In the midst of the hysteria, how many here have felt they needed Micro-Transactions to progress?

  • Thread starter Thread starter FordGTGuy
  • 37 comments
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Have you actually felt the need for micro-transactions to progress?

  • Yes

    Votes: 1 1.8%
  • No

    Votes: 45 81.8%
  • I don't own Forza 7.

    Votes: 9 16.4%

  • Total voters
    55
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FordGT40Guy
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FordGTGuy
Since a lot of people seem to be in a fever-pitch hysteria over something that isn't even implemented yet, I was wondering how many actually have felt they needed the option to spend real money in order to progress in the game?
 
Never.

For past games at least. Getting Forza 7 tomorrow so I'll see.
 
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I don't have Forza 7 yet, but I haven't felt the need for them in any previous game. I did buy some tokens in FM4, but only because I had some extra Microsoft points on my account and there where a few cars I wanted.

When I finally do get FM7 the 275K a week from Forza Rewards and the extra payout from Long/ExtraLong race setting means I likely won't be short on in-game credits.
 
Im kindof guessin but the people who buy in game credits with real money proberly wont be playing the game when we hit 2018 ;)

It just a question of whether or not people have felt they've hit a brick wall yet that is impassable without grinding credits online or the need to use real money.

Yeah, I also see that people that are incapable of making credits in this game will stop playing pretty quickly as they are basically unwilling to just simply race.
 
You don't need them. The "long" option for the career races gives you a 15 minute race or so that pays right around 100k and pretty much levels you up everytime you finish one, where you're faced with the choice of credits or a random car. I made a million in a few hours that way, and I genuinely had fun doing so. They've made a proper old school game under all the BS, one that you actually have to play to get stuff, just like the Gran Turismos of old that are considered by many, myself included, to be some of the best games ever. It's not as grindy as FM5, and not as open as FM6, and it's not perfect either, but really, stop complaining and play the game.
 
You don't need them. The "long" option for the career races gives you a 15 minute race or so that pays right around 100k and pretty much levels you up everytime you finish one, where you're faced with the choice of credits or a random car. I made a million in a few hours that way, and I genuinely had fun doing so. They've made a proper old school game under all the BS, one that you actually have to play to get stuff. It's not as grindy as FM5, and not as open as FM6.

This all the way. The economy is also adjusted too so some expensive cars are less credits to balance everything. In the second set of races, haven’t fully completed seeker, bought a good few cars including a race car, have around 750k without even trying to grind money. Heck I’ve only used mods twice.
 
I don't "need" microtransactions, but that doesn't mean I'm not irritated that a TON of cars are mysteriously "locked away".

I didn't buy FM7 so I could figure out how to acquire the 700 cars in the game, I bought it to drive and race them.
 
I don't "need" microtransactions, but that doesn't mean I'm not irritated that a TON of cars are mysteriously "locked away".

I didn't buy FM7 so I could figure out how to acquire the 700 cars in the game, I bought it to drive and race them.

They aren't mysteriously locked away, they added progression to the game.
 
They aren't mysteriously locked away, they added progression to the game.
And what do all those pesky lock symbols mean?
You know, the ones scattered across a bunch of popular cars like the 911 GT3 RS?

I don't consider having cars be only available through "forzathon" (which isn't even running yet) "specialty dealers", (which could take months) "prize crates" (which I REALLY don't wanna deal with) or "other" the same as how you put it, "progression".

Just having them locked behind tiers would be fine.
 
And what do all those pesky lock symbols mean?
You know, the ones scattered across a bunch of popular cars like the 911 GT3 RS?

I don't consider having cars be only available through "forzathon" (which isn't even running yet) "specialty dealers", (which could take months) "prize crates" (which I REALLY don't wanna deal with) or "other" the same as how you put it, "progression".

