Indy Japan 300 - P&G Indycar Series - EXHIBITION/TEST RACEOpen 

J_Starscream

(Banned)
1,183
United Kingdom
Anglo-Swiss
J_Starscream


INDY JAPAN 300

fgt-photo-jpg.490935


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CAR

Formula Gran Turismo

After oil change.

Power (BHP): 750
Weight (KG): 700

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RULES

The rules that have been written have to be fully conducted and monitored by stewards and drivers alike:

"Divebombing" will not be permitted. The 3/4 car length rule will be active throughout every session over the course of the season. Meaning that if you are going to overtake another competitor that you are racing, you must be alongside to be able to pass. However, the defending driver does not have to give way to you but only give room to you. They have a right to the position too.

A 'no contact' rule will not be enforced but rather a 'minimal contact' rule. This is a racing series and contact will happen every now and then. Be aware of the phrase 'rubbing is racing'. However, too much contact that forces another driver to yield or drive off of the road because of you, then you will be held responsible and are subject to penalty if any need to be implied.

Track limits rules will be in force for every session. Two wheels must remain between the white lines on every circuit at all times. The limit does not include the kerbs or green-painted areas. A driver found to be exceeding the limits will be subject to a penalty if they are found to gain an advantage.

The blue flag will be shown to drivers that are about to be lapped by any driver that is almost a lap ahead of them. The blue flag will be shown when the car behind is within 1.5 seconds of the slower driver. It is then up to the slower driver to decide on a line to take into the next section of the circuit so that the leading car(s) know where the slower driver is.
If the slower driver is found to be impeding on a faster driver then they will be commanded to move off of the racing line and allow the faster car to pass, failure to do so will result in a penalty. Referring to the overtaking rule, the faster driver also holds responsibility in ensuring that no damaging contact is made to either driver.

Bump drafting, popular on oval courses, is not permitted as it interferes with another drivers' race.

Intentional or 'payback' motives which results in contact or an accident will not be permitted in any circumstance and is punishable only by giving a black flag to the offending driver, disqualifying him from the event. The driver will then be placed on probation or (if the incident was serious enough) asked to leave the series and will not be allowed to re-enter until the next season.

Regulations are in place for a reason. Any driver found to be breaching these regulations e.g. more HP or less KG will be asked to correct them and will serve a grid-drop of 10 places.


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PENALTIES

Penalties are given to drivers to punish them from breaking or breaching any rules or regulations. The penalties will be set out into three stages.

STAGE 1

5-second time penalty - This is a penalty that is given after the race and during stewarding. 5 seconds is added onto your total time if given, and you will lose finishing positions if there are others within 5 seconds of you.

Pre-race grid-drop - This will be given to drivers that are found to be breaching regulations before the start of the race. It does not matter when the breach has been found, whether it is in qualifying or in pre-race 'spec checks'. The minimum drop is 10-places. If a driver is qualified from 7th place or lower in the event then the remaining grid-drop places will be carried over to the next event.


STAGE 2

Stage 2 penalties are more punishing and (hopefully) less common than stage 1. They include:


10 to 60-second time penalties - Similar to the 5-second time penalty except more punishing.

STAGE 3

Stage 3 penalties are the most extreme that can be given in this series and they include:

Disqualification - If you commit an offence serious enough you may receive the black flag and disqualification in the race and possibly from future races.

Series boot - A rare punishment, but given to those that continue to break rules and consistently annoy others on or off circuit. When you receive a 'series boot' it means you have been asked to leave the series. You will need able to re-register until the next season has commenced.

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ROOM SETTINGS


Room mode: Practice/Qualifying then Practice/Race
Room privacy: Club only

Race quality: 4 stars
Voice chat: disabled
Fixed room ownership: No

Start type: Grid start
Grid order: Fastest first
Boost: Off
Penalty: None
Tyre/Fuel Depletion: Normal
Grip reduction on wet track/track edge: Real
Minimum no. of pitstops: 0
Race finish delay: 90 seconds
Visible damage: On
Mechanical damage: Heavy
Slipstream strength: Real

PP limit: No limit
Max power limit: 750hp
Minimum weight: 700kg
Tyres: No limit
Nitrous: Prohibited
Vehicle tuning: No limit

Skid recovery force: Prohibited
Active steering: Prohibited
Active stability management: Prohibited
Driving line: Allowed
Traction control: Prohibited
ABS: Allowed

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PROCEDURE

At every event there will be a procedure to follow to ensure the series remains organised.

Room opening
60-minute practice
Spec checks
25-minute qualifying session*
10-minute practice
Room reset
Spec checks
Driver callouts**
Race start
Pace lap
Green flag
-
Chequered flag
Congratulations
Next week news/circuit
Room closure

* - After qualifying as finished, wait until the race is starting and quit the race and return to the lobby. The room will be reset after 10 minutes of practice.

** - Driver callouts - This is when the race organiser calls out the drivers in order of their qualifying positions and they are to line up somewhere safe on circuit in that order.

PACE LAP

During the pace lap, cars must remain in single file keeping a safe distance from the car ahead. Weaving and tyre warming is permitted. When entering the last sector the leader must reduce his speed if others have fallen behind and all drivers must form into double file. The leader can make a choice on which side to start from.

Cars must not exceed 100mph or 160kph while on the pace lap. This is to ensure safety for everyone in the race who may have slower reactions than those around them.

When reaching the end of the pace lap, the leader is allowed to choose when to accelerate once everyone is in position. Overtaking is not permitted until your car has crossed the start/finish line.

If a driver encounters a problem on the pace lap which they believe won't be resolved before the green flag then they must type SC into the chat box. The leader will see this and proceed for a second pace lap.

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SIGN UP!

To participate in this series please follow the correct procedures.

Complete the following:

PSN:
Country:
Controller device (wheel or DS3):
 
CIRCUIT & DATES

Indy Japan 300
Twin Ring Motegi Super Speedway
Motegi, Japan
Laps: 200




The date of this race is not 100% confirmed but will most likely not change.

The race will be held on Sunday 10th January 2016 at 3:00 PM British Time (GMT).
 
Last edited:
@Harsk100
@Rich S
@lBt_33

I have tagged you three as you had shown interest on the series thread. 👍
Sundays, should for now, be okay. If in the event I have to work on weekends than not but hopefully I dont have to. I've made every FGT world championship race thus far...

Mondays, in the afternoon, cant happen for me sadly. For me its mid day remember, in the night time Europe.
 
I can't do in Sundays because I have Sick Cylinder's World Classic Racing at 17:00 UK and Manasseh's GTWorldwide Tour at 20:00....
 
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