How about a 'no limping back to the pits' option?

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Destinkeys

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Destinkeys
Anyone with me? You trash your car, you run out of fuel, that's IT....

Race over.

You know, like that sport on TV where people drive cars around and race each other... or even YOU, if you let your tank go empty on your own car. :sly:

Obviously, as a Lobby option, wouldn't want to upset the ten year olds! 💡
 
Anyone with me? You trash your car, you run out of fuel, that's IT....

Race over.

You know, like that sport on TV where people drive cars around and race each other... or even YOU, if you let your tank go empty on your own car. :sly:

Obviously, as a Lobby option, wouldn't want to upset the ten year olds! 💡

No thanks.
 
Anyone with me? You trash your car, you run out of fuel, that's IT....

Race over.
So don't drive like a tool hitting everything in sight and watch the fuel gauge. Why should there have to be an option to make up for ineptitude?
 
Anyone with me? You trash your car, you run out of fuel, that's IT....

Race over.

You know, like that sport on TV where people drive cars around and race each other... or even YOU, if you let your tank go empty on your own car. :sly:

Obviously, as a Lobby option, wouldn't want to upset the ten year olds! 💡

I'd like the option of being able to 'total' your car in shorter races, but can you imagine being 23hours into a 24hour a-spec race, then you get totalled by an AI car pulling out on you. As far as running out of fuel just watch your fuel guage and pit before it runs out.

If you really want to replicate real life, you'd have to be thrown into a wall at 100+mph, showered in glass and carried away on a stretcher. If you want to end the race when you run out of fuel/ crash just press START then QUIT RACE 👍
 
My Zonda R fully tuned had a little less than half tank after doing 5 laps at SSR7, which is around 73 miles I think. Another 4 would put me at the fumes, and a total of around 130 miles.

Not bad for a car averaging 220+ mph.

Now, how does my post relate to the topic?

No idea.
 
Since it's reality you want...in a real race, if you run out of fuel on the track, a caution would need to be thrown and a wrecker would push you back to the pits. So you'd still get back there.

Since they don't throw cautions in GT5, this was the next best option.
 
Since it's reality you want...in a real race, if you run out of fuel on the track, a caution would need to be thrown and a wrecker would push you back to the pits. So you'd still get back there.

Since they don't throw cautions in GT5, this was the next best option.

I thought you would be listed as a DNF if you run out of fuel.
 
sumbrownkid
I thought you would be listed as a DNF if you run out of fuel.

Um... I have never seen someone get a DNF for running out of fuel.

Nicka213
I like it when other people run out of fule. When it happens to me it sucks.

Where do I get fule at? Better yet, what is that? Is that some sort of fairy mule juice or something?
 
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I agree, keeps people away from each other better, and just more realist period. Don't know why people are not agreeing. Maybe even have the fuel gauge work in the cars with cockpit. cause when you turn the hud off, you can't see the fuel gauge. Cause the car's doesn't work

Edit: Sorry if I don't make sense
 
I agree, keeps people away from each other better, and just more realist period. Don't know why people are not agreeing. Maybe even have the fuel gauge work in the cars with cockpit. cause when you turn the hud off, you can't see the fuel gauge. Cause the car's doesn't work

Edit: Sorry if I don't make sense

I don't understand that bit in bold, but I understand the rest of it. Perhaps PD could add a small fuel meter in the corner of the HUD off screen that only shows when your low on fuel.
 
I don't understand that bit in bold, but I understand the rest of it. Perhaps PD could add a small fuel meter in the corner of the HUD off screen that only shows when your low on fuel.

What I mean, it keeps drivers online to drive a little more proper on the straights, cause thats where I have problems with some thinking that they need to push you off the track, or cut back into the racing line too soon so it spins me out.
 
The game needs this. Being able to destroy your car is damage. Making high polygon models with dents in them is wasted effort. They should improve the damage model a little though. Heavy sometimes seems inconsistent, and you can't damage specific parts other than engine and suspension. Pit stops to repair damage should also take much longer.

I think the best option is adding an additional damage level

Light
Heavy
Realistic

Realistic would be great for all races, but online endurances would benefit the most.
 
What I mean, it keeps drivers online to drive a little more proper on the straights, cause thats where I have problems with some thinking that they need to push you off the track, or cut back into the racing line too soon so it spins me out.