Just having them locked behind tiers would be fine.
Well, technically, it's still not mysterious :p
 
Never used microtransactions in any forza game (or any game for that matter), never felt the need too; not even in GTA Online. As for in FM7, I certainly do not feel the need to use them. Even if I did, they are not currently in the game anyway. Credits, from where I am sitting, seem to fall pretty quickly.

And what do all those pesky lock symbols mean?
You know, the ones scattered across a bunch of popular cars like the 911 GT3 RS?

I don't consider having cars be only available through "forzathon" (which isn't even running yet) "specialty dealers", (which could take months) "prize crates" (which I REALLY don't wanna deal with) or "other" the same as how you put it, "progression".

Just having them locked behind tiers would be fine.

I call them unicorn cars personally, because that is what they essentially are. People actually begged T10 to bring them back, and essentially they did in FH3 via Forzathon; and soon to be in FM7 via the same method + more.
 
Not feeling held back by the economy at all so far. Career pays good, free play even better I think. Slap on a few mods (can get these from 50k lootbox, so no VIP required here either) and you're looking at 100-150k per 15 minutes or so. Then there's your daily drivatar rewards, rival events and all the stuff that's yet to come like competitions, auction house, etc.
 
They've made a proper old school game under all the BS, one that you actually have to play to get stuff, just like the Gran Turismos of old that are considered by many, myself included, to be some of the best games ever.

This is what I think of FM7. I love that I have to earn my way up, gradually unlocking cars as I go... I absolutely adored Gran Turismo 4 (the pinnacle of the series in my opinion), and the sheer joy of finishing those gruelling endurance races to win that elusive car is something I've never experienced in any other game before or since.

The AI in Forza isn't great, but it's vastly superior to GT4, as are the graphics, the car choice, the customization options... I could go on.
My point is, I truly believe FM7 is better than GT4. And that was the best game ever made as far as I'm concerned, nothing held my attention quite like it. Until now...

I will never use real money to buy in-game cars etc in FM7, there's just no need.
 
In the breakout series on long races, I have made over a million credits, and still have two runs left plus the bet he race. You can't make money in this game. Oh and you can make money on free play doing just a solo "race". 5500 for one lap around Le Mans.
 
The B-spec driver in GT4 was a godsend when you had to lap the Nordschleife zillions of times. I just switched to map mode and hit accelerate.

I sure am glad I won't have to rely on exploits to survive in this game.
 
Credits are definitely harder to get than they were in FM6 or FM4 but I do not think it is a problem. Plenty of races to earn decent money in and the car discounts and/or free cars go along way. My garage is looking pretty good at the moment.
 
I actually like the way the economy is set up so far. I am still irked by how VIP was "nerfed", but I also play with options that help throw money at me: ABS, No Stability, No Traction, Manual w/ auto clutch, & only braking line, and AI set just under Pro, but I'll probably change that since I can just run away from them after 3 laps. Once I got mod cards, some of them have these exact descriptions, so they became easy boosts. The most difficult has been Stay on the Track for the entire race because I have races set to Long. After doing just the Supercar series of 4 races, I'm already at 548K CR, so the game is paying out as long as you go for a decent length race. I'm sure anyone who has done Extra Long is probably rolling in cash after each race.

The loot boxes, accessories, & car tiers are actually somewhat entertaining. People can complain it copies other games, but they're clearly doing it for reasons too beyond, "They want you to spend real money to get them" arguments. After buying a couple cars in a tier to move up, I've actually spent a bit more time with them, modifying & hot lapping them. I think it may take a while to get used to this change as well as T10 to perfect it so those who don't like it can find a balance.
 
There's plenty of ways to get credits without resorting to m-m-m-microtransactions or stuff like the Ram/Airfield farming. Once leagues, Forzathon and the auction house are live there will be even more ways too. Hell, I haven't even touched my VIP cards yet because every time i run my credits low I can just go hop into free play and build them back up in like half an hour.

The game's also been pretty good about giving free cars that are needed to keep moving in career mode, and as long as you don't get obsessed with trying to max out your collection tier immediately, the money will keep coming in faster than you can spend it.
 
