How Did Pixel (Manga) Cars Come To Be? SOLVED

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BenRB26
No, really this isn't a joke. I read the Wikipedia article and it mentioned some stuff about someone making small animations of cartoon cars, but what I really want to know is:

Where did he get the idea from?
How did he make them?
How come Pixel cars evolved so much over the years? Compare an original animation to one of today's scaled bases, see the difference?
 
Okay, back in 2001 a friend of mine called Shane (but known to the guys in the pixelcar "business" as viper4shane) came across KuruKuru Cars in what I believe was in a Google search. He then split the frames into front, side and rear view and edited or tuned these frames.
Shane then showed off his tune to the guys of a Need for Speed forum, and some of them tried it out. The art didn't start to become really popular untill around the time it reached to this forum in 2003.

The "scaled" Pixel Cars didn't come untill the art hit this forum when cm108kph made a Honda Oddessey. Now they are pretty much the prefered style of tuning, I, however still enjoy the KuruKuru cars.

I guess that would be about it, the only important things I have really missed out would be how many times the official mangacar/pixel car forums have gone down and forced the community to move all over the place.

Now's my chance to show off what a Pixel Car is. :sly:
kkrx7fc3stm2.png


kkmclarenmp420om1.png


kkc33laurel3ck.png
 
Lol, I do know what a manga car is, Jack. I was just wondering if anyone could answer the question, why the sudden need for more shades and realism? Surely it would've been a helluva lot easier if people had kept to the original style rather than making it more realistic and colourful...

...don't get me wrong, I love the new style, both scaled and KK (Kuru Kuru), but I just wanted to know
 
I want to know how to do them. I would love to do more Formula 1 cars like yours jack.
 
Lol, I do know what a manga car is, Jack. I was just wondering if anyone could answer the question, why the sudden need for more shades and realism? Surely it would've been a helluva lot easier if people had kept to the original style rather than making it more realistic and colourful...

...don't get me wrong, I love the new style, both scaled and KK (Kuru Kuru), but I just wanted to know

The only reason why we had a change to more realism was really for the sake of realism, I guess. It was gradual, it didn't go straight from using 6 shades of colour to 16 shades. Changing the styles added for a bit of a challange too.
 
Where did he get the idea from?
There's a style of anime/manga called "Super Deformed," or "SD" for short, that involves taking people/things and turning them into small, cutesy cartoony versions (if the thing being SD'd is inanimate, they are sometimes given a life of their own). There's even SD versions of popular series like Gundam or Macross.

Here are a couple examples:



As far as cars go, I'm partial to fully-drawn ones, myself. There's an artist who calls himself Ken Tucky who draws rally cars and drivers, and another artist by the name of MX41 that does some SD cars now and then.

Here's a car Ken Tucky did:


...and one MX41 did:
 
That renault is pretty cool.
 
Kurukuru is Japanese for "spin around/rotate", for those interested.
 
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