- 151
- United Kingdom
At the moment the penalty system is terrible imo. Its clearly rushed through as fast as possible and I would rather not have it at all then have this complete meme of a system. So here are some ideas on how it could be improved.
My 1st suggestion would be to add the penalty onto your race time and the person with the lowest race time wins the race. This would stop cues of cars driving at 50MPH in the middle of the track causing an obstruction. This is suppose to be a driving sim so it should be more realistic and irl you don't have random cars driving ridiculously slow in the middle of the track. You could also impose the penalty in the pit lane when you enter the pit lane the team doesn't touch the car for the time period. 5 second penalty would mean 5 second longer pit time. This is how penalties are served in real life. This is my person favourite out of the suggestions and I believe is the most suited for the game.
My second suggestion would be what they have in real life which is a Drive-Through penalty. This is when a car is asked to drive through the pit line at pit lane speed. This is normally done after the driver receives a warning but continues to do the same thing or of course they commit a more series offence in which the driver doesn't get a warning and receives the penalty instantly. I don't think this will work as well in GT thou as this penalty could be to long.
IRL you also get Penalty-stops. This is kind of obvious but with this penalty you have to stop for a certain amount of time normally with your race team at in the pit lane or at the end of the pit lane. I think this would actually be a good idea (Providing you don't have to drive through the pit lane). If you can just stop at the end of the pit lane without having to drive through this would be better then having cars driving to slow on the race track.
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My suggestions for improving when penalties are dealt to players.
For crashing into a barrier the level of impact and time saved should be how long the penalty is. At the moment you receive the same 5 second penalty no matter how you hit the barrier which makes no sense. A sticker on your car could slightly scrape the barrier which is apparently the same as hitting it face on? If you slightly scrape the barrier this should be allot less then completely wall riding it.
Another improvement is penalties should NOT be given if you hit the barrier because of another car. If someone slams on the breaks or swerves to the side resulting in you avoiding them and hitting a barrier this should not lead to you being punished.
Crashing twice over the same incident should not lead to multiple penalties. If you bounce off 1 wall into another this should only give you 1 penalty.
Hitting the inside of the corner,
Scraping the barrier on a straight road,
Hitting a barrier head on,
These 3 things should all NOT give you a penalty. You are already loosing time due to these things and their for being punished multiple times over the same thing. When you ten to do these thing, its mostly due to avoiding another car.
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What do you all think about the current state of the penalty system? Do you think its good how it is or do you agree it needs to be improved?
Me personally I have played a fair few racing games and I think Gran Turismo 7 has the worst penalty system out of the ones which contained one. In its current state I would much rather not have 1 at all then one as this and that's coming from someone who likes penalty systems when they are done properly. I don't even play Sport mode as in most races people abuse this meme of a system and go out their way to cause players to crash thus causing them to receive a penalty. If you agree with me then we need to work together and make PD aware that this system needs to be fixed.
Stay awesome and sim drive safe everyone!
My 1st suggestion would be to add the penalty onto your race time and the person with the lowest race time wins the race. This would stop cues of cars driving at 50MPH in the middle of the track causing an obstruction. This is suppose to be a driving sim so it should be more realistic and irl you don't have random cars driving ridiculously slow in the middle of the track. You could also impose the penalty in the pit lane when you enter the pit lane the team doesn't touch the car for the time period. 5 second penalty would mean 5 second longer pit time. This is how penalties are served in real life. This is my person favourite out of the suggestions and I believe is the most suited for the game.
My second suggestion would be what they have in real life which is a Drive-Through penalty. This is when a car is asked to drive through the pit line at pit lane speed. This is normally done after the driver receives a warning but continues to do the same thing or of course they commit a more series offence in which the driver doesn't get a warning and receives the penalty instantly. I don't think this will work as well in GT thou as this penalty could be to long.
IRL you also get Penalty-stops. This is kind of obvious but with this penalty you have to stop for a certain amount of time normally with your race team at in the pit lane or at the end of the pit lane. I think this would actually be a good idea (Providing you don't have to drive through the pit lane). If you can just stop at the end of the pit lane without having to drive through this would be better then having cars driving to slow on the race track.
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My suggestions for improving when penalties are dealt to players.
For crashing into a barrier the level of impact and time saved should be how long the penalty is. At the moment you receive the same 5 second penalty no matter how you hit the barrier which makes no sense. A sticker on your car could slightly scrape the barrier which is apparently the same as hitting it face on? If you slightly scrape the barrier this should be allot less then completely wall riding it.
Another improvement is penalties should NOT be given if you hit the barrier because of another car. If someone slams on the breaks or swerves to the side resulting in you avoiding them and hitting a barrier this should not lead to you being punished.
Crashing twice over the same incident should not lead to multiple penalties. If you bounce off 1 wall into another this should only give you 1 penalty.
Hitting the inside of the corner,
Scraping the barrier on a straight road,
Hitting a barrier head on,
These 3 things should all NOT give you a penalty. You are already loosing time due to these things and their for being punished multiple times over the same thing. When you ten to do these thing, its mostly due to avoiding another car.
---------------------------------------------------------------------------------------------------
What do you all think about the current state of the penalty system? Do you think its good how it is or do you agree it needs to be improved?
Me personally I have played a fair few racing games and I think Gran Turismo 7 has the worst penalty system out of the ones which contained one. In its current state I would much rather not have 1 at all then one as this and that's coming from someone who likes penalty systems when they are done properly. I don't even play Sport mode as in most races people abuse this meme of a system and go out their way to cause players to crash thus causing them to receive a penalty. If you agree with me then we need to work together and make PD aware that this system needs to be fixed.
Stay awesome and sim drive safe everyone!