A particular issue I have is that they have removed multipliers for removing abs and stm and dsc etc.
This makes perfect sense, as you can now change the assists while on track in a race during single player career and free play modes; you just have to pause the race and the settings are right there. The game would not be able to calculate the required credit change in this instance, as the race would require a restart to reset the % for the credit payouts at the end of the race. This change also brings Forza Motorsport inline with other racing titles, such as Dirt and F1 from Codemasters, both of which allow on the fly change of assists.
The change has clearly been made in an effort to reduce loading times, as have other changes to the UI; such as moving test drive into the free play mode. You load up the track you want, you can change you car if you like while on the track, tune it while test driving. You can even access the upgrade shop to change the build you have on the car, and all without having to leave the track.
Included in the new UI system, is the ability to change controller settings from the pause menu while on track as well. All these things combined save a ton of time in the game, time that was wasted in previous Forza Motorsport titles waiting for things to load.
Another issue I have is how they sold VIP as having constant multiplier bonuses and now its one 5 uses.
The original wording was vague, and could have been worded better. People made assumptions based on it, and T10 and Microsoft really need to sit down with their marketing departments in regards to this one. So I will grant you that one.
I also think the use of 'lootboxes' shows their lack of self awareness.
You know that this is a controversial thing with Overwatch and all that, so why are you introducing lootboxes into this game when the audience tends to look at such things in a negative manner.
I heard that in China you have to advertise the win percentage so that the player knows what they are getting into.
When it gets that far, you know its kind like gambling.
I get the feeling these guys sat around a table and made of list of all the negative aspects of gaming as a whole and then piled it all into one game as an industry first.
Loot boxes have been in Forza since 2014, they are those fancy wheel spins everyone was raving about back in 2014 when they debuted in Forza Horizon 2. They followed through into FM6 as prize spins, and then into Forza Horizon 3. They are the shame thing, they are a digital randomizer with a set list of prizes to pay out from. No one had a problem with them till Forza Motorsport 7. I would like for someone to show me where T10 have ever allowed the use of real world money to be used for their wheel/prize spins in the past, as well as evidence that they intend to use them for this new loot crate system. Because at the moment, all people are coming up with is pure conjecture!