IGN says GT5 Trailer was all realtime

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I've seen in the damage thread that some wonder whether there were CGI shots in it, and what was realtime and what was not; well, IGN are saying that everything shown in the trailer was all in realtime:

"Gran Turismo 5
With close to 50 million units shipped, the Gran Turismo franchise is a big deal, even outside of gaming. The fifth full title has been in production for a long, long time now, so the fact that we finally got to see the game in action was a great thing. The fact that the amazing footage was all realtime made it even more talked about."

http://uk.psp.ign.com/articles/992/992045p1.html

What do you think? I have to say I'm surprised...and actually perhaps a little concerned, as certainly the Subaru damage looked pre-rendered, and the cockpit cam confirmed that the car was in gear 0 doing 999mph.

Not to mention the already discussed Citroen GT looking warped after the spin out,, and the 14 NASCAR hitting the 24 car without incurring any loss of speed or direction.

I know Amar isn't fan of IGN, but this is currently the only information we have about realtime/CGi status.

If this IS all realtime, is it good or bad? Because a frame-by-frame analysis certainly points to some hiccups, as have been mentioned in other threads.
 
No , it's good it isn't CGI...
Means they're at a far status in the development of the game.
But like they said, it still needs some polishing.
 
For me, the Tsukuba part and the WRC part are CGI on the first look. And whole video is nicely antialiased, while antialiasing in GT5:P although they say it's in, I can't see nothing but jagged edges on the cars, in the front grills, in the fences, just everywhere. I am really curious if they solve AA in full GT5.
 
For me, the Tsukuba part and the WRC part are CGI on the first look. And whole video is nicely antialiased, while antialiasing in GT5:P although they say it's in, I can't see nothing but jagged edges on the cars, in the front grills, in the fences, just everywhere. I am really curious if they solve AA in full GT5.
So, despite IGN being told it was in-game, they're wrong & you're right?
 
After uncharted2 and gt5p ingame/replays, anyting is possible really... gap is getting so ****ing close, just some added AAs and that's about it I guess, we'll see :)
 
Reventón;3418897
So, despite IGN being told it was in-game, they're wrong & you're right?

Yes, you are hitting nail on the head, you pretty girl. They were wrong so many times that I feel myself better source than them! :sly:

Don't consider all written to be true. You can see for yourself, for example the track surface on Tsukuba is whole different than in the game, as well as Suzuki in WRC part.
 
I´m absolutely sure everything was ingame! Only the flags and the planes can be CGI i think...

speaking obout planes, it seems they are fictional. The model looks like a mix between F15, F16 or F/A-18 and SU-33 or Grippen. (the plane has 2 close mounted jet engines, it seems it has 2 tail fins, and 2 front canards!
 
For me, the Tsukuba part and the WRC part are CGI on the first look. And whole video is nicely antialiased, while antialiasing in GT5:P although they say it's in, I can't see nothing but jagged edges on the cars, in the front grills, in the fences, just everywhere. I am really curious if they solve AA in full GT5.

It might be that they have AA on in Replays - but not at such a high level "in game" due to processing demands.

Of course - here's a spin for you... they've been working hard on GT mobile and they will have had to learn a lot about memory management etc... which might mean that they can bring this through into GT5 - and the engine might be quicker and slicker than before - so more processing power may be available to run AA on the cars in game.

C.
 
speaking obout planes, it seems they are fictional. The model looks like a mix between F15, F16 or F/A-18 and SU-33 or Grippen. (the plane has 2 close mounted jet engines, it seems it has 2 tail fins, and 2 front canards!


Maybe we will see a little "intro" or a show before a race begins?!
 
Don't consider all written to be true. You can see for yourself, for example the track surface on Tsukuba is whole different than in the game, as well as Suzuki in WRC part.
Oh, so you saw what the tracks looked like in GT5 before this trailer, and that's it not possible for Tsukuba to look that in-game.

Sorry, but unless you got actual proof (& not assumptions just like everyone else doubting the trailer), I'm gonna have to believe the people who had the opportunity to ask PD & Sony about it.
BTW, this whole thread did a pretty good pointing out it wasn't CGI, either.
https://www.gtplanet.net/forum/showthread.php?t=117056
 
speaking obout planes, it seems they are fictional. The model looks like a mix between F15, F16 or F/A-18 and SU-33 or Grippen. (the plane has 2 close mounted jet engines, it seems it has 2 tail fins, and 2 front canards!

Maybe theyre Eurofighter Typhoons :)

getimage.asp
 
speaking obout planes, it seems they are fictional. The model looks like a mix between F15, F16 or F/A-18 and SU-33 or Grippen. (the plane has 2 close mounted jet engines, it seems it has 2 tail fins, and 2 front canards!

