If you could create your own Simulation Mode (GT Mode)

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Chicano3000X
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Chicano3000
First thing's first, we all know we want more events and do away with the B-Spec only events.

Talking more of design and creativity.


Player designs his driver. Not just with the suit, but the gender and face aswell. The player can choose his region he wants to start in. Depending on the region, the main GT events will be different. And the dealerships will be specific to that region. As the player progresses, he/she will be able to compete in more areas around the world.

Set up:

Gran Turismo series:

Beginner: Start out in local region. Only have cars and tracks available from that area. You might just start out in kart racing.

Amateur: Better cars are bought, and player is now sponsored by small companies. So every now and then you get a little extra money by being the best(I'll get more into this later). You get access to better cars, and the challenging tracks of that region are unlocked.

Professional: This is where you are flown around the world to compete against top drivers. You are now sponsored by big companies and you unlocked more tracks from around the world. In the end you enter the championship series.

Championship Series:

Top teams from around the world compete to be in the world championship. It consists of 10 races.

Special Events:

Special events will be unlocked after you beat the Beginner Series. The higher the level you are, the more events you unlock.

Events have their own Beginner, Amateur, Pro, and Championship events. Each at least having 6 sub events.
Special Events can be connected. Certain events can unlock a new special event.
Special Events:

Kart- You continue karting from here. You move up to F1 events after beating karts.

F1: You start out in old formula1 cars from the past and move on to the modern versions.

Nascar: You start out as a lower class Nascar Driver and move up into the high ranks. You also unlock the Nascar sub races such as Trucks.

Top Gear: First start out with events from GT5. After those are done, you actually can compete against that "Stig" guy. This one will be all about getting good times. The cars will be randomly issued and your job is to drive them good.

Rally: Here you start out in small backyard courses then move up to famous world rally events.

Motorcycle Racing

Drag Racing


Boss Battles:
Race against real life drivers in a series of 1 on 1 races. Beat them and win their official car.
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License Tests will be back. But still not mandatory.

Create your own tests and share them.

Endurance Races will have pit saves.

Save between championships like GT3
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Online Mode:

Think of GTA4. You can go online on the fly. Either you can do open lobby and matchmaking, or you can enable online mode and when you do any GTmode event, it will match you with players who are doing the same event as you.


Sponsors:

Basically, the better you are, the more sponsors you gain. And you get money from them. THis can help when you need extremely expensive cars. And it all depends on your driving aswell. No one wants to support a bad racer.

Other Ideas:
Also at the end of every event, you get a random generator for that event. It will generate random race events for you pertaining to the event theme.

Also you can gain rival drivers. These drivers' skills are meant to match yours and will appear regularly until you beat them enough times. You gain rivalries by how you long you battle against a car. Rival drivers can also be set online. THe game will detect who was battling and they will be set as your rival. ANd you can set weather or not you want to be matched with a rival when you go online.
 
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Umm yeah would love to have a "God Mode" where every car & track is available and you could just generally enjoy yourself & have a good time.
 
OP is great.

I would add to that persistence in drivers. Meaning the game randomly creates drivers when you start your GTMode, and they "progress" in parallel with you. This would allow for rivalries to build, and you'd be able to learn the driving styles of specific AI drivers. Of course, you wouldn't have to race only these people. I'm sure new drivers could be created for specific races to fill the field. As you move up in experience from amateur to professional to whatever, you move to larger stages of competition where you sometimes race people you know as well as people you don't know.

I feel so disconnected from the AI whenever I race. Having a set of drivers that I race against frequently (and hopefully competitively) would really grasp me and keep me playing. It's kind of like the Raven West team from Grid. I always had to drive my ass off to keep up, and it was tremendously satisfying when I first beat them.

Persistent worlds are the way to go if you want to keep people playing, if you ask me.


Another detail that would keep my attention is a much greater focus on the car and driving it than grinding money and experience. I don't like the idea of buying a car at the start, then buying another for a different race, then again buying another for a couple other races. I want to build a relationship with my car from the start and be able to take it with me to much higher level races. NFS: Shift did a great job of this. I did a lot of races with my starter car, and I kept racing with it until I quit - all along buying cars that I needed for other events.

To accomplish this, I imagine it would mean venturing away from "Class-based" events. There would be fewer FF-Championship or Lupo Cup type of events and more along the lines of regulated Sunday Cups with PP (newly added feature) limits.


I think the implementation of a calendar would be cool, also. Buying parts, "waiting" for them to arrive, then "waiting" for them to be installed adds a lot of complexity to the game, and causes a need for planning and really makes you want to work hard to win the next race so you can afford to buy your parts sooner rather than later.

A lot of people would hate this idea of "waiting", but it would be more like Fight Night Round 4's calendar system where you can simulate days and make them go by quicker. So you'd order your part, simulate until the day it arrives (or until your next race if you please), and it would seem rather seemless. You would just have to plan when you do things for best benefit - just like FNR4. A lot of people are still going to hate the idea, but I guess that just means I'd rather play a different type of game than the next guy.


Unfortunately I think this and OP's ideas begin to stray away from Kaz's idea of a "driving simulator" and it becomes more of a "racing career simulator"... not that I would mind that.
 
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Agreed Fkyx. Persistence is good. You just reminded me of the rivalry idea.

