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Okay, the categories we usually see about B-Spec Bob, whatever his alias may be, are: Speed, Mental Strength, Strength, Experience, Personality, Win Ratio, Class, and the up, down or level arrow.
When we go into "My Drivers" and take a closer inspection we have three more categories: Braking, Cornering and Accuracy. Also we have the ability to retire the driver.
I would assume that the Braking, Cornering, and Accuracy would all be combined into the aggregate "Speed" bar in the limited view. Braking and Cornering seem pretty straightforward - how late Bob can brake, how much speed can he carry through a corner, perhaps how well he sets up corner exit, etc. However, "Accuracy" seems a little more ambiguous.
What is accuracy? Is this just overall smoothness, ability to pass, agility, control over the car? Is it a catch-all to everything that isn't cornering and braking? I do notice that when creating a new B-Spec driver, while you can usually click a few times to get some decent "cornering" and "braking", it is rare to come across one with more than almost zero accuracy. On the other hand, all of my reasonably developed drivers have an accuracy bar surpassing that of their cornering and braking.
How much effect does the arrow have on the driver? As it is supposed to indicate the current form of the driver, does a down arrow really negatively impact the driver's performance? Conversely, does a driver on good form with an up arrow get a boost to his normal performance?
Will there come a time when the driver's attributes start to decrease or level off, giving a need to retire the driver?
And also, do the categories such as win ratio and personality have an effect on how the driver performs, or are these just informational?
Does Bob mind if we pick the lime green uniform for him, or does is he indifferent to such vanity?
For some questions in the GT world we may never have answers
When we go into "My Drivers" and take a closer inspection we have three more categories: Braking, Cornering and Accuracy. Also we have the ability to retire the driver.
I would assume that the Braking, Cornering, and Accuracy would all be combined into the aggregate "Speed" bar in the limited view. Braking and Cornering seem pretty straightforward - how late Bob can brake, how much speed can he carry through a corner, perhaps how well he sets up corner exit, etc. However, "Accuracy" seems a little more ambiguous.
What is accuracy? Is this just overall smoothness, ability to pass, agility, control over the car? Is it a catch-all to everything that isn't cornering and braking? I do notice that when creating a new B-Spec driver, while you can usually click a few times to get some decent "cornering" and "braking", it is rare to come across one with more than almost zero accuracy. On the other hand, all of my reasonably developed drivers have an accuracy bar surpassing that of their cornering and braking.
How much effect does the arrow have on the driver? As it is supposed to indicate the current form of the driver, does a down arrow really negatively impact the driver's performance? Conversely, does a driver on good form with an up arrow get a boost to his normal performance?
Will there come a time when the driver's attributes start to decrease or level off, giving a need to retire the driver?
And also, do the categories such as win ratio and personality have an effect on how the driver performs, or are these just informational?
Does Bob mind if we pick the lime green uniform for him, or does is he indifferent to such vanity?
For some questions in the GT world we may never have answers