How to make GT6 be almost endlessly fun

  • Thread starter Thread starter NixxxoN
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NixxxoN

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By doing what a certain room/club does, which is by miles the best room/club I've found in all online GT6.
I wont give the name of this club but I'll tell you guys what they do.
I highly recommend you all to read this carefully, esp the ones who dont know what to do in GT6.

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Create an online lobby and set up a race with the following:

-Set a track (either set it yourself, or vote)
-Depending on the distance, put in a number of laps to reach about 20-25 minutes (normally its 13 or 15 laps)
-Enable maximum tyre wear and fuel consumption
-Force 1 stop with tyre compound change.
-Variable weather in any track that has it, change to about 40 variability, and weather at the start is 50.

So there it is the first step, set up a race when everyone must do at least 1 stop (or maybe more) so it involves strategy, so the race has to have a decent number of laps that make the tyres wear off.

Let's continue...

Other general racing settings are:
-Boost off
-Damage off
-Penalties low
-Slipstream low for road cars and real for race cars
-Grip real
-End of race time 90 seconds

Next: Choosing CARS (this is the most important bit)

First of all choose between road and race cars. Usually road cars is better because you have a much larger collection.

-Randomly select a minimum weight, that should not be low, because if its low, tires would last too much.
-Randomly select maximum power depending on the weight. Dont select 100hp if you have 1500 kg of weight, the cars would be too slow...
So, lets forget the highly flawed PP system.
-Next: select transmissions available. Always allow FF just in case someone doesnt have anything else. And FF is usually weak with tyre wear on anyway.
-Select YEAR (thats important too, because you tend to use most of cars) so its 60 or lower, 61-70, 71-80, 81-90, 91-00, and 01-05, 06-10, and 11 or higher, and those are considering the quantity of cars in each years.
-Select best tyres allowed: depending on the car and weight, you would want some kind of tyre or another. Choose tyres to make stints last half the distance more or less.

Another very important thing: Nitrous ON!! This adds yet another dimension to races, and adds another strategy point on where/when to use it and how.

Finally. Aids: Up to the user, you can turn them on or off.

Obviously tuning is allowed. Learn to tune cars, its not hard, and you will get many benefits!

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And we're done.

Endless fun if you do this.

It seems a lot of stuff to do but it really isnt. Try it for yourself.

Yeah, you need to buy a lot of cars, the more cars you have the better. Thats what the game is about isnt it?
 
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I used to do the same type of thing NixxxoN except I did 30mins instead of laps, use same car, damage on, slipstream real, abs off, all other settings same as you.
Then set time & weather change to 60, had some really good race's & thinking about your strategy was just as much fun as racing.
 
I used to do the same type of thing NixxxoN except I did 30mins instead of laps, use same car, damage on, slipstream real, abs off, all other settings same as you.
Then set time & weather change to 60, had some really good race's & thinking about your strategy was just as much fun as racing.
Oh damn I knew I missed something. Variable weather aswell in any track that has it.
 
The problem is will it be possible to fill up a lobby of people who will want to do this? and don't worry I have all 1250+ cars so I have more than enough for racing :)
 
The problem is will it be possible to fill up a lobby of people who will want to do this? and don't worry I have all 1250+ cars so I have more than enough for racing :)
The one I go, we "fight" for one of the 16 slots because we are usually a lot more than 16 people every day.
 
My idea of fun is being in a online race with room full of competent drivers/racers.
-PP limited room
-Same class of vehicles (No mixing of street cars, super cars, race cars, etc.)
-Every one on the same tire compounds either comfort, sport, or race tires. Hard, medium, or soft tires within the selected class of tire is fine. (It's too bad that this can't be controlled in the game.)
-Normal tire wear and fuel consumption
-Damage on
-No boost
-No penalties (penalties would be fine if the penalty system actually worked.)
-Slipstream 'real'
-25 to 50 or more laps (track dependent). I don't mind issue putting in the laps.
 
Essentially do your own version/variant of the Super License competition...


Personally, i think the GT series,despite its current limitations, has infinite possibilities for you and me to enjoy until the end of time.

There are so many things i want to do with it,but real life get in the way og my goals... Those of you young enough to enjoy this "game" a little more... Lucky lads enjoy it...

I am looking forward to my retirement to properly enjoy GT6...
 
what?


Which limitations? And no game has no limitations, obviously.


The Super Class Challenges...
Create your own, where you have to balance between speed, time, fuel, tires and clean drive...


Agreed,all games have limitations,but when reading most of the comments in GTP, it would seem that the general population thinks it is unrealistic for GT6 to have limitations...
 
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