- 135
- Texas
- ChrisWPoindexter
- CW Poindexter
We all know how awesome Gran Turismo 2 is for the franchise and the gaming world, and how much nostalgic and playable value it holds up long after its release. However, it was still far from perfect, with little niggles of glitches and oversights and inconveniences that came from limited technology (not on N64, Dreamcast or PC, but PS1? ) and limited time/proper development (only two years? ). However, if Gran Turismo 2 was remade, here's what I would want.
Gran Turismo 2 Refinements:
-Graphics that are detailed, super smooth and with a draw distance covering the entire track that don't ruin the original look of the game. Basically, the beautiful, perfect PS2-like quality of its promotional artwork.
-Gameplay and motion that runs a perfect GT3-quality constant 60-fps.
-Pressure-sensitive controls & steering wheel support that doesn't require a NeGcon.
-Have the intro movie interchangeable between the NTSC-U, PAL & NTSC-J versions.
-License tests that have slightly slower gold times for more ease of acquiring gold trophies.
-Actually show gold trophies for 1st place winners and not silver in the "Go Race" menu + have completion needed for Event Generator.
-Have more creative control over the Event Generator and Arcade Mode as a 100% completion reward (i.e. higher skill/tuning level for AI cars) and actual race cars of AI if the player drives one.
-Be able to complete the game 100%.
-Allow for Arcade Mode/2 Player Battle Options adjustable within those game modes, like in old NFS games.
-If a car's "type" is eligible for a race but the HP rating is too high for the restriction, if there's a tuning setup purchased and usable that decreases a car's HP ratings to that regulation's rate, let the game offer a ten-second automatically-appearing/disappearing message saying the car was downtuned automatically to that restriction level so you don't have to go to a machine test to manually downtune your car for that different race. (i.e. "Your Nissan R390 GT1 Road Car '98 was downtuned from a Stage-4-Turbo-equipped 880 HP rating to a Stage-2-Turbo-Equipped 680 HP rating for race eligibility in the 690 HP Grand Valley 300KM)
-Have single races of races in the championships like in GT3 and later.
-Be able to transfer your old GT2 save from a PS3 PS1/2 Memory Card-to-USB Adaptor.
-No memory card slots or replay files/sectors; whatever amount of space in the PS3/PS4 hard drive that is avaliable will be used for the game, replays and ghosts. (Replay/ghost files' size increase with more of those items in the file.)
-Allow to erase time/speed records for individual in-game leaderboards.
-Online leaderboards for all machine tests, license tests, rallies and time trials.
-Online multiplayer (up to 6) in Arcade Mode.
-NOT less Japanese cars but less DUPLICATES of them. (I.E. Don't have 5 of the same R32 Skyline which are only very slightly different in their model year or power/weight. Just give us the one with the best stats.)
-Have the Acura cars get their descriptions, RM's and race events back from the Honda dealership. (US only.)
-Have the blue 1997 limited edition colored Dodge Vipers from GT1.
-Have the #6 Mark Martin RM paint job secretly thrown into the [R] Ford Taurus SHO '99 in BOTH Sim & Arcade mode.
-Have ALL the cars on display and purchasable at the dealerships (except for concept cars that were viewable but originally unpurchasable).
-Fix broken stats on everything from converted power and weight stats to gear settings.
-Let all cars be able to change their wheels/rims.
-Allow for up to 800 cars instead of 100 in the garage.
-Find RM body art designs for road cars that don't have RM's.
-Be able to adjust the tuning of a Simulation Mode Garage car BEFORE you enter an Arcade mode race to adjust for a different track or competitor.
-Allow for, with tuning the gear ratios, with the "Auto" setting, show how much top speed in mph or km/h you'll get from a certain ""Auto" setting, like the "Top Speed" Transmission setting in GT5.
-Also for transmission: show actual gear ratios (or lines) on a visual chart like in GT1 to help get an idea of how the car will transmit power per gear.
-AI cars that adjust to the tuning level of your car (i.e. fully tuned road car opponents, Super Soft tires in identical race cars, etc.) and the skill level of you (i.e. S License w/ all gold trophies) via difficulty setting in the "Go Race" menu.
-Get rid of the stupid "Car Wash" menu since unlike GT3 and later dirt doesn't actually affect a car's performance. The car will clean itself after races like in GT5 and other sims where damage is automatically repaired for free by the in-game sanctioning body. >_>
-Make the menus super-fast-loading and smoothly transitioning (not just a rough pop-up of a new page) between pages that are exactly as smooth and fast as in GT3.
-Have Arcade & Simulation mode on ONE DISC!
-Bring back the scratch and sniff disc (and release an extra bookmark with that in case it wears out on the disc.)
-Allow the option "Car Damage" in Sim Mode besides Arcade for added challenge AND fun and let it effect all the opponents along with the player.
-Allow for all opponents when the player says so to have the same tire type or Simulation Tires in a race for a fresh challenge.
-Have the Special Event cups actually restrict your type of car and not just the horsepower.
-Bring back and remodel the secret tracks and cars (including missing RM's).
-Have horsepower restrictions in the Rally Races.
-Ban particular cars (Yes, I mean you, Escudo abusers) or a tuning setup of a particular car above 800 HP or so in "Free" races (not time trials) in the GT, Special & Endurance Events, until you actually finish them.
-Have an adjustable music list like in GT3 and have all regions have a choice between the NTSC/PAL soundtrack or the NTSC-J soundtrack (counts both race and menu tracks).
-Bring back Drag Racing with more of the weird 1000+ HP dragsters and the appropriate tracks, car types and HP restricts.
