Iphones CPU really is terrible.

  • Thread starter R5
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R5

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So I opened GTP and a System app I have, it measures CPU usage among other things.

Here's the results of me opening GTP...

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100% of my processing power used up, it's the same with a 2D game called "Pocket Planes" and the problem is worse when I listen to music from an app... Is this the CPU or is it just something stupid like "Too much memory used up" or "Clear your cache"?

Note: iPhone 4 16 GB.
 
Well, it is a phone..

Besides, how do you even know that app gives accurate info?
 
I'm not fully speced up on iphones however I guess they have more than one core. If they behave anything like my phone (htc one x +) then one core will be used almost all the time for everything and then when that hits 100% the others will fire up. So my guess is yours is doing the same, the single core is reaching is maximum however the phone will do much more because it still has the other cores that your program isn't showing.

Its not a bad CPU (not brilliant either) its just a missleading program you have.


EDIT: Saying that though after a quick google I have found that it is only a 1.2Ghz Dual core in the iphone 5. :(
 
Iphone 5 is low ram medium low cpu. However they make their software super efficient to it runs much better than you would assume. These android phones are super powerful with quadcore processors and 2gb of ram but it's because android is not the most smooth software so they make up with more power. Neither is really terrible as long as things run fine.
 
The iPhone 5 may have a dual core, but I'm certain the 4 doesn't. Feel free to correct me.

And I'm just wondering if there is any may to improve performance, like getting rid of a few of my 5000 photos... (No lie)
 
Eks
Well, it is a phone..

Besides, how do you even know that app gives accurate info?

This, the act of measurement almost always changes the performance of the device being measured,

Clock speed is not everything.

CPU pipelines also matter.

This, aaaaand this:

If it works, who cares? iOS only works on Apple devices so the device pool is very small, this allows developers to design their apps to a set of known parameters. They could use the exact limit of a given device's spec and it would be totally fine.
 
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