There's plenty of ways to get credits without resorting to m-m-m-microtransactions....

Yeah I have 40 cars already, collection tier 4, still have c400,000 in the bank after a shopping spree (RS6 Avant, RS7 Sportback, GT-R Black Edition), and I've only completed about 50% of the first 2 series. I did use my VIP card on the 4-race Historic Racing series, but that netted me about 600k plus several cars and credit bonuses for levelling up a few times.

I have races set to long (I love that feature) and the money is rolling in...
 
Yeah I have 40 cars already, collection tier 4, still have c400,000 in the bank after a shopping spree (RS6 Avant, RS7 Sportback, GT-R Black Edition), and I've only completed about 50% of the first 2 series. I did use my VIP card on the 4-race Historic Racing series, but that netted me about 600k plus several cars and credit bonuses for levelling up a few times.

I have races set to long (I love that feature) and the money is rolling in...

I probably should set my races to long. I did a 23 lap race in the Corvette at Spa, and that was pretty fun. Took about 55 minutes to run, and the money just kept poring in. It didn't let me use any mods on it, otherwise I would have use a VIP card on it.

How long were the races anyways, when it is set to long?
 
How long were the races anyways, when it is set to long?

Just around 15-16 minutes, usually between 7 or 10 laps depending on the track. Using non-VIP mod cards and on 80% AI, I've been getting around 120k a race, +20k per level up and your choice of more money or a new car (which happens very nearly every time I finish a race)
 
How long were the races anyways, when it is set to long?

In the Historic Racing series there was 13 laps of Virginia, 10 on Atlanta, 10 on Laguna Seca. Can't remember what the other track was, but each race was satisfyingly long, rather than the quick blip you usually get. Helps with the higher difficulty AI as well since you've longer to catch up/win.

The Corvette race at Spa is 46 laps, which I'm doing tomorrow evening. Looking forward to that one.

EDIT: the other track was Daytona Road Course, short version. 10 laps iirc.
 
Never used microtransactions in any forza game (or any game for that matter), never felt the need too; not even in GTA Online. As for in FM7, I certainly do not feel the need to use them. Even if I did, they are not currently in the game anyway. Credits, from where I am sitting, seem to fall pretty quickly.



I call them unicorn cars personally, because that is what they essentially are. People actually begged T10 to bring them back, and essentially they did in FH3 via Forzathon; and soon to be in FM7 via the same method + more.
I don't mind unicorn cars, but they shouldn't be sitting in plain view, in the car selection.
Unicorn cars aren't supposed to be part of the car count, they're supposed to be extras.
 
I don't mind unicorn cars, but they shouldn't be sitting in plain view, in the car selection.
Unicorn cars aren't supposed to be part of the car count, they're supposed to be extras.

They was part of the car count in forza's of the past, they was part of the car count in FH3; no one really had a problem with them until FM7 UE unlocked. There are some really legitimate complaints floating around, such as people struggling to get the game to run; or even get it downloaded in the first place. Technical faults that are game breaking for some, and yet everyone is getting their nickers in a twist over a few unicorns, changed VIP structure, loot boxes and reduced graphics fidelity on the base xbox one... I think the biggest and most pedantic complaints going around at the moment though, is the people moaning like troopers at having to race in a bleeding racing game to earn credits to buy and unlock cars..... Shock horror, that's supposed to be what racing games are for!

Its how it was done in FM1 and FM2...

Personally I am loving the way T10 have things setup, its a breath of fresh air. Having everything handed to me without having to do anything got boring real fast, to the point I would just hotlap. The past year an half I have barely even played Forza because of how boring it had become. I'm genuinely having a blast atm racing against the AI with longer races. Just did an hour race around Suzuka in a Nissan 240 against 23 unbeatable drivatars, took me 3/4 of the race before I was able to fully pull away from them and leave them in the dust. Only normally get that amount of fun on Assetto on the PC racing Nords or Mt Akina online.
 
