Interest Check: GT4 Ethernet programming?

  • Thread starter Thread starter MasterGT
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MastrGT
{It was suggested that I post this here, too...}

There is a new group of players around that seem to know how to program, so I was wondering if anyone is interested in looking at how they could support GT4 over a LAN or the Internet.

I'm not sure if "MK" is still around to take any interest. I saw one message indicating he hasn't been heard from in quite some time, but who am I to say... I don't know who he is to look for him.

The kind of support I was thinking of was something dealing with Ethernet data beyond what we think PD may include in the game. For example, I doubt that they will let us record on-line replays, but the data travels across the ether, so it should be able to be captured by a PC. Timing data should be able to be extracted from that, so a real-time, blow-by-blow race account should be possible. It should also be able to check up on the validity of the cars, from whatever settings are actually available.

Since a GT4 on-line audience is supposed to be possible, is there anything that can be done for them?

There are at least a couple of Nintendo GameBoy programs out there that use the handheld as a display unit. Is there any way that it could be used in conjunction with GT4?
http://www.icardus.com
http://www.turboxs.com/Dtec/dtec.shtml

I only thought about this a few hours ago, so what other ideas do you have?

What about doing the same for ToCA2, as well?

Cheers,

MasterGT
 
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