Is this Gran Turismo 6 or Gran Turismo 2

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I own every Gran Turismo series and i never, never felt so disappointed with a Gran Turismo like Gran Turismo 6.

Menu - can´t show if it´s Standard car or Premium one.
Doesn´t show mileage in menu.
The star system is comic/ unreal
Biggest disappointment in this game ìs too short in content, notice that the other gt series you take months to complete game, in this one you just take about two weeks to complete game.
No 24 hour endurance races.
No B- Spec races.
No car trading/selling system.
Doesn´t show your or your friend`s online game status like gt 5 did.
The AI system is awful/ better in gt5.
Car models are always the same, no need to have 50 variations of a skyline for example.
Tuning parts sucks, where´s the 3 stage tuning air filter.
The tuning menu was better in gt 5.
These are only some of many negative aspects of the game.



These are some aspects about this unfinished game
 
I own every Gran Turismo series and i never, never felt so disappointed with a Gran Turismo like Gran Turismo 6.

Menu - can´t show if it´s Standard car or Premium one.
Doesn´t show mileage in menu.
The star system is comic/ unreal
Biggest disappointment in this game ìs too short in content, notice that the other gt series you take months to complete game, in this one you just take about two weeks to complete game.
No 24 hour endurance races.
No B- Spec races.
No car trading/selling system.
Doesn´t show your or your friend`s online game status like gt 5 did.
The AI system is awful/ better in gt5.
Car models are always the same, no need to have 50 variations of a skyline for example.
Tuning parts sucks, where´s the 3 stage tuning air filter.
The tuning menu was better in gt 5.
These are only some of many negative aspects of the game.
Engine sounds are BAD (carried on, on your list :))


These are some aspects about this unfinished game
 
Menu - can´t show if it´s Standard car or Premium one.
Yes you can, Gallery option greyed out or not

Doesn´t show mileage in menu.
Mileage shown in garage menu for car currently selected.

The star system is comic/ unreal
Better than the bull EXP system

Biggest disappointment in this game ìs too short in content, notice that the other gt series you take months to complete game, in this one you just take about two weeks to complete game.
It's bigger than GT5.

No 24 hour endurance races.
Updates

No B- Spec races.
Again updates, but no biggy as it was pointless in 5.

No car trading/selling system.
Never was going to be, never even rumoured.

Doesn´t show your or your friend`s online game status like gt 5 did.
Shame, oh yeah there's updates coming isn't there.

The AI system is awful/ better in gt5.
Hardly. Both the same.

Car models are always the same, no need to have 50 variations of a skyline for example.
Welcome to GT.

Tuning parts sucks, where´s the 3 stage tuning air filter.
More parts this time round.

The tuning menu was better in gt 5.
It's hardly unusable this time round... oh and it's quicker.

These are only some of many negative aspects of the game.
Can't wait till you enlighten us with some more. 👍
 
OP, why did you bought this game at all? at least you should wait montho or two and then after user feedback do your decision.

now you are crying like most of peoples on this forum. big shame, go and sell it its the only option for you now. dont understand such kind of people.

EDIT; i think that users which cry all the time are poor drivers, they focus mostly on non important aspect of sim racing game instead of physics, new tracks ...
 
I think you can unlock Super license events quicker than the equivalent events in GT5, but thats only because of the way each license test unlocks after 20 stars or so. The actual number of races to complete is practically the same - plus there are the mission races, one make races and the coffee breaks. I reckon there will be some new special events coming in updates too - something to do with Senna probably.
 
i think that users which cry all the time are poor drivers, they focus mostly on non important aspect of sim racing game instead of physics, new tracks ...
Lol. It's just the opposite. This game is way too easy. Good physics are not going to save bad game. There is too many things wrong.
 
A-spec in GT5 was almost identical to A-Spec in GT4. The same races with same opposition and same prize cars(a lot which were standard). They did use some new tracks but did not use any of the night racing or weather changes that the game was capable of. In gt6 It's not as long but it gives a better over view of what the game has to offer. There is more content in GT6 (tracks and cars) and better graphics. It feels a lot more finished than GT5 did on release.
 
@Aria, I know GT6 its not perfect, I also share the same feeling as many of you (sound, lots of small inconvenience) but in the end I think is much better than GT5, GONPRIN also had to know that. i'm wondering why buying game then. thats all

EDIT: if he would not buy the game then it would means something, cyring on forum is pointless imho

EDIT2: im not sure if i write in english. it's not like eddie murphy, thats I know for sure ;)
 
What do you think? Would have I bought this game if i knew how bad it was? A big GT fan pre-orders all new GT games. I have to rethink that when GT7 is coming out...

thats THE evolution, i like that ;)

EDIT: vote for a game by your wallets not crying post on forum after preorder. but well, thats just me
 
It's impressive. In less than a week the default response has changed from "everything you have an issue with is just a placeholder" to "everything you have an issue with will be fixed with a patch;" and it's already starting to transition to "everything you have an issue with is against the spirit of the series to be fixed."

Better than the bull EXP system

Considering the two function identically in terms of game progression, I'm still curious what people keep basing this concept off of. The only difference I can see is that in GT5 you could at least get around the level system; whereas in GT6 everything is even more linear and forced.

Hardly. Both the same.
Not even remotely. There was none of this rubber banding garbage in GT5.
 
Considering the two function identically in terms of game progression, I'm still curious what people keep basing this concept off of. The only difference I can see is that in GT5 you could at least get around the level system; whereas in GT6 everything is even more linear and forced.

Hardly. The EXP system was far too long winded, stopped you from buying cars, stopped you from doing licences (which were pointless in GT5 for progression anyway)

And getting 20 stars to move onto the next level, therefore opens up more choice of race to do, is hardly linear.

Not even remotely. There was none of this rubber banding garbage in GT5.

No, there was nothing. No difficulty what so ever. Sure, rubber banding sucks... but it's better than having nothing at all.
 
Considering the two function identically in terms of game progression, I'm still curious what people keep basing this concept off of. The only difference I can see is that in GT5 you could at least get around the level system; whereas in GT6 everything is even more linear and forced.

My main problem with the EXP system in GT5 was that cars were locked behind levels. At least this isn't the case with stars.
 
OP, why did you bought this game at all? at least you should wait montho or two and then after user feedback do your decision.

now you are crying like most of peoples on this forum. big shame, go and sell it its the only option for you now. dont understand such kind of people.

EDIT; i think that users which cry all the time are poor drivers, they focus mostly on non important aspect of sim racing game instead of physics, new tracks ...


No poor driver my friend completed all gt series many times without getting bored, see it this way, how can you start something that is already finished.
 
IMO this game is a step forwards. Many people only seem to remember the finished gt5 we had, but what about all the dlc's etc that evolved that game?!
The way I'm thinking of it is that this game has upgraded physics and graphics, something that gt5 could not of ever had. Once the updates start rolling out, the sounds etc