- 218

- In the Middle
- GTP_YodaTheCat
I read a few reviews of GT6 and the repeated comment I found interesting was the description of the game as GT5.5 rather than GT6 one as I work in IT and I thought it was a bit of a headline friendly putdown at the time rather than an objective summary of GT6.
Is GT6 just more of the same, is there really anything new in GT6? We know there are lots missing that we expect in the updates, but what is new? Lunar missions? Accurately depicted night sky? Or is the majority of “new” stuff something that could have been added to GT5 in a 3.0 update?
I never thought I would say that I am disappointed in GT but I think I finally am. My racing game benchmark was Revs because of the way the game handled, it didn’t help you round the corners like all the arcade racing games of the 80s and 90s, F1GP on the Amiga was pretty good and you could crash out of the race if you drive like a nutter. And that was it until I read about Gran Turismo being in production in one of the Playstation mags of the mid 90s. From the vids you can see the difference from 1985 to 1992 and what GT1 would be like in an era where racing games couldn't drive well even though they looked pretty good
So GT1 was great, but was it the greatest? It was a huge leap forward in my opinion. The driving was realistic enough to beat Revs. The cars actually looked like cars and stayed correct as you moved around them unlike the mostly sprite based racers up to that point, it had licences, a garage full of great cars and enough races to plough through.
My memory is shocking, finding it hard to remember anything before GT5. Trying to remember what GT2 had beyond more tracks, cars is tough, but as the list of cars was fantastic and helped me decide to buy at least 2 of the cars I’ve owned since then it holds a special place as the cars have not since appeared in GT.
GT3 on the PS2 was prettier of course but did it offer anything really new? Wasn’t there a way to create single races based on adjustable difficulty setting? I think that was 3, though it could have been 4. I think 3 was the first one that worked with a wheel, it certainly was the first one I had a wheel for.
GT4 had the Ring for the first time and the real 24hr races, very nice idea but I never had the time. Was this the first version where you could drive half the race and switch to your BSpec driver or was that GT3, or even before that? It also introduced the diary which was a nice idea. Wet races were here first I think, but didn’t add much other than a low grip state which was a different sort of challenge.
GT5 had the full BSpec mode and the course creator, though neither was implemented too well in my opinion. PS3 brought premium cars to the mix though it was always disappointing to find certain cars as standards. Online was a big deal, though with my unpredictable playing time, I never had a good online race with bad driving habits and overpowered cars so prevalent and ruining the experience for me. The changeable weather was nice, but I never got enough playing time to get that far.
And 6? Struggling to see the really new stuff, even with the game on in front of me.
The improvement in physics with each version is a given, as are the graphical improvements and arguably the sound too. I don’t think PD has done a good menu/ui in any version, there are either too many clicks and pop ups (GT1-5), or it has stuff removed like the tuning detail (GT6).
I have a feeling I’m going up to the loft later this week to find the old PlayStation and PS2 and see if I can refresh my memory.
Is GT6 just more of the same, is there really anything new in GT6? We know there are lots missing that we expect in the updates, but what is new? Lunar missions? Accurately depicted night sky? Or is the majority of “new” stuff something that could have been added to GT5 in a 3.0 update?
I never thought I would say that I am disappointed in GT but I think I finally am. My racing game benchmark was Revs because of the way the game handled, it didn’t help you round the corners like all the arcade racing games of the 80s and 90s, F1GP on the Amiga was pretty good and you could crash out of the race if you drive like a nutter. And that was it until I read about Gran Turismo being in production in one of the Playstation mags of the mid 90s. From the vids you can see the difference from 1985 to 1992 and what GT1 would be like in an era where racing games couldn't drive well even though they looked pretty good
So GT1 was great, but was it the greatest? It was a huge leap forward in my opinion. The driving was realistic enough to beat Revs. The cars actually looked like cars and stayed correct as you moved around them unlike the mostly sprite based racers up to that point, it had licences, a garage full of great cars and enough races to plough through.
My memory is shocking, finding it hard to remember anything before GT5. Trying to remember what GT2 had beyond more tracks, cars is tough, but as the list of cars was fantastic and helped me decide to buy at least 2 of the cars I’ve owned since then it holds a special place as the cars have not since appeared in GT.
GT3 on the PS2 was prettier of course but did it offer anything really new? Wasn’t there a way to create single races based on adjustable difficulty setting? I think that was 3, though it could have been 4. I think 3 was the first one that worked with a wheel, it certainly was the first one I had a wheel for.
GT4 had the Ring for the first time and the real 24hr races, very nice idea but I never had the time. Was this the first version where you could drive half the race and switch to your BSpec driver or was that GT3, or even before that? It also introduced the diary which was a nice idea. Wet races were here first I think, but didn’t add much other than a low grip state which was a different sort of challenge.
GT5 had the full BSpec mode and the course creator, though neither was implemented too well in my opinion. PS3 brought premium cars to the mix though it was always disappointing to find certain cars as standards. Online was a big deal, though with my unpredictable playing time, I never had a good online race with bad driving habits and overpowered cars so prevalent and ruining the experience for me. The changeable weather was nice, but I never got enough playing time to get that far.
And 6? Struggling to see the really new stuff, even with the game on in front of me.
The improvement in physics with each version is a given, as are the graphical improvements and arguably the sound too. I don’t think PD has done a good menu/ui in any version, there are either too many clicks and pop ups (GT1-5), or it has stuff removed like the tuning detail (GT6).
I have a feeling I’m going up to the loft later this week to find the old PlayStation and PS2 and see if I can refresh my memory.