Well, although you're looking into the right direction, your statement could be rephrased better. I, myself, would not call it "Grip Adjuster" since
you're not really giving grip to the tires . . .
As far as my understanding/experience goes, toe angle acts as giving forward inertia. While greater the positive number is, the more forward inertia
you'll get hence the the greater the negative # is, the opposite happens.
For instance, you using a 240 and the car feels perfect but still kinda slow or cannot catch to others in his class; in this case, what you can do is add
little by little positive toe and test how it feels. While you're at it, there's a high chance you'll have to adjust other components in your suspension and
perhaps weight distribution, as well.
Using the same car above, but this time instead of not been able catch to others or think that you're slow, you feel the car is snappy while drifting
and/or won't slide smoothly and you know almost everything is dialed in, what can you do? Well, you could refer to the front toe and slide it to the
negative values, little by little too, testing it every single time. Here, as explained above, you'll be getting rid of forward inertia. Moreover, you could
also decrease the positive values in the rear toe to get the feel/performance desired.
I hope this helps everyone interested in this thread. *thumbs up*
Overall I agree with what you're saying, but there's a few details that I've understood differently.
Edit: fat fingered the Post button
Edit 2: to finish...
Increasing positive (+) rear toe will generate more forward bite in a straight line. So like you said, if you have a car which feels sluggish off the line or exiting corners, increasing + rear toe can help.
Increasing + rear toe beyond s certain point can have negative effects. One, it can make the rear very snappy during the change from grip to slip, and vica-versa. Two, too much + rear toe can slow the car down mid-drift (the effect increases as your drift angle increases). There's no "magic number"...but I find the max + rear toe I can run is about +0.50 on most cars, +0.60 on a select few.
Some people run higher values than that, but I don't really know how the rest of their tune is set up.
I also know a few people who run negative (-) values for the rear toe. It makes the car quite unstable in a straight line, but once you are sitting at angle mid-drift, the rear becomes very planted. I'm pretty sure this only works in GT, as I've never heard of running (-) rear in rear life.
Your description of front toe is where I have some issue.
I run negative (-) front toe on all my cars. The way I've found front toe to work is that as you increase (-) front toe, the front becomes more responsive. By this, I mean you get quicker reaction from the front, with smaller inputs.
So, when you say "if the car feels snappy, add more (-) front toe," I would have to disagree with that.
First, it would depend when the car is snappy. If the car is snappy mid-drift to exit, I would suggest lowering the (+) toe in the rear. It the car feels snappy, or too responsive, when initiating, I would decrease the (-) front toe (technically, increase I guess).
And like you said, you need to keep your other adjustments in mind when adjusting the toe. Personally, toe is one of the very last things I tweak. I use it as the final adjustment to fine tune certain aspects of how the car handles at various points of a drift.