I'm not finding a lot of info on the specifics of the campaign and how the progression works. Something which greatly turned me off in FM6/FH3 was the insane amount of free handouts and gambling (spins/mods). It didn't feel much like progression if you got a Veyron as your first prize or get to drive various lambo's and ferrari's before having even started your first race. The incredibly short and throwaway races without any real cohesion (even in FM6's concept) was also a big downer, as was the frankly stupid mechanic where the only way to progress was to finish in the top 3. 1) Are the free handouts in the campaign still a thing? Or is there some actual difficult progression there with no gifts at every turn? 2) Are races more consistent and cohesive? Are championships a thing now, where there's a point total over a season rather than a flat requirement of finishing 3rd or higher in every single race? If anyone can give me some further description of how the campaign works, i would be grateful. My gold standard for racing game campaigns (from what i've played) is shared between GT4 and Grid (the first one), and i'm hoping FM7 can at least get close to those.