After observing the trailer in which I have already watched 30 times(yes, its that awesome), Its basically F-18s with Canards. Only makes sense they are fictional aircraft as PD doesn't have permission from Mcdonnell Douglas to use their aircraft.
 
Like it was already said,
it's NO cgi.. maybe except the planes and flags..
BUT the sound is added on top of the video,
so like others already said, the sound is no ingame
 
For me, the Tsukuba part and the WRC part are CGI on the first look. And whole video is nicely antialiased, while antialiasing in GT5:P although they say it's in, I can't see nothing but jagged edges on the cars, in the front grills, in the fences, just everywhere. I am really curious if they solve AA in full GT5.

On my last TV which was 32" 1080i I could see jaggies everywhere in Prologue but with my 40" 1080P TV 75% of those jaggies are gone. I realy think its down to the TV you have. But yeah I do think that theres either 2x AA which makes very little difference or no AA.
 
Like it was already said,
it's NO cgi.. maybe except the planes and flags..
BUT the sound is added on top of the video,
so like others already said, the sound is no ingame
Yeah, the sound is the only thing I think is not in game. I'm not too sure even the flags and planes are CGI. The flags in GT5P does look nice I think, and they may likely be improved for the final game. The planes doesnt look that amazing to me. It's highly possible to have them in game, but there's no need to, since they're only used in the opening ceremony of the race.

Face it. It's the PS3 after all. We should expect amazing graphics, and especially from PD! ;)
 
I believe the footage in the trailer is rendered 'real time' but is not necessarily 'in game' graphics.
 
I think what is important to realize is that the trailer might not have been in game, but it was in engine, meaning the game was running everything on screen. As far as gameplay. The Nascar (driving&pits), WRC, Nurburgring, and city JGTC parts look almost identical to GT5p replays. The Tsukuba (driving), Nascar airplanes intro, the flag transition, and the Le Mans cars, did not not look like replay. They were probably specially created with a ton of extra effects do hide any most imperfections. If I were to call out any section as being not run by the games engine, it would be the Nascar opening sequence. To me everything else look reasonable.
 
MGR
I believe the footage in the trailer is rendered 'real time' but is not necessarily 'in game' graphics.

I would say just the other way around, in game graphics not rendered in real time, just like on Prologue's intro.
 
I would say just the other way around, in game graphics not rendered in real time, just like on Prologue's intro.

but we will have that grafic without AA... if you take away AA in trailer change many...
 
but we will have that grafic without AA... if you take away AA in trailer change many...

I don't think the graphics on prologue's intro change that much from in-game, framerate being the most noticiable difference for me. Give me these replay graphics even at 30fps and with some jaggies and I'll be (very) happy.
 
If you haven't already, download the 1080p version from either GTTV or PSN Store (and the 720p if your TV doesn't support 1080p). You can clearly see that most of it was based on the game's engine. Regarding the jet procession- correct me if I'm wrong but it's already in GT4 at the start of 24 hr Le Mans race.
 
Hey, couldn't someone make some sort of comparison video between the GT5 trailer and some GT5P trailers and gameplay footage? Personally I don't have the video capture ability nor editing skill to do it, but wouldn't this make it easier to judge whether it's in-game or not? =)
 
I would say just the other way around, in game graphics not rendered in real time, just like on Prologue's intro.

The pre-race scenes in Prologue (where the driver and crew are wandering around the garage/pits) is rendered in real time with a higher level of quality than the in-game graphics.

However I'm inclined to take everything reported by IGN with a grain of salt. These are the same people that apparently 'Confirmed GT5P would be free' and invented the mythical GT25 wheel - which as it turned out was just the exact same G25 wheel already released in other territories.
 
Every time a GT comes out you get doubters. Thats normal ;)

The japanese PS store has the highest quality trailer for those interested.
 
What do you think? I have to say I'm surprised...and actually perhaps a little concerned, as certainly the Subaru damage looked pre-rendered, and the cockpit cam confirmed that the car was in gear 0 doing 999mph.

Not to mention the already discussed Citroen GT looking warped after the spin out,, and the 14 NASCAR hitting the 24 car without incurring any loss of speed or direction.


I'd say there's a lot to point to the Subaru scene being run on the engine, (if not necessarily in real-time on one PS3,) due mostly to the way textures are mapped and filtered onto the car, as well as the animation of the front wheels turning; although I suppose the latter could be lifted.

It doesn't look to me as though the two NASCAR racers actually touch, or maybe that ought to be "should have touched" - but it is close, and the #24 kinda pauses as the #14 comes through, but it had just fully re-mounted the banking by that point after getting a bit airborne on the right-rear, too.

I personally think the Citroën scene was an AI test (notice how everyone ends up on the grass!) and they (the devs / publicity team etc.) thought it looked pretty cool and whacked it into the vid. Disabling collision detection to test the AI is probably sensible in some situations, and the Citroën clearly "clips" through the 'Vette.
 
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