How deep do you want the performance parts to go?

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I see a lot of people wanting to add drivetrain swaps, engine swaps, and number of other things to create different performance packages. My question is, how far into customization do you want to go?

My suggestion: As long as they do a good job of balancing the PP system, I hope they get very in depth. Adding more aftermarket performance parts is a good thing and is a little bland in GT5.
 
I would like to see drivetrain swaps, engine swaps etc. which means going fairly in depth.
 
engine swap sounds good but drivetrain would be just too extreme and complicated for some people.

I kind of agree but if you have engine swap and no drivetrain swap you might end up with a 500 - 600bhp FWD car which would be crazy.
 
Engine swaps but only of the same class performance, otherwise online might get really silly...
Also body kits should play a role in cars performance.
 
I'd like them to bring back parts from previous GT's, like brake options(sport/semi-racing/racing),
LSD options (1way/1,5way/2way/custom) etc. So yes, i'd like it more in depth.
 
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I want them to go very very in-depth, to the extent that a meticulously tuned road car could compete with an official race car based on the same model.
 
interpolfan11
I want them to go very very in-depth, to the extent that a meticulously tuned road car could compete with an official race car based on the same model.

Agreed, instead of an RM option, we can just make our own.
 
I'd like to see drive trains swaps where it counts, same with engine swaps.

Cars that are popular candidates for engine swaps would be American Camaro's, Corvette's, Mustang's and Challenger's (as well as other Muscle Cars). The typical Japanese cars like the Silvia, older Supra's, IS/Altezza and then some.

Mainly focus on cars that will actually benefit from putting a completely different engine in them since most people most likely won't want to swap something else into their GT-R since the RB26 is already a pretty good engine. However, it might be nice to have specialized engines available to swap in for those situations... but that could just as easily be represented by the Engine Tuning option.

As for drive-train swapping, again keep it somewhat realistic and maybe even limit it to race modified cars (in most cases). FWD vehicles can become AWD for Rally purposes, and AWD vehicles can become RWD for GT purposes. Select cars could get a more elaborate drive train swap if it's common in RL for people to do such a thing.

I ask to not allow it more since I know the cars will behave more like their real life counterparts. Introducing it as an option on any car in any way might create some problems for performance matching and just create an all around negative simulation experience. I think all out Engine swapping and drive train swapping could be (should be) saved for a later GT title, assuming they decide to do it at all.
 
To the depths of the water/washer reservoir. :sly:
Don't forget the wheel nuts! ;)

I want them to go very very in-depth, to the extent that a meticulously tuned road car could compete with an official race car based on the same model.
This reminds me of the two Peugeot 307's that ran in the British Touring Car Championship for a number of seasons. Both were converted from road cars and were actually rather competitive. They easily competed with the works teams in the field although there was no Peugeot works team. Nonetheless they would have been able to challenge a Peugeot works team had one been running.
 
They should add in boost controllers, and tie it into actual gameplay itself (Like adjusting TC and brake bias on the fly).
 
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Breaking down those pesky engine tuning stages and getting more specific with parts would be nice. The stages seem to involve a lot of work from the description, and they’re expensive, but don’t seem to give you much power in return. If the packages were broken down into categories like cams, pistons, displacement increase, etc with their own staged upgrades, that could help make tuning more involved for players.
 
Keep the parts as they are but

Add licensed brands with different performance

Instead of generic tires add Goodyear, Firestone, Michelin, Bridgestone, Pirelli and others. Give each tire brand strengths and weaknesses. Some tires perform better in the wet then others, some last longer then others but have less grip, etc etc so its all balanced out.

For example when buying Firestone Tires

A - Grip
B+ - Longevity
C+ - Rain Performance

Bridgestone Tires

A+ - Grip
C+ - longevity
B - Rain Performance

Different manufacturers of different turbos offer different performance, some turbos have more power then others but more lag etc
 
I think they have the type of performance parts almost down pat, it's the tuning of these parts that is lacking. I would like to see engine and drivetrain swaps too.
 
Keep the parts as they are but

Add licensed brands with different performance

Instead of generic tires add Goodyear, Firestone, Michelin, Bridgestone, Pirelli and others. Give each tire brand strengths and weaknesses. Some tires perform better in the wet then others, some last longer then others but have less grip, etc etc so its all balanced out.

