How I'm Extending GT6's Career.(works for online too!)

  • Thread starter Thread starter Devil240Z
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Devil240Z
Alot of people have complained that the career is too short. IT IS!
Anyway I thought of a way to extend it out and make the game more challenging and with less straight up grinding. I created a simple spreadsheet to calculate the profit of a car so if you see if a car is making or losing you money. Every time you complete a race then add the CR earned to the next empty spot on the earned column, and when you buy an upgrade add the CR spent to the spent column. The number under Total is how much you can spend without losing money over all. Then just play the game and use that car until its profitable or even to say make a 500% profit with that car by either spending as little as possible on upgrades or just use it a lot.
If you look at the example sheet you can see that I Bought a car and raced it a few times and more than doubled my money but for that car I have set a goal of 1000% profit so I have a long way to go.
And I try to always keep the car at above 100% profit. 100% meaning that you have made exactly as much as you spent.

I'm not an excel wizard so I'm sure there are people out there who can do this way better than me. My excel skills are pretty bad.
so what do you guys think?


USE THIS:
https://docs.google.com/spreadsheet/ccc?key=0AorkFUy_dAfGdENjSWdZbFp1SWJvak9DV3FuUi1ybWc&usp=sharing

EXAMPLE OF A SHEET BEING USED:
https://docs.google.com/spreadsheet/ccc?key=0AorkFUy_dAfGdEhXRlJ5MjRMYVRrNlp0Vy1ZZU9uVmc&usp=sharing
 
Nice idea but i would wonder how someone would make up the money for a Ferrari 330 P4 :crazy:
haha yeah. its not perfect. but i have been having fun buying random cars and seeing if they can turn a profit.
 
I created a simple spreadsheet to calculate the profit of a car so if you see if a car is making or losing you money.

Ha, good to know there are people as crazy as myself. I'm doing this, too, or I should probably say I'm in the process of doing this - at the moment I'm just writing down everything I'm doing, which car I'm buying, how I use it (every kilometer), what races I do with it, how much money I'm making etc.

Your idea is one of the first things I like to do now with the data I've collected so far... Good to know it works for you, might take your spreadsheet as a basis.

Thanks.
 
Ha, good to know there are people as crazy as myself. I'm doing this, too, or I should probably say I'm in the process of doing this - at the moment I'm just writing down everything I'm doing, which car I'm buying, how I use it (every kilometer), what races I do with it, how much money I'm making etc.

Your idea is one of the first things I like to do now with the data I've collected so far... Good to know it works for you, might take your spreadsheet as a basis.

Thanks.
awesome. let me know if you improve on it. I was thinking of adding more columns so you can note what thing you buy for the car and what races you complete.
 
awesome. let me know if you improve on it. I was thinking of adding more columns so you can note what thing you buy for the car and what races you complete.

Well I did all of this in one sheet now - but not on Google Docs, since I do not have Online access next to my PS3, so I need to have the data offline (and besides, I'm not a Google Docs fan, myself, but I digress...).

Anyway, this is what it looks like, but it's a Numbers.app document, so it's probably not a lot of use for most of the people in this forum, but I'm sure you can come up with something similar in Excel in a few minutes (even better, because Excel supports Pivot Tables and indexed Drop Down Menus, to my knowledge...):

GT6_carcost.png


The table on the left can be ordered by any means (it's by avg. Income, which is "total Income"/"Number of Races"). The table on the right shows all (relevant) events with Cash influence, i.e. Events with Income as well as Tuning/Pit and so on. Column 3 (Table 1::Axx) is a bad hack to have a drop down menu for the cars, I think Excel can do this a lot nicer.

Anyway, if anyone is interested I can upload the table, but it's probably better if you do something like this yourself in either Excel or Google Docs.

But thanks for the idea, it's fun - and I never thought nearly all my cars have payed themselves of already, even the WRX STI I bought for the WRS Online Event - the few Cr. I made with this thing in the Online Races were already enough to pay for the car, the paint job and the Oil Changes. Cool. :-)
 
Well I did all of this in one sheet now - but not on Google Docs, since I do not have Online access next to my PS3, so I need to have the data offline (and besides, I'm not a Google Docs fan, myself, but I digress...).

