"Ok, Big choice."
"But wait, sir. We can give each one a different paintjob for you. How 'bout Bay Side Blue?"
"No thanks"
"Sparkling Silver? It's Meta-"
"No tha-"
"Black Pearl? White Pearl? White? Red? Blue?"
"No!"
"One more suggestion... please?"
"WHAT DO YOU WANT???!!?!?!111111one???"
"For one grand more, you can get our Skyline GT-R as a special 'Midnight Purple' not one, not two, but three!!!"
"I have a question for you, where's the nearest Mitsubishi?"

PD kinda failed with that amount of Skylines :D.

It's funny how people are always comparing the number of Skylines to Mustangs,Camaros etc. and completely ignoring the fact that there are 20++ Imprezas and Evos too,and that these cars have been in production for less than half of that of the skyline...
 
I've noticed that the game seems to give different figures on each screen. Which are actually correct?

Showroom? Garage? The race/replay?

I always go by garage figures, since horsepower AND torque are often displayed. Showroom figures are sometimes off, because (my opinion) it's supposed to be the dealership telling a small lie to us. dealerships often do this in real-life. So do actual car-manufacturers, for insurance purposes.

Sometimes, if it's a used dealership we're talking about, they'll quote us the car's horsepower & torque after oil change on one screen, and then give us a lower figure on the next screen. Buy the car, change its oil, now the power will often match the original (higher) quoted numbers.

The track dyno result (the one we read while we're tuning) only shows us horsepower, not torque. 👎 It's always slightly higher than garage figures. Since both results are shown in garage, I like to think this is the most accurate set of numbers...but who knows?

The one figure that's almost always wrong is the Race/Replay one. I'm not sure how they calculate it. That one's a mystery. I never pay attention to the Race/Replay horsepower unless I'm trying to drum up info on the Ai.

If you Preview a race, the game will give that car's horsepower as it appears in that race. I've done lots of previewing & comparing how each car runs in that race under full power, and it surely seems we can trust this horsepower figure under Preview.

And why do some car have no drive train?

We all know the mazda 6 concept is FF, so why put --?

I have no idea. That's the stupidest thing, and really irks me. :mad: It probably could be simply due to time-constraints: basically they didn't have time to enter all the data that should have been entered before the game was put into production. That's a guess, though.

If anyone out there has the Japanese or PAL versions of GT4, it would be interesting to know if these versions also have data like this missing from their games.

Personally I feel the Type V isnt as smoothe at a higher RPM and Speed.

I've finally driven the Type V a bit, I'm starting to see where you guys are coming from. The Type V feels a bit sterilized.

So... PD didn't fail. I did?
Ah, well. But *checks online* there are 30 stock skylines. And 26 of those are GT-Rs. Out of those, about 11 are R-34s. Sure, I'd shut up if it were about five: GT-R, VSpec, N1, MSpec and MP3 (Midnight Purple III). But They have much more: MP2, N1 Nur, M-Spec Nur, V-Spec II, a V-Spec II N1. And even more. Come on, you don't need that much of a variety, do you?

I personally don't think we need that many Skylines, but the huge number of them doesn't cut back on my sleep at night. What bothers me is that after all this time (1997-2010), PD still hasn't properly represented more of the Ford Mustang's history. And no, Shelbys don't count. FORD Mustangs! :p

I'm a huge Mustang fan. They're not the greatest performance cars, but I'd trade five Skylines for five earlier stangs.
 
I've noticed that the game seems to give different figures on each screen. Which are actually correct?

Showroom? Garage? The race/replay?

And why do some car have no drive train?

We all know the mazda 6 concept is FF, so why put --?


The Mazda 6 Concept. It wasn't officially made when GT4 came out. Mazda probably didn't know what drive train to make for it. Similar to this is Fuji '05. It wasn't made at the time. That's why there're no checkpoints.

My Theory, anyway.
 
Except it WAS officially made when GT4 came out.

Well, the MazdaSpeed wasn't official but the normal 6 Concept had been made into the proper 6 by then AS EVIDENCED BY THE NORMAL PRODUCTION 6 BEING IN THE GAME.
 
The Mazda 6 MPS Concept. It wasn't officially made when GT4 came out. Mazda probably didn't know what drive train to make for it. Similar to this is Fuji '05. It wasn't made at the time. That's why there're no checkpoints.

My Theory, anyway.


Fixed :D
 
Personally the car is no different to it's cousin. :eek: dont know why!
Yes, look at the front of each car!
Go to the full car list here. Look, in the Full Car List, the Mazdaspeed 6 (MPS), and the 6 5-Door.
 
Even if Mazda didn't know PD still had to program the car with a drive configuration, so why not list the one they used instead of --?

Of topic a little but does anyone miss the info screen about the cars, I remember it from GT1 where you could read about the car, I thought that was a great touch.

EDIT: I checked out Daniel's link to PD's site, and they have it listed there as FF, but not in the game.
 
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After looking at through the list of cars on PD's site from Mazda I noticed the picture for the "1999 Mazda DEMIO (1st.J) isn't quite right.
 
