iceburns288
Speaking of getting hosed, fawk this game is hard. I can hardly do anything lol... I tried it with a Trueno Sprinter and a Storia X4... didn't work either time. What happens is I win a few races, then I get to the point where I can't win anything. Huh?
I should hone my investment skills lol... don't give me a whole strategy guide, but can someone give me a few hints on what upgrades to shoot for and what races to try out first?
Well, first off, how are you doing on your license tests? You don't need to gold them yet, but can you beat bronze? That will teach you a lot about proper driving technique.
Second, the Storia is a loser. It actually handles quite well, but it doesn't respond to power mods
at all. Give it a skip.
The Trueno is a decent car. Just decent, no matter what the fanboys will say, not great. It's fine for a starter, though I would prefer the MX-5 Miata. With an MX-5, you can win enough races to buy T2 tires right away, then head off for the Roadster Enduro early in the game. This gives you 100,000 credits and a possibility of a prize car you can sell for a lot of extra cash.
Here's my advice on strategy. I do indeed have a process I follow: tires first, then suspension, then transmission/LSD, and last of all, power.
First, I change the oil for the extra 5% power you get on a new undriven car - great use of 250 credits.
Then I start with tires - usually T2 Super Slicks, rarely softer than T5s. Real race cars race on real race rubber, so I don't waste time with sport tires or less. The tires are where the car meets the road, so they are the most critical component. Softer tires (T6-T8) are even grippier, but they don't have enough life to be useful when tire wear is on. If you drive early races on T8s you may get in the habit of relying on all that grip, which will make it harder to get used to less grippy tires in the middle part of the game.
Also, unless I have a requirement for a stock car or I'm in a competition with a very tight budget, I usually add the race suspension. I'd rather use a lesser-powered car with better handling, so I usually try to pick a car that will be competitive with the AI.
After that, I head out to the specific track with the unadjusted car to make baseline runs. Without changing any settings, I run 5-10 laps and note the fastest lap time I get, and try to observe where the car seems to have trouble. Is it understeering at entry? Oversteering on trail braking or throttle? Does it bobble during fast left-right transitions? You can't fiddle the suspension settings unless you have a good idea of what you're trying to cure.
Suspension settings are very interrelated. Have a good read through ///M-Spec's Pocket Guide to Suspension Tuning on the Settings & Tuning board, which should help you get a handle on it.
You can get a lot of speed out of the stock engine if you get race rubber under the car and a good chassis setup. Remember, it's better to beat them in the corners than on the straights.
Once I have the suspension well sorted,
then I start considering power. Sometimes I go for the full-custom transmission before power. Many cars make decent power but have lousy gear coverage. Otherwise, I try to go with the lowest amount of added horsepower necessary to win. I like to drive for my victories, not just floor it.
Start with race intake/exhaust, then chip, then N/A 1 or Turbo 1 if necessary. But you'll find that with the chassis well set up and with driving practice, you really don't need to go overboard with power to win a good race.
Hope this helps. If you need more advice, give us a little more information and we'll see what we can do.