Oh I understand now. Heavy damage tends to stop this behavior, at the expense of the victim's car also being crippled. Totalling the car online wouldn't help matters because the car being pushed of the track is the one that will suffer the most damage (hitting walls, spinning out etc). It'd be better to have an instant replay online with rewind/fastforward functions so these drivers can be caught and if needs be, kicked out.
 
Yeah, I really don't think damage does anything for clean online racing. Unless damage is rigged to damage both cars equally at any contact, there is always the chance that the one who was at fault for an accident comes out clean. And if people don't care about racing in the first place, they'll probably jump for joy at the chance to wreck other people out of a race.

The only thing additional damage would do is add to the realism and tension of a race. That is its true value as far as I'm concerned.
 
Obviously, as a Lobby option, wouldn't want to upset the ten year olds! 💡

This is why I dislike elitists.
If you just sit back and have fun, in their minds, you should be ashamed. :grumpy:


Still, as much as I'd love to test out what the OP states, I can't see myself doing it for very long. There'd hardly be any skill involved other than "be gentle on your tires and don't wreck".
 
Actually IRL if you run out of fuel, that's it game over. It's treated the same as a mechanical failure. Park it and get out while the marshalls push it behind the barriers
 
I'd agree with the OP. You hit the end of the road if your run out of gas.

Might as well drive a Prius in the Nurburgring 24H then if you care about fuel econ, though.
 
I agree that this kind of option would be great, but PD's licenses with car makers dont allow for this, I believe their contract says that cars will never break down or stop running.

but maybe they can get the rally cars to break down since they're liscensed by the rally teams and they've been the most open to allowing damage.
 
Actually IRL if you run out of fuel, that's it game over. It's treated the same as a mechanical failure. Park it and get out while the marshalls push it behind the barriers

Such is not the case in NASCAR.

And all that being said, when you run out of fuel (or are running out) in IRL, you don't go from top speed to 49 MPH in the blink of an eye. You'll get "warning signs"...and even when you do fully run out, your car can still coast -- and quite a ways depending on the speed you were going, track layout, etc.
 
Well i like the no limp home when you run out of fuel, if you crash on the first lap and total the car due to a car spinning out infront of you is not nice if you got a DNF due to it
 
This was a feature in forza 2, and when it ran out, you stopped, even worse when you've been racing for over 45mins only to die on the last lap because youre out of fuel. GT5 has a decent system in regards to running out,
 
OK, guys... 'fess up.

Who missed the words AS AN OPTION in my OP..?

Who's saying anything about, if you want to race arcade, you shouldn't be allowed to? But for players that love the sport, and love the RULES and consequences of the sport, why not an additional level to promote 'reality'?

Kaz loves to spout bull about 'Mimetics'. Well, where's the 'mimecy' about driving at 50mph on an empty tank, or hitting the wall at 200mph and limping back to the pits at 50mph. In the sport, you do either of those things, the race is OVER for you.

Some of you talk about being hit and it not being your 'fault' when you crash out. Trick is to not put yourself in a position where you CAN be hit, and for damage to be inflicted on BOTH cars. IRL, it's a toss up usually who gets the most damage. The instigator or the victim. And, most of the time, if a race driver knows that he is putting himself in a position where, if the other driver makes a tiny mistake (and is likely to) or is the kind of driver that WILL put him into the wall or shunt him deliberately, HE DOESN'T PUT HIMSELF THERE. He waits, he shows patience, sooner or later, that guy is going to 🤬 up...

You know, from many of the responses to this thread, I am beginning to have my doubts whether any of you actually WATCH racing... or at least, the ONLY thing you remember is the crashes, bashes and rubbing. Next time, watch a race, and look for all the opportunities those guys DIDN'T take, because doing so would increase the probability of them getting involved in something that might put them out of the race. THAT'S real racing, not diving down the inside every turn, and, if you fail to pass, and smash your car, you limp back to the pits and get a second 'life'.

That's 'arcade'...

I don't get it, I really don't. Who would play a soccer game where the rules and consequences of messing up were completely ignored? Who would play a golf game with unlimited mulligans? Who would play a war 'sim' that you didn't DIE when blown completely up..? Yes, you'd play ARCADE games that did that, but isn't GT5 supposed to be a 'sim'..?
 
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