How hard is it to...

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Traviizter
Make the rear view mirror properly reflect the track?
I first noticed this early in the game when drifting, and the smoke wouldn't show in the rear view (cockpit mode). Fast forward to now; I'm doing the K-Car seasonal in my SuzCapp ( :) ) and I looked in the rear view, and I see no road markings. No grids, no white lines, no start/finish line. It bugs me just a bit.
Come on PD, how hard is it to put in a couple of white lines?
Anyone else noticed this and has anything to say?
 
From what I know they actually have to put everything that would be in the rear view mirror actually in it. It's not actually a mirror its a track with in the rear view. Then the cars that are behind you will be rendered in the mirror. could be wrong, but thats how I knew it worked for other games. So if they were to add everything like smoke and tires marks, probably lags the game to much.
 
its all about downsizing these days unfortunately.
A couple of years ago such things were standard (e.g. crysis 1 where you could see everything behind you through the sniper scope on your weapon).
Now everybody thinks its cool to lower graphics and be hype with Full HD at 1080.
Im eagerly awaiting that all software creators will once begin to go back the old route where little things like this were ever so improved.

On a side note, GT5 as it is currently is pretty much the PS3 can handle. Dont solely blame PD here but also Sony for not getting a new PS out!
 
From what I know they actually have to put everything that would be in the rear view mirror actually in it. It's not actually a mirror its a track with in the rear view. Then the cars that are behind you will be rendered in the mirror. could be wrong, but thats how I knew it worked for other games. So if they were to add everything like smoke and tires marks, probably lags the game to much.

Yeah, I know it's basically the track rendered again onto the 'mirror'. The smoke and skidmarks I don't really care about, but how hard is it to add a couple of white lines?
 
Well if I'm doing a race on a dirt track it's nice to see a car behind in the mirror when actually the dust being blown from the car blocks the car completely so in that aspect the strange mirror is actually a good thing 👍. But all in all it's rather silly, if you look at the Nurburgring, a round curb is not round in the mirror, it has angles 👎
 
Well if I'm doing a race on a dirt track it's nice to see a car behind in the mirror when actually the dust being blown from the car blocks the car completely so in that aspect the strange mirror is actually a good thing 👍. But all in all it's rather silly, if you look at the Nurburgring, a round curb is not round in the mirror, it has angles 👎

Yeah I know, the dirt/dust/smoke not being there helps, as well as the fact you can't see the interior in the rear view. I did however notice the angled corners, especially with the rumble strips on certain courses.
 
I like it the way it is. Imagine driving the superveloce in interior cam with a true rear view mirror. you wouldn't see anything. IRL they use a camera on the back of the car connected to a dashboard mounted video screen because there is zero rear visibility.
 
It's called LOD's, it saves the framerate by eliminating things that don't need to be rendered for specific scenarios, such as viewing the rear view mirror. They could easily make it show everything, if that's what you're wondering.
 
It's called LOD's, it saves the framerate by eliminating things that don't need to be rendered for specific scenarios, such as viewing the rear view mirror. They could easily make it show everything, if that's what you're wondering.

Yeah, we know.
I was just wondering how hard it was to add a white line to a rear view mirror. :rolleyes:
 
I don't think I've ever played any racing game where everything was rendered in full detail in the mirror. I'm sure it would consume too much resources for what it's worth(your own car blocking it is a different matter entirely). Beyond that it probably just comes down to prioritizing this detail vs that detail.

I'd be satisfied if the just the field of view was correct in the bumper-cam mirror, so that a car that is 20 feet behind you doesn't look like it's 90 feet behind you, and you could actually see a car that was 50 feet back.
 
Yeah, we know.
I was just wondering how hard it was to add a white line to a rear view mirror. :rolleyes:

Take a look at some other things in the rear view, like the curbsides of the Nurburgring. You'll see they have much fewer polygons than the ones you see in front of you. It's goofy to look at but I understand why they did it.
 
Theres a game called Garry's mod for PC. It's basically a giant first person sandbox game where you can pretty much do ANYTHING. They got this tool called an RT camera. You spawn it, then place it where you want it, then you can spawn an RT screen and attach it to a wall, or vehicle. You can see what the camera sees. But it's at a lower res.

So I'm guessing that the car's have a camera attached to the rear, and the mirror renders that view. So it's a realtime animated texture. You can tell also because when you look to the side, the image on the mirror looks flat rather than having any deph like a real mirror.


Overall ,the detail should not bother you, it does its job.
 
They could just put a little caption "warning, objects in mirror are nothing like they appear" problem solved.
 
Its only like that on a few track
The ring is the worst
Some just dont show the trees and or mountains
I think before one of the updates it showed the smoke in rear view mirrors .. I dont know if it still does never paid attention
 
It would take a lot of power to do that, and it would basically mean that the game would have to render everything you can see in front of you plus what's behind you (possibly even 2 or 3 times if you're in cockpit view and can see the wing mirrors). I'm pretty sure the PS3 has the processing power to churn through the calculations and display it all properly, that cell processor is amazing for that sort of thing, but I highly doubt it has enough physical memory capable of handling that much information. Let's not forget that GT5 already outgrows the PS3 in the memory department *cough* jagged shadows *cough* blocky smoke *cough, cough!*
 

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