Polyphony have created what I think is a pretty good physics engine for GT6.
What I'm wondering is... when they've finished developing their physics engine, is it just a case of putting the values for a car (like bhp, weight, measurements etc.) into the physics engine and letting it automatically calculate what that car would handle like? Or does it not work that way?
Also, some people say that some cars are accurate in terms of their driving model while others are not. Why do these inconsistencies exist if they're in the same physics engine?
What I'm wondering is... when they've finished developing their physics engine, is it just a case of putting the values for a car (like bhp, weight, measurements etc.) into the physics engine and letting it automatically calculate what that car would handle like? Or does it not work that way?
Also, some people say that some cars are accurate in terms of their driving model while others are not. Why do these inconsistencies exist if they're in the same physics engine?