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First let me explain what physics lay out in real life.
All engine curves from every and any type of engine, at 5252 RPM, HP and torque will be equal to each other.
Torque will always be higher than HP at 5252 RPMs or lower. And HP will always be higher than torque at 5252 RPM or higher.
The formula is a constant. What's important here is that HP is related to torque and speed of the engine. The 5252 is derived from a compound of constants and conversions. More info can be found at this very helpful site
Here is a simple mathematical proof I put together for you all.
Here are a few examples of HP/torque curves
Here are a few examples of THE MANY cars in GT4 that have in-correct HP/torque curves. The red lines on the engine curve are in increments of 1000RPM (to the nearest pixed anyway
)
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Yes, the max HP and max torque points may be correct (and have the correct RPM to go along with it) but the curve and intersection points are NOT correct.
How could Kazunori Yamauchi let this slide?
It seems to me the cars behave according to the curve also, which makes some of them perfom rather oddly.
This could have gone in the bug forum but I thought this issue stood out from the rest. Thanks for reading and I will be glad to hear your input!
All engine curves from every and any type of engine, at 5252 RPM, HP and torque will be equal to each other.
Torque will always be higher than HP at 5252 RPMs or lower. And HP will always be higher than torque at 5252 RPM or higher.
The formula is a constant. What's important here is that HP is related to torque and speed of the engine. The 5252 is derived from a compound of constants and conversions. More info can be found at this very helpful site
Here is a simple mathematical proof I put together for you all.

Here are a few examples of HP/torque curves


Here are a few examples of THE MANY cars in GT4 that have in-correct HP/torque curves. The red lines on the engine curve are in increments of 1000RPM (to the nearest pixed anyway


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Yes, the max HP and max torque points may be correct (and have the correct RPM to go along with it) but the curve and intersection points are NOT correct.
How could Kazunori Yamauchi let this slide?
It seems to me the cars behave according to the curve also, which makes some of them perfom rather oddly.
This could have gone in the bug forum but I thought this issue stood out from the rest. Thanks for reading and I will be glad to hear your input!