Anyway, this is what it looks like, but it's a Numbers.app document, so it's probably not a lot of use for most of the people in this forum, but I'm sure you can come up with something similar in Excel in a few minutes (even better, because Excel supports Pivot Tables and indexed Drop Down Menus, to my knowledge...):

GT6_carcost.png


The table on the left can be ordered by any means (it's by avg. Income, which is "total Income"/"Number of Races"). The table on the right shows all (relevant) events with Cash influence, i.e. Events with Income as well as Tuning/Pit and so on. Column 3 (Table 1::Axx) is a bad hack to have a drop down menu for the cars, I think Excel can do this a lot nicer.

Anyway, if anyone is interested I can upload the table, but it's probably better if you do something like this yourself in either Excel or Google Docs.

But thanks for the idea, it's fun - and I never thought nearly all my cars have payed themselves of already, even the WRX STI I bought for the WRS Online Event - the few Cr. I made with this thing in the Online Races were already enough to pay for the car, the paint job and the Oil Changes. Cool. :-)

Wow thats pretty cool.
And yeah only use google docs cause its all I have. I don't even have Microsoft Word. :P
 
Nice idea. Anything to make the game life longer is good. What I do is going through my garage and using each to race on mount panorama. I have 136 cars and I am currently on the 58th car.
 
Now in the process of making a Honda Life Step Van profitable..
6quOa.png

welp
Oh gosh. thats a tough one. I had trouble with a fast kei car. But its fun seeing how far you can go with a slow car. You're pretty good if you can win an IA event in something like that. but i don't know if its even possible with the step van.
 
Alot of people have complained that the career is too short. IT IS!
Anyway I thought of a way to extend it out and make the game more challenging and with less straight up grinding. I created a simple spreadsheet to calculate the profit of a car so if you see if a car is making or losing you money. Every time you complete a race then add the CR earned to the next empty spot on the earned column, and when you buy an upgrade add the CR spent to the spent column. The number under Total is how much you can spend without losing money over all. Then just play the game and use that car until its profitable or even to say make a 500% profit with that car by either spending as little as possible on upgrades or just use it a lot.
If you look at the example sheet you can see that I Bought a car and raced it a few times and more than doubled my money but for that car I have set a goal of 1000% profit so I have a long way to go.
And I try to always keep the car at above 100% profit. 100% meaning that you have made exactly as much as you spent.

I'm not an excel wizard so I'm sure there are people out there who can do this way better than me. My excel skills are pretty bad.
so what do you guys think?


USE THIS:
https://docs.google.com/spreadsheet/ccc?key=0AorkFUy_dAfGdENjSWdZbFp1SWJvak9DV3FuUi1ybWc&usp=sharing

EXAMPLE OF A SHEET BEING USED:
https://docs.google.com/spreadsheet/ccc?key=0AorkFUy_dAfGdEhXRlJ5MjRMYVRrNlp0Vy1ZZU9uVmc&usp=sharing
I like what you did there... But in today's world of game design you really shouldn't have to compensate so much. That in and of it self is a case and point of poor game design.

Its great when users augment to enhance the experience but if it involves anything out side of the game to do it, again, the core design was too lacking.

God bless the PC modding community, I can only imagine what they could do with GT in only a few days, not to mention a few weeks! Oh the fantastic possibilities!
 
I like what you did there... But in today's world of game design you really shouldn't have to compensate so much. That in and of it self is a case and point of poor game design.

Its great when users augment to enhance the experience but if it involves anything out side of the game to do it, again, the core design was too lacking.

God bless the PC modding community, I can only imagine what they could do with GT in only a few days, not to mention a few weeks! Oh the fantastic possibilities!
Well I cant help what the designers did. It needs to be made up for somehow.
 
Well I'm not interested in doing this.. but glad you found a way to get more out of the extremely short "career" mode. This thread just proves how bad it really is though. I was 99% on career in less than two months. I still have more left in GT5 actually.. and I probably have ten times the amount of hours into that.
 
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