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On Too Many Skylines:
I'd appreciate the massive number of variations on multiple models more if PD hadn't given up on the info/history/stats blurbs they had in GT1 or GT2 (or both? it's been a long time). Especially since I was barely ever able to read the info in those early PS1 games, either from the low res or my small TV or a combination of the two. Where's the small set of paragraphs detailing the differences between models and the heritage of the vehicle? They're not in GT4, that's for sure.

On the Dearth and Innacuracy of Drivetrain, Power and Weight Information:
I'm with Menown:
Even if Mazda didn't know PD still had to program the car with a drive configuration
Exactly! Every unlisted specification is known to the game, why can't we know it too?

Both of these topics bring me back to the sad fact that as great as GT4 is despite itself, PD basically failed to finish the game. All the screwball lineups pitting a 500+HP beast against <100HP cars, all the races you can't actually achieve full points on. I call it all an unfinished game. In my fantasy world, PD uses the time Sony has given them by delaying GT5 to actually finish GT4, fixing all those broken, bugged out races, the lineup hunting, and the missing info. You know, they could like, program some software, that actually produces a competitive field on the first try based on your current car and a user-setting for desired difficulty. Maybe that's too much to ask from a software developer? All I know is I'd glady pay full price for GT4: "Finished Edition"

On S2000s:
I'm not sure I've driven a single one of these since I got my wheel! BONKERS! Maybe in a license exam or something, but not out of my garage. I think I can hear the cars in my garage calling me back GT4. It sounds like they're saying: "You've been playing Mass Effect for too long, come back to us!" but I can't be sure amid all the horn honking and exhaust notes.
 
I wouldn't call it unfinished. It has many times the amount of content of modern game, never mind games from 5 years ago. It's a little unploished in places. Perhaps all the delays with GT5 are to fix these little niggles before we even see them. The PS3 can be patched too, so I'm confident GT5 will be outstanding.

I don't actually play GT to race the ai, I play to dive the cars. So faulty line ups don't really bother me, especially since I switched to a wheel.
 
I have to disagree there. It may have more content than most (or any other even) games, but it's still incomplete from where I sit. It certainly has the appearance of being complete, there aren't any untextured cars or tracks for example. Appearance does not equal reality however. KY is supposed to be an obsessive perfectionist, so when I think about all the myriad problems of GT4, it all adds up to "incomplete". Probably the best/coolest incomplete game in existence, but incomplete all the same. edit: at least IMHO. /edit

OT:
So I bought an '04 S2000 and an '03 Type-V yesterday and took them out for some stock laps on the 'Ring. I couldn't really tell the difference. The '04 seemed to be a bit more willing to slide the rear end out, but it wasn't any more difficult to catch and bring back than the Type-V.
 
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On Too Many Skylines:
I'd appreciate the massive number of variations on multiple models more if PD hadn't given up on the info/history/stats blurbs they had in GT1 or GT2 (or both? it's been a long time). Especially since I was barely ever able to read the info in those early PS1 games, either from the low res or my small TV or a combination of the two. Where's the small set of paragraphs detailing the differences between models and the heritage of the vehicle? They're not in GT4, that's for sure.

I would totally agree with this. A great example would be the S2000.

I go to buy one, and see I have a choice between a Type V and a regular S2000. What's the difference? :confused: GT and GT2 always had detailed info on this stuff IN THE GAMES, so the buyer knew exactly what he/she was getting into. But instead, I had to look this info up on the 'net.

So I'm hoping GT5 will bring back detailed info. Mostly because it's a great way to educate the massive amount of n00b players (and some more knowledgable) about vehicles.

So I bought an '04 S2000 and an '03 Type-V yesterday and took them out for some stock laps on the 'Ring. I couldn't really tell the difference. The '04 seemed to be a bit more willing to slide the rear end out, but it wasn't any more difficult to catch and bring back than the Type-V.

The difference is subtle, iamtheleprechaun. It's not something you immediately notice, it took me awhile to start to see it.

But yea, you're on the right track. The base car is a bit more playful, basically. The Type V feels a tad 'sanitized'. Not as fun. But still pretty fun.
 
So I'm hoping GT5 will bring back detailed info.
Indeed! I really miss that element of the original PS1 games. When I haven't been indulging in my pipe-dream fantasy for GT4, I've been hoping GT5 would feature that feature too. It would have been great to see in GT4 *sniffle*.

The base car is a bit more playful, basically. The Type V feels a tad 'sanitized'. Not as fun. But still pretty fun.
I did a lap in each car without an oil change, then a lap in each with one, and the resulting 17ish extra HP. I think it needs a bit more power to reveal the differences, but "a tad sanitized" is an excellent summary imho.

I did start a lap in one of them with 401HP, but I haven't been playing much GT4 of late (I grew weary of pursuing points after I broke 100k, starting to get the hankering again), I quickly wiped out big time after not braking soon enough and decided 4 laps was enough for the day. I think I'll throw on some S3s or R1s and try again today sometime. Like you say Parnelli, they are both pretty fun cars.

edit: 401/402 HP, S3s: managed a 7'28 in the Type-V, almost totally clean lap. Haven't managed a full lap in the standard model yet!
 
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