LeftyWright69,
While I appreciate the problem of know so much that you are aware of what is missing. I personally, as I know others are (Lofasz above for example) am completely overwhelmed by what is tunable.
Today I came to the forums looking for tuning tips as Singapore is making me crazy....er.
Coming up empty handed on the tips.
Anyone wanna be generous with their time and give us general setting ideas for tracks? Right now I would settle for Marina Bay as a sample
-Christopher
I got you, the key to this track is softness, there are many curbs and you want a suspension that will be the most forgiving when the track upsets the balance. Because its a city track you don’t really want to hit those walls so you want decent turn in, not so much oversteer and certainly not understeer into the wall. The aero is not as much a factor here from the low overall speeds. That said here is what i use, it is soft, responsive, tames wheelspin and keeps the attitude neutral. I must add that trailbraking must be used along with downshifts to get your apex properly.
Aerodynamics (Goal here is for the car to hold the line properly at speed, really only the last corner, but if your car is going off line after the suspension takes care of the inital turn-in then this will correct that, keep in mind a downshift at the proper time will seal your turn instead of shifting before turn-in try it as you start to turn-in)
Front Wing Angle: 5
Rear Wing Angle: 2
Braking(Goal here is to not have the rear oversteer because of too much bias but also have aggressive slow-down. Why anyone would use anything other than high pressure with ABS is unknown to me so if you have ABS this is a must, if no ABS, figure it out yourself)
Balance: F 54% - R 46%
Pressure: High
Brake Size: Standard
Balance(The setting here make sure the back is stable under braking and turn-in, you could play around with it being 50/50 but i am more consistent with my style set here. The roll bar is to make it soft but because the rear is lower you will get better turn response without it disrupting the car over curbs)
Ballast Distribution: F 40% - R 60%
Front Anti-roll Bar: 5
Rear Anti-roll Bar: 4
Suspension(Keep this high, I might even bump this up in height 1 level each, goal is to not bottom out on bumps or over curbs which get straddled a lot. Stiffness is set at 4 to keep it somewhat firm but adds some lean and room for error in your lines)
Front Ride Height: 3
Rear Ride Height: 4
Front Spring Stiffness: 4
Rear Spring Stiffness: 4
Gearbox(The 2nd gear should be the main change it is to limit the gear changes in the final sector when going into the tunnel section) I don't see any reason to go to fast as the likely hood of cooking the wheels and oversteering increases more than the benefit of the time gained. I do however bump it up to fast for the 1st lap or in need of catching up. However what you will find is that after the 1st lap you will generally be far ahead of anyone else because your car is far more manageable) I am not at home so i do not know the ratios or speeds but I know exactly what I do on this screen.
Gear 1: 2 ticks up
Gear 2: 2 ticks up
Gear 3: 1 tick up
Gear 4: same
Gear 5: same
Gear 6: same
Gear 7: same
Engine
Throttle map: Normal
Alignment(I am not home to have the actual measurements, but again I know this like the back of my hand since I have to set it every race and don't have enough time to save it)(Goal here is to have the car be predicable and get to your apex quickly, but have the rear hold off the oversteer. This, in combination with the weight dist, springs and rollbars should cement the neutral handling of the car)
Camber front: 1 tick left
Camber rear: 1 tick left
Toe front: 2 ticks left
Toe rear: 1 tick right
The most important factor I can state in relation to slowing down and hitting your apex, is gear change speed and timing. I cannot stress this enough. I started off downshifting in a rhythm as the car slowed down as everyone does but found I could reduce my braking zone by almost 20% by quickly downshifting through the 1st 2 or 3 gears very fast, much faster than I would think the engine could handle. This would get me slowed down very fast, Ithen match the last 1 or 2 downshifts, to my turn in to the apex so that it sort of rotates the car around. This really allowed me to set my car to a nice neutral stance, instead of trying to make the setup create my turn-in. It helps make the times extremely consistent and the car extremely predictable, that is the key to winning. A car can be extremely fast but if it is not able to do so consistently, then what is the point?