-Have all these refinements (except for Arcade/Sim mode on one disc and scratch/sniff) an On/Off switchboard in the Options menu for nostalgia-glasses players.
(This is a work in progress; I add more as I learn more about GT2's problems.)
👍
Gran Turismo 2 Refinements:
-Graphics that are detailed, super smooth and with a draw distance covering the entire track that don't ruin the original look of the game. Basically, the beautiful, perfect PS2-like quality of its promotional artwork.
-Gameplay and motion that runs a perfect GT3-quality constant 60-fps.
-Pressure-sensitive controls & steering wheel support that doesn't require a NeGcon.
-Have the intro movie interchangeable between the NTSC-U, PAL & NTSC-J versions.
-License tests that have slightly slower gold times for more ease of acquiring gold trophies.
-Actually show gold trophies for 1st place winners and not silver in the "Go Race" menu + have completion needed for Event Generator.
-Have more creative control over the Event Generator and Arcade Mode as a 100% completion reward (i.e. higher skill/tuning level for AI cars) and actual race cars of AI if the player drives one.
-Be able to complete the game 100%.
-Allow for Arcade Mode/2 Player Battle Options adjustable within those game modes, like in old NFS games.
-If a car's "type" is eligible for a race but the HP rating is too high for the restriction, if there's a tuning setup purchased and usable that decreases a car's HP ratings to that regulation's rate, let the game offer a ten-second automatically-appearing/disappearing message saying the car was downtuned automatically to that restriction level so you don't have to go to a machine test to manually downtune your car for that different race. (i.e. "Your Nissan R390 GT1 Road Car '98 was downtuned from a Stage-4-Turbo-equipped 880 HP rating to a Stage-2-Turbo-Equipped 680 HP rating for race eligibility in the 690 HP Grand Valley 300KM)
-Have single races of races in the championships like in GT3 and later.
-Be able to transfer your old GT2 save from a PS3 PS1/2 Memory Card-to-USB Adaptor.
-No memory card slots or replay files/sectors; whatever amount of space in the PS3/PS4 hard drive that is avaliable will be used for the game, replays and ghosts. (Replay/ghost files' size increase with more of those items in the file.)
-Allow to erase time/speed records for individual in-game leaderboards.
-Online leaderboards for all machine tests, license tests, rallies and time trials.
-Online multiplayer (up to 6) in Arcade Mode.
-NOT less Japanese cars but less DUPLICATES of them. (I.E. Don't have 5 of the same R32 Skyline which are only very slightly different in their model year or power/weight. Just give us the one with the best stats.)
-Have the Acura cars get their descriptions, RM's and race events back from the Honda dealership. (US only.)
-Have the blue 1997 limited edition colored Dodge Vipers from GT1.
-Have the #6 Mark Martin RM paint job secretly thrown into the [R] Ford Taurus SHO '99 in BOTH Sim & Arcade mode.
-Have ALL the cars on display and purchasable at the dealerships (except for concept cars that were viewable but originally unpurchasable).
-Fix broken stats on everything from converted power and weight stats to gear settings.
-Let all cars be able to change their wheels/rims.
-Allow for up to 800 cars instead of 100 in the garage.
-Find RM body art designs for road cars that don't have RM's.
-Be able to adjust the tuning of a Simulation Mode Garage car BEFORE you enter an Arcade mode race to adjust for a different track or competitor.
-Allow for, with tuning the gear ratios, with the "Auto" setting, show how much top speed in mph or km/h you'll get from a certain ""Auto" setting, like the "Top Speed" Transmission setting in GT5.
-Also for transmission: show actual gear ratios (or lines) on a visual chart like in GT1 to help get an idea of how the car will transmit power per gear.
-AI cars that adjust to the tuning level of your car (i.e. fully tuned road car opponents, Super Soft tires in identical race cars, etc.) and the skill level of you (i.e. S License w/ all gold trophies) via difficulty setting in the "Go Race" menu.
-Get rid of the stupid "Car Wash" menu since unlike GT3 and later dirt doesn't actually affect a car's performance. The car will clean itself after races like in GT5 and other sims where damage is automatically repaired for free by the in-game sanctioning body. >_>
-Make the menus super-fast-loading and smoothly transitioning (not just a rough pop-up of a new page) between pages that are exactly as smooth and fast as in GT3.
-Have Arcade & Simulation mode on ONE DISC!
-Bring back the scratch and sniff disc (and release an extra bookmark with that in case it wears out on the disc.)
-Allow the option "Car Damage" in Sim Mode besides Arcade for added challenge AND fun and let it effect all the opponents along with the player.
-Allow for all opponents when the player says so to have the same tire type or Simulation Tires in a race for a fresh challenge.
-Have the Special Event cups actually restrict your type of car and not just the horsepower.
-Bring back and remodel the secret tracks and cars (including missing RM's).
-Have horsepower restrictions in the Rally Races.
-Ban particular cars (Yes, I mean you, Escudo abusers) or a tuning setup of a particular car above 800 HP or so in "Free" races (not time trials) in the GT, Special & Endurance Events, until you actually finish them.
-Have an adjustable music list like in GT3 and have all regions have a choice between the NTSC/PAL soundtrack or the NTSC-J soundtrack (counts both race and menu tracks).
-Bring back Drag Racing with more of the weird 1000+ HP dragsters and the appropriate tracks, car types and HP restricts.
-Have all these refinements (except for Arcade/Sim mode on one disc and scratch/sniff) an On/Off switchboard in the Options menu for nostalgia-glasses players.
(This is a work in progress; I add more as I learn more about GT2's problems.)
👍
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