Having played with GT5P for 2 months now, it's a beautiful, wonderful racing sim. PD often brag about how the game runs at 1080p with 60fps. It's really a beautiful game, espically when you play in cockpit view. (it's the only way to take the full advantage of the cell processor's power with full lighting effect in the cockpit) Then I got Metal Gear Solid 4 and my view changed. MGS4's graphics are so awesome (full ultra fine billowing black smokes, doesn't use the same texture over and over, incredibly varied desgin area, top notch character model, cutscene rendered in real time, 70+ guns, crystal clear AntiAlaising, shadows are smoother, need I say more?) I'm beginning to think the full GT5 will not shine as brightly as the MGS4 because of some flaws I've encountered in GT5P. (some cars interior is static like the GTR. the center console should be animated and dymanic showing changing data or the audi, you get the idea) Polyphony's focusing on numbers of the cars, not the quality of cars. (working wipers? raining condition? HDR when the sun's setting in edurance races, dirt building up on windshield in rally tracks and using wipers clear off the dirt? driver's hand reaching for wipers switch or light switch?, sunset to night time racing with full HDR?, etc) If PD pulls those things off, it'll surely surprass MGS4's graphics. I sure do hope Polyphony can prove me wrong. What's your take on this? will Polyphony outdo the MGS's team Konami's