For example when buying Firestone Tires

A - Grip
B+ - Longevity
C+ - Rain Performance

Bridgestone Tires

A+ - Grip
C+ - longevity
B - Rain Performance

Different manufacturers of different turbos offer different performance, some turbos have more power then others but more lag etc

I can see licensing being an issue here, but didn't Forza do what you just described?
 
I can't see opposing tire brands appearing anytime soon.

Manufacturers are a finicky bunch.
 
I would like aero kits that added performance. Ability to upgrade brakes, when you choose weight reduction, you see it, appliance of roll cage, changing number of gears in a gearbox with fully custom transmission. I.E: Chaparal 2d 3spd to 5 spd, independently painted wheels, interior modding, adjusting wheel width and ability to add new racing parts, more than rm.
 
Some of the tuning in GT games seems light compared to what has been done in real life. I've seen videos on youtube with 2000hp Vipers and street legal 1500hp Ford GT's. Why not have that level of tuning?
 
Lotus380
Some of the tuning in GT games seems light compared to what has been done in real life. I've seen videos on youtube with 2000hp Vipers and street legal 1500hp Ford GT's. Why not have that level of tuning?

Agreed, the better you get at tuning, the more elite you can get in whatever race world you like.
 
In short, I would like to see customisations go as far as PD has the time and ability to handle.

In GT5, I get this impression that you're just clicking buttons and forking over credits to make your car go faster. This should not be the case. For example, when reducing the weight of the car, what exactly is being removed? What CAN be removed from, say, a Lotus Elise, or a Mazda RX-7, or a NSX-R? All of which were no compromise sports cars to begin with. I am a moron and I love to keep my cars street legal and useable on an everyday basis, hence I appreciate my air conditioners and stereos. Do THOSE get tossed as well when reducing weight? It irks me that I don't know, especially when the air con vents are still present in the cockpit view. And, yeah, maybe they replaced some parts with lighter ones, but then the question I have to ask is: how does it affect the car's weight distribution and centre of gravity?

If we are given the option to replace our hoods and windows with lighter alternatives, I don't see why this practice can't be expanded to such an extent that it eliminates and replaces the "Weight Reduction" option entirely. It makes you feel more involved, more personal, with your car. Or, for the casual gamers, the "Weight Reduction" options might be retained as a "quick option" that automatically selects parts to be tossed/ replaced.

What about the Turbo systems? Instead of saying "X Range Turbo", why don't we have genuine aftermarket turbochargers instead, like we have aftermarket wheels? I remember back in GT1 and/or 2 where we also had to install the intercooler on our own, instead of having it spoonfed to us.

I would also love for aftermarket tyres, not just aftermarket rims. The tyres you buy in game for your car don't really behave any differently: they just have less grip. The way they "bite", slip, and everything else feels exactly the same, which I find a really lame concept.

But what I want most of all is more aero kits. Standard cars suffer especially in this area: they usually only have rear wings that are black and "tacked on". Contrast this to the spoilers you can add for cars like the Ferrari Enzo or the 458 Italia: they fit the car, come with matching paint, and for the Italia's case, they even continue with the stripes of the car on the spoiler! What I'm trying to say is, I want more of the aero kits on the level of Ferrari in-game. And let's not forget often overlooked cars like the Mazda RX-8 here. The RX-8 even comes with a spoiler fresh out of the factory if you buy the R3 edition, yet all you get is the fugly, obscene, highly obnoxious black one from GT Auto. No OEM spoiler, no Mazdaspeed spoilers, no aftermarket aero kits like RE Amemiya's, no nothing.
 
Some things I’d like to see redone:
  • An increase in the possible level of tuning. 1,000+ hp should not be so seemingly unattainable. Stage 5 turbo with full engine upgrades and perhaps a “boost” setting in the tuning menu to really go high on the power with the expense of lag (steep torque curve late in the range).
  • Turbocharge and supercharge any (or nearly all) cars
  • Twin-charging
  • Return of boring and stroking engines (“Up Displacement”)
  • Brake rotors and calipers
Or the ability to increase the depth of tuning down to many more parts while allowing a “Package” option of casual gamers. A “Engine 1 Upgrade” which includes cams, headwork, pistons, bore/stroke increases, etc. or the ability to pick them individually. I believe NFS Underground 2 had something roughly like this.
 
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