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- Rule 12
- GTP_Famine
This is the discussion thread for an article on GTPlanet:
I understand that. I don't like the RNG aspect of manner of getting new cars. That is kind of sucky but overall I'm not really getting this for me. It's for the children ( and me just too. but officially if for the kids)👍Just for clarity, I bloody love this game - I just don't love having 80% of the car content sold separately (and the online really is barebones and mince right now).
There's also a revolving shop - I think it refreshes every three hours - that carries five cars that you can buy with in-game coins. So far I've seen it holding three HW at 500 and two real ones at 1,200 each time, and it doesn't take long to get that many coins.I understand that. I don't like the RNG aspect of manner of getting new cars. That is kind of sucky but overall I'm not really getting this for me. It's for the children ( and me just too. but officially if for the kids)👍
That said, Milestone will be adding some cars for free in updates, and the 66 cars you get at the start is enough to be getting on with. This is aided by the fact you can dismantle duplicates to upgrade your favorites (though do be careful with this…), and there’s a full livery editor included.
It changes the boost levels, and not always for the better. Going from Common to Rare largely seems to be fine - you gain a boost in most cases - but some Rare to Legendary upgrades completely change it.Can you elaborate more on this @Famine?
Having played some, it seems that the compensation for losing boosts is that they recharge faster during jumps and drifts. I upgraded the Street Manga car that came with the preorder bonus and that took it from three boosts down to two, but those two fill up noticably quicker than the original three did. So it's not necessarily a downgrade all the time, depending on your driving style.It changes the boost levels, and not always for the better. Going from Common to Rare largely seems to be fine - you gain a boost in most cases - but some Rare to Legendary upgrades completely change it.
One I looked at yesterday would have changed it from four small boosts to one, and given the reliance on boosts for lap time (and for recovering from slamming into an outside wall, or straightening up for a ramp), that's a bit of a downside.