- 7
- Croatia
Hi everyone 🤝 my friends and I are doing our best to roll out new gr2 Championship - it has a few novelties and it would be great to see how it goes irl.
Overall goal is to be equally pro & rookie friendly.
Also with simplicity to just pick any gr2 car to "join and drive" - and allow drivers to freely change their car at any time.
But we all know that simply turning BoP on/Tuning prohibited just isn't enough! Not even close...
I mean, it will just steer everyone towards whatever is "meta car" for specific track. Entire grid will once again be cloned.
*One crude and tacked-on method (but a good one) is to stimulate every car change with EXTRA points.
But, I need your opinions on another method, more organic from within the game - let's try to squeeze as much as we can from one more possiblity ♥️
So, add your own impressions and opinions, please🙏
About these👇additional balancing rules of limiting max PP in lobby, while still keeping "tuning prohibited".
So, after turning on the "BoP on/Tuning prohibited" option, then on top of that we limit the max. amount of PP allowed in the lobby to 808 PP - and then not forget to turn OFF all set-up options EXCEPT the one for "Downforce".
Example of two different Group 2 cars:
Since we limited Max PP to 808, then it is necessary to correct the "Downforce" on the NSX'16 so that the front aero is (basically) completely reduced and the rear is completely raised - thus its PP (in bop conditions on RM tire) gets lowered from 818.51 to 807.15...
NSX '16 was reduced by 10.51PP
NSX '08 can add more by 3.08PP
(NSX'08 retains a very wide Aero set-up window, to better adapt to individual tracks.)
So, overall effect of this swing between these two cars is 13.59PP and it brings reasonable additional balancing between them❤️🩹
NSX '16 still remains one of top dogs, but no longer dominant. It would be fun to finally have them racing competitively, and those previously mentioned Bonus Points for every time driver changes his car, hopefully, bring about starting grids that look very exciting.
Hopefully!
Would anyone help us in refining these options and one step further, to join in practical competitive testing on track - LET'S RACE IT OUT🏆🏁
It would be so much joy and greatly appreciated 🥳♥️
Please let me know below about your opinions and interest
Overall goal is to be equally pro & rookie friendly.
Also with simplicity to just pick any gr2 car to "join and drive" - and allow drivers to freely change their car at any time.
But we all know that simply turning BoP on/Tuning prohibited just isn't enough! Not even close...
I mean, it will just steer everyone towards whatever is "meta car" for specific track. Entire grid will once again be cloned.
*One crude and tacked-on method (but a good one) is to stimulate every car change with EXTRA points.
But, I need your opinions on another method, more organic from within the game - let's try to squeeze as much as we can from one more possiblity ♥️
So, add your own impressions and opinions, please🙏
About these👇additional balancing rules of limiting max PP in lobby, while still keeping "tuning prohibited".
So, after turning on the "BoP on/Tuning prohibited" option, then on top of that we limit the max. amount of PP allowed in the lobby to 808 PP - and then not forget to turn OFF all set-up options EXCEPT the one for "Downforce".
Example of two different Group 2 cars:
- Honda NSX'16 after turning on BoP (on RM tires) has 818.51PP
- Honda NSX'08 after turning on BoP (on RM tires) has 804.92PP
Since we limited Max PP to 808, then it is necessary to correct the "Downforce" on the NSX'16 so that the front aero is (basically) completely reduced and the rear is completely raised - thus its PP (in bop conditions on RM tire) gets lowered from 818.51 to 807.15...
NSX '16 was reduced by 10.51PP
NSX '08 can add more by 3.08PP
(NSX'08 retains a very wide Aero set-up window, to better adapt to individual tracks.)
So, overall effect of this swing between these two cars is 13.59PP and it brings reasonable additional balancing between them❤️🩹
NSX '16 still remains one of top dogs, but no longer dominant. It would be fun to finally have them racing competitively, and those previously mentioned Bonus Points for every time driver changes his car, hopefully, bring about starting grids that look very exciting.
Hopefully!
Would anyone help us in refining these options and one step further, to join in practical competitive testing on track - LET'S RACE IT OUT🏆🏁
It would be so much joy and greatly appreciated 🥳♥️
Please let me know below about your opinions and interest
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