I don’t mind the tougher economy in Forza 7, it’s a marathon not a sprint. I will be playing this on my PC for the next two years and so I have plenty of time to make money and get my weekly Forza rewards ($425k).
 
Forza 6 was way to easy to get money in. I think last I looked I had somewhere around 150 million and a garage full of cars and every time I log in [ a month or more has passed] I get another million or so from people driving a tune I shared, mostly that Ultima on Daytona.
This time around I don't think i am going to share any top oval tunes or at least not right away, to many credits come streaming in and the lack of easy credits gives more incentive to actually race for a change.
 
I dont have any issue with cars costing tokens implement after in a patch so as to avoid being mentioned in reviews... this is a long standing tactic.

HOWEVER there's disingenuous way to create threads and this is a perfect example... if you example ONE issue then many people wont have a problem with it however when there are multiple issues and you dont bring them into the conversation, that's when you start gaslighting.

A particular issue I have is that they have removed multipliers for removing abs and stm and dsc etc.

Another issue I have is how they sold VIP as having constant multiplier bonuses and now its one 5 uses.

Its these compounding questionable behaviours that is the issue, not just one single minor issue that many people dont care about.
 
I also think the use of 'lootboxes' shows their lack of self awareness.

You know that this is a controversial thing with Overwatch and all that, so why are you introducing lootboxes into this game when the audience tends to look at such things in a negative manner.

I heard that in China you have to advertise the win percentage so that the player knows what they are getting into.

When it gets that far, you know its kind like gambling.

I get the feeling these guys sat around a table and made of list of all the negative aspects of gaming as a whole and then piled it all into one game as an industry first.
 
A particular issue I have is that they have removed multipliers for removing abs and stm and dsc etc.

This makes perfect sense, as you can now change the assists while on track in a race during single player career and free play modes; you just have to pause the race and the settings are right there. The game would not be able to calculate the required credit change in this instance, as the race would require a restart to reset the % for the credit payouts at the end of the race. This change also brings Forza Motorsport inline with other racing titles, such as Dirt and F1 from Codemasters, both of which allow on the fly change of assists.

The change has clearly been made in an effort to reduce loading times, as have other changes to the UI; such as moving test drive into the free play mode. You load up the track you want, you can change you car if you like while on the track, tune it while test driving. You can even access the upgrade shop to change the build you have on the car, and all without having to leave the track.

Included in the new UI system, is the ability to change controller settings from the pause menu while on track as well. All these things combined save a ton of time in the game, time that was wasted in previous Forza Motorsport titles waiting for things to load.

Another issue I have is how they sold VIP as having constant multiplier bonuses and now its one 5 uses.

The original wording was vague, and could have been worded better. People made assumptions based on it, and T10 and Microsoft really need to sit down with their marketing departments in regards to this one. So I will grant you that one.

I also think the use of 'lootboxes' shows their lack of self awareness.

You know that this is a controversial thing with Overwatch and all that, so why are you introducing lootboxes into this game when the audience tends to look at such things in a negative manner.

I heard that in China you have to advertise the win percentage so that the player knows what they are getting into.

When it gets that far, you know its kind like gambling.

I get the feeling these guys sat around a table and made of list of all the negative aspects of gaming as a whole and then piled it all into one game as an industry first.

Loot boxes have been in Forza since 2014, they are those fancy wheel spins everyone was raving about back in 2014 when they debuted in Forza Horizon 2. They followed through into FM6 as prize spins, and then into Forza Horizon 3. They are the shame thing, they are a digital randomizer with a set list of prizes to pay out from. No one had a problem with them till Forza Motorsport 7. I would like for someone to show me where T10 have ever allowed the use of real world money to be used for their wheel/prize spins in the past, as well as evidence that they intend to use them for this new loot crate system. Because at the moment, all people are coming up with is pure conjecture!
 
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