If Gran Turismo Went VR...

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JohnBM01

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GTPlanet, I know Uncle Harry came up with his "What if!" topic, but here's a "what if" of my own. I don't know if virtual reality is still around, but thnk about this. Imagine that you donned the traditional VR headwear, the VR gloves, maybe had a peripriael (like a steering wheel, presumably), and you could see Gran Turismo in a much brighter light. Imagine if instead of 6 to a track, you could face as many as 24 or more. How about the cars looking more real and hearing the engine behind you if you are in a mid-engine car? Everytime you bang into the wall, you feel the impact to your body and your car. As you go fast, you feel the speed of your car. Whether your car is a Mini Cooper, a Toyota Supra, or a Pagani Zonda, you'll feel like you're actually in the car. Then imagine looking left and right and looking inside your car.

This is a special interest topic that encourages your imagination and visualization. Whether or not VR technology is still around and abundant remains to be seen. But if Gran Turismo went virtual reality (VR), how do you think PD should pull off this old style of gaming?

By the way, don't think this stuff would be cheap. A full VR system can cost AT LEAST $1K, maybe even $10K. So imagine wiring up your junky room to play Gran Turismo (it means any GT. Either 1, 2, 3, or the upcoming 4). So, if Gran Turismo went VR...
 
Not much really in difference besides having a MUCH faster hardware you just have to change the GFX and detail the interiors of the car more.
 
Sony actually makes a VR-helmet for the PS2.
Only for sale in japan, and i only know about one flightsim that
uses it!. Very cool anyway.

its got motionsensors, and stereo-display for 3d view,
aswell as built in headphones and mic.

i think it costed $600 at launch.

rumours were that it was gonna be supported by GT4, but
since we havent heard anything more about it, i guess we will
not.
 
Hmm...

PGR2 allows you to rotate the camera angle around the car I heard? Using the right thumb stick I think it was. I don't own an Xbox so I don't know. If they can do that, I'm sure PD could employ the same sort of technology.

You basically need a first person shooter engine within the driving engine, so that the person is free to look around and see all aspects and perspectives.

I remember a UT2003 mod which was a racing mod, it had cars like Vipers and Ferraris etc modelled and racing under the UnrealWarfare engine, so perhaps it may just be possible.

It would certainly add another level of immersion but the costs in terms of development and them peripherals (that's the word you were after John) would be pretty damn high.
 
Wasnt the VR canceled? AndreasN please post a link of a review or an info that it was released. I looked on Google and couldnt find anyone reviewing it, selling or stating it was released just that It WILL be released and those news are only from around 2002-
 
Isn't that Toyota GT4 car VR? The one where the person sits inside the cockpit and puts the helmet on, and when you turn you're head the camera pans around with the motion.

0,1311,i=68066,00.jpg
 
Yes, but I've seen pictures of a full size one that the player sits in to play GT4 with the steering wheel, but they don't use the TV screen. Instead they use the racing helmet with screens inside it, and when you tilt you're head the camera will pan round with the head movement.
 
Originally posted by Eagle
...What?

That's just a normal car dude. It's got a driver in it like they all do.
There was a special version of GT4with just that car, you sat inside one with a helmet on and as you turned your head, the view panned around as well.
 
i found my old info about it :

"Sony has announced plans for a special “head mounted display” peripheral for the PlayStation 2. Scheduled for release on September 26 in Japan, the device will be available exclusively through Sony's online store PlayStation.com. According to company representatives, the device allows players to virtually explore a 3D world. Thereby, the headset interprets head movements and corresponds to changing viewpoints, allowing the players to turn their head and see new landscapes in different directions. While it's currently unknown which games will support the device, Sony has sent PlayStation 2 developers details regarding the headset for compatibility consideration with future games. The headset is expected to retail for 59800 yen, which is relatively expensive considering the 29800 yen price tag for the PlayStation 2 console"

and ive uploaded a image of it here :

http://w1.131.comhem.se/~u13137233/sony01.jpg
 
A q about the VR head set, in many games the right Analoge stick moves the camera or view point. Can you make the VR headset act as the 2nd (right) analog stick? That would be great.
 
I'm betting they won't because you're appealing to a small niche market there. It's expensive and the game would have to be specifically written to take advantage of it so if it happens, it'll be from a 3rd party developer for use with a specific game.

Then again, perhaps this could be part of their master plan for the evolution of the EyeToy. Just a thought.
 
I just wanted to come up with a "what if" scenario. I'm not wanting PD to come up with it right now. It would be money and time spent on an already-worked-on game. I think it's best to discuss this as a "What if."

Now, I remember playing a six-player arcade game once. I don't know what it was called, but it was a space-age shooting game that was this big theater. It had only one level, but as many as six could play this game competitively. So a 6-player game at once as an arcade setup COULD be possible, but not fully possible. I think if PD pulled off a special VR version of GT, the VR game would have to have special sensors on the steering wheel, and it tracks your movements as you race. So if you switch a gear, your hand will actually reach over and switch the gear, or of course, a paddle shift would be made to efficiency as well. Racing competitors side by side would be more like hooking up 8 units of a Sega arcade racing game (like Daytona USA or Super GT/SCUD Race). Another thing is that the track may not come out like what we would see on TV screens or big screens. I say that this VR game I'm discussing, have one, two, or even three tracks. One would be Red Rock, another would be Tokyo R246, and the last would be... undecided.

In the future, I'll post on what that 6-player arcade game is.
 
Has anybody here actually used VR, well if you have youd know thatr after about 15 mins you will feel sick as a dog. The main reason it died ages ago.
 
Depends on how it's done, that computer mounter motion tracker is a different story but also not true VR. Immersion via headsets etc can cause motion sickness a lot more easily. Let's also not forget it requires more physical effort from lazy gamers, and leads to more discomfort. I also don't like the idea of strapping things to my brain basically, but that's just lil' paranoid me. Seriously the tin foil hat brigade would be against it.
 
VR is pretty much a joke tbh, wearing a headset and a rubber suit aint gonna simulate the experience of really being there, racing. OFC I have admit, I like the idea of a headset in say an rpg or something, being able to look about and explorer properly etc.
 
I don't know that calling 'virtual reality' a joke is fair. The level of VR that is available to home users may be less than adaquate but there are some commercial grade VR simulators that do an amazing job.

But I'd agree - VR (or in the case simply a movable perspective) in a racing sim doesn't really add much. You're going to be looking directly in front of you 99% of the time. Perhaps an occational glance to the side for cornering clearance. But to look behind you'll have mirrors, and the dash is already on screen as well.
 
In the lead up to the release of the new Subaru Legacy in 2003 at Fuji Speedway, Subaru had the cockpit racer that was on full hydraulics that would throw you around quite violently when running rally courses in a version of GT4 that was customized for Subaru at the time.

Not quite immersion, but as far as getting the car movements down, it came pretty darn close to making the game that much more real...

Driver's report
 
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