- 3,420
"At the recent J.P. Morgan technology conference, NVIDIA's CFO, Marv
Burkett, gave a fifteen-minute presentation discussing how business
matters inside NVIDIA are flowing, including how well certain areas of
the business are growing. The larger topics covered included RSX, the
chip behind the awesome graphics on Playstation 3, and upcoming 90
nanometre products.
Burkett stated that RSX is still in
development and that no actual silicon is available yet. In other
words, the silicon is not even taped out thus far. If we look at Sony's
schedule, we expect that RSX is being finalised right now, and should
be taped out before September, and the first silicon will be available
nearer Christmas, in time for enough units to be made in the run up to
the expected Spring 2006 launch.
The beauty is that once NVIDIA
have bug-free silicon and the chip works as it is meant to, Sony will
take complete control of production, paying NVIDIA for the technology.
Once Sony take over production, NVIDIA need not worry about anything
related to the production of the GPU, which means that the money they
make of Playstation 3 will be free, as their work was completed before
Sony took over the reins.
This means that there is one question
that remains unanswered. The pre-E3 press conference that was held by
Sony had a large number of technology demos - what GPU was used to
render those if RSX is still in development?
Burkett discussed
how NVIDIA and Sony had used an upcoming product with many similar
capabilities to the RSX to demonstrate the capabilities of the
Playstation 3 GPU. The demos at the show were running on NVIDIA's
upcoming high-end desktop part, and also SLI systems. It is unclear
whether these were based on the new desktop part that we've referred to
as G70 in the past, or whether they were GeForce 6800 Ultra SLI
combinations.
So, if NVIDIA's upcoming part is capable of all
that we saw demonstrated at the press conference, what is RSX capable
of? The RSX is going to be even better than NVIDIA's upcoming desktop
products."
Burkett, gave a fifteen-minute presentation discussing how business
matters inside NVIDIA are flowing, including how well certain areas of
the business are growing. The larger topics covered included RSX, the
chip behind the awesome graphics on Playstation 3, and upcoming 90
nanometre products.
Burkett stated that RSX is still in
development and that no actual silicon is available yet. In other
words, the silicon is not even taped out thus far. If we look at Sony's
schedule, we expect that RSX is being finalised right now, and should
be taped out before September, and the first silicon will be available
nearer Christmas, in time for enough units to be made in the run up to
the expected Spring 2006 launch.
The beauty is that once NVIDIA
have bug-free silicon and the chip works as it is meant to, Sony will
take complete control of production, paying NVIDIA for the technology.
Once Sony take over production, NVIDIA need not worry about anything
related to the production of the GPU, which means that the money they
make of Playstation 3 will be free, as their work was completed before
Sony took over the reins.
This means that there is one question
that remains unanswered. The pre-E3 press conference that was held by
Sony had a large number of technology demos - what GPU was used to
render those if RSX is still in development?
Burkett discussed
how NVIDIA and Sony had used an upcoming product with many similar
capabilities to the RSX to demonstrate the capabilities of the
Playstation 3 GPU. The demos at the show were running on NVIDIA's
upcoming high-end desktop part, and also SLI systems. It is unclear
whether these were based on the new desktop part that we've referred to
as G70 in the past, or whether they were GeForce 6800 Ultra SLI
combinations.
So, if NVIDIA's upcoming part is capable of all
that we saw demonstrated at the press conference, what is RSX capable
of? The RSX is going to be even better than NVIDIA's upcoming desktop
products."