- 467
- THE_LAST_FAOLIU
I don't know if a lot of people are in the same boat I am, but I have noticed that quite a lot of GT gamers aren't even level 30. A lot of my friends, who've been in my friends list for at least a good 3 or 4 months or so are just now "level 30ish."
I myself have stopped caring about leveling altogether since I hear the only way to achieve level 40 is to grind out enduros... and that just simply isn't happening.
Instead I'm content with my 32 levels of progression since I can drive and aquire any car in the game, most importantly my favorites, and also make mad loots simply grinding the events.
I look back at when I started and the main motivation for me to level was to unlock the cars that I wanted to drive. Once I got to a high enough level to buy whatever, the second movitation was to unlock higher paying events for easier grinding. Now, 6 months later I'm at sort of at a loss as to what exactly the point of leveling in this game was?
It doesn't take long to get from 0-(to whatever level you have to be to unlock every car in the game and every event). It literally took me a week to unlock most if not all cars and maybe a week and 1/2 later to unlock all Extreme A-Spec events and some enduros. The leveling system is very short. I made Lvl. 9 in a 4 hour sitting just so I could drive a Corvette Z06. I think 4 hours later I was driving the C6 ZR1 around too. A week later I'm grinding American Indy in Ford GT Spec II...
And so I argue, since it is so quick to level - it doesn't really help you improve skills at all. For example, in previous GTs you had to obtain lisceneses to unlock the next tier of events. You did this by using techniques, experiences, and skills gained upto this point to pass the tests and the goal was to make you a more complete driver for the next set of events. Mindless grinding to the next level may even have reverse effects.
There are no Online filters to make specific events for specific levels. You'd think this might be a good filter to help provide a more balanced race.
Leveling serves little purpose after 30 or so, since all cars are driveable and Extreme events are unlocked and here is where the best credit per hour is...
For people who could careless about endurance racing, there's nothing but perhaps a trophy at Lvl. 40 - and maybe a car ticket but of course nothing we couldn't just buy at 30.
I mean leveling wasn't even really rewarding for me, since it just stood in my way keeping me from doing things I wanted to do from the beginning.
Looking back now, it just seemed like a pain rather than something fulfilling. It was so quick that the game nor the player benefits from it and past GTs never used a leveling system but rather just the lisence tests. As you look back now, was leveling really necessary? Perhaps you've flip flopped on the subject as well, but then you could ask the question is flip flopping over leveling necessary? In which you should arise to the conclusion that of course not - but then doesn't that question the integrity of GT5's leveling system altogether?? Bad implementation perhaps? But past games have proven hugely successful and replayable without it... sooooo... Discuss.
I myself have stopped caring about leveling altogether since I hear the only way to achieve level 40 is to grind out enduros... and that just simply isn't happening.
Instead I'm content with my 32 levels of progression since I can drive and aquire any car in the game, most importantly my favorites, and also make mad loots simply grinding the events.
I look back at when I started and the main motivation for me to level was to unlock the cars that I wanted to drive. Once I got to a high enough level to buy whatever, the second movitation was to unlock higher paying events for easier grinding. Now, 6 months later I'm at sort of at a loss as to what exactly the point of leveling in this game was?
It doesn't take long to get from 0-(to whatever level you have to be to unlock every car in the game and every event). It literally took me a week to unlock most if not all cars and maybe a week and 1/2 later to unlock all Extreme A-Spec events and some enduros. The leveling system is very short. I made Lvl. 9 in a 4 hour sitting just so I could drive a Corvette Z06. I think 4 hours later I was driving the C6 ZR1 around too. A week later I'm grinding American Indy in Ford GT Spec II...
And so I argue, since it is so quick to level - it doesn't really help you improve skills at all. For example, in previous GTs you had to obtain lisceneses to unlock the next tier of events. You did this by using techniques, experiences, and skills gained upto this point to pass the tests and the goal was to make you a more complete driver for the next set of events. Mindless grinding to the next level may even have reverse effects.
There are no Online filters to make specific events for specific levels. You'd think this might be a good filter to help provide a more balanced race.
Leveling serves little purpose after 30 or so, since all cars are driveable and Extreme events are unlocked and here is where the best credit per hour is...
For people who could careless about endurance racing, there's nothing but perhaps a trophy at Lvl. 40 - and maybe a car ticket but of course nothing we couldn't just buy at 30.
I mean leveling wasn't even really rewarding for me, since it just stood in my way keeping me from doing things I wanted to do from the beginning.
Looking back now, it just seemed like a pain rather than something fulfilling. It was so quick that the game nor the player benefits from it and past GTs never used a leveling system but rather just the lisence tests. As you look back now, was leveling really necessary? Perhaps you've flip flopped on the subject as well, but then you could ask the question is flip flopping over leveling necessary? In which you should arise to the conclusion that of course not - but then doesn't that question the integrity of GT5's leveling system altogether?? Bad implementation perhaps? But past games have proven hugely successful and replayable without it... sooooo... Discuss.