ALso, how about going back to a map based mode? You dont necessarily have to move around the map. Hell, make it a globe. And the way you navigate is you just have a simple menu on the right side and the left side has the globe and it just pinpoints the area that you selected. Where events take place etc.

Also, for the globe map, the game will use a real time weather system that tracks real weather and simulates it on the game. And even detect which part of the world is day or night. So if the track you pick is in California, and it's sunset with some drizzle, the game will set the track to those same conditions..
 
Stupid thoughts, you start the game in time of GT1 and playing GT1 events... then GT2 events... then GT3 events...
 
The OP has a tinge of Forza 2 in it...
And the sponsors option seems to be ripped directly from GRID
grid.png
 
Nothing wrong with original GT mode as seen in all previous games.

"Ultimate" GT game will just go through all modes/cups/championships off all previous GT games and present them into one big spectacular mode.

Stupid thoughts, you start the game in time of GT1 and playing GT1 events... then GT2 events... then GT3 events...

Basically this.

And the sponsors option seems to be ripped directly from GRID

Make it rather Sega GT2002.
 
Stupid thoughts, you start the game in time of GT1 and playing GT1 events... then GT2 events... then GT3 events...

I thought that's how the games were. GT5 you had beginner, amateur, pro, expert, and extreme..
 
The OP has a tinge of Forza 2 in it...
And the sponsors option seems to be ripped directly from GRID
grid.png

Well if we put all racing games together, we'd have a perfect racing game. Any idea that anyone comes up with will resemble some other game that has already done it.

So no surprise you saw things from Forza and GRID. :P
 
Umm yeah would love to have a "God Mode" where every car & track is available and you could just generally enjoy yourself & have a good time.

Thank you! That's the only thing I want from a future GT5 update. All cars and tracks available to drive!

GT5 is advertising itself as "The Real Driving Simulator" so in my opinion it should give you the chance to drive all the cars and enjoy the differences in handling (as stock, because upgrading makes the cars lose their character) without the constant grind/upgrade/buy cycle.

They could use arcade mode and unlock there all cars in all factory colors for us to drive. Besides the racing in arcade mode is much better than the racing in A-Spec mode since you can select AI skill level and enable tire wear, fuel depletion, mechanical damage.

It's not that GT5 doesn't have other problems/bugs/omissions but unlocking all cars in arcade mode is a very simple change that would make the game so much more enjoyable for people who are not into the career mode.

Hmmm, maybe if I try iddqd? No, it should be idkfa! ;)
 
Great OP.
Toca Race driver (1, 2 and 3) had much of that.

I'd love to have real series like BTCC, WTCC, V8 Supercars, ALMS... in GT5
 
NO WAY , i play car games , hate bike games. i hope they never do that , or i , and i think a lot of players will start leaving maybe to forza 4.

Then google after "Tourist Trophy" and you´ll get enlightment :) Poly not only did racing games on 4 wheels..
 
GTOne2Three for PD President! ;)

Seriously though, I'd just like to see the creation of a more realistic motor racing experience by the addition of real world rules, points & penalties for each race/championship. GT needs to grow up as a series imo & start imitating real world motor sport instead of aspiring to be more like Pokemon!


👍
 
This one is really simple. Import the layout and all events from GT4 into the new graphics, physics engine and cars, add a few new events with some of the new tracks and let it ride. They spent so much time on so much worthless stuff and then gave us a quarter of the actual a spec content. Then to make the game actual last a long time they decided, since they didn't put enough content, just make them do every race 1500 times to get to level 40. GT4's progression and events were damn near perfect, I don't know why they messed with a good thing. It should've been GT4 with PS3 graphics and engine and online racing tacked on.
 
- MUCH more events.
- Do away with the B-spec races, and incorporate them into the events as a whole (like in GT4).
- Bring back GT4's car testing.

And much of what the OP has stated, except this:


Motorcycle Racing

PD should create a separate Tourist Trophy 2 for this;)
 
I can't believe no one mentioned manufacturer events like in GT4. I would love to see the "Race of the Red Emblem" return, and some new additions too, e.g. AE86 Cup. I miss the depth of GT4, with all the events it had.
 
The whole unlocking events at different numbered levels is rather antiquated. Sure other games still do it, but it remains rather arbitrary and boring. I'm not a huge fan of the race trailer in Grid/F1, but it does clean up the games front end quite a bit. The GT5 interface is so stale. That said, more of an interactive feel of progression would be better. For example, win a race with a Merc, and you receive an invite from Merc to come perform testing at the Nurburgring. Based on your success completing the tests, several German Car manufacturers offer you a ride in a car you don't own yet and an opportunity to run in a DTM type series- finish in the top three, you keep the car, or whatever. Based on finishing well, you can jump teams to try and win those cars, or if you're bored you can return to a different part of the progression tree. There can be a level and XP system working in the background to propel the progression, just don't make us slaves to it. As it is, we progress via seemingly arbitrary numbered levels via perfectly arbitrary XP winnings, and we're left to figure out what did I just unlock and where do I now need to go race. If you coupled the progression tree approach with reasonable limitations (PP/HP) for the A Spec events, PD would be headed in the right direction IMO. By the way, persistant AI personalities could develop in different parts of the tree and the best of the best from all areas of racing could meet for the final events, even as teammates for endurance races.

Oh, and dump B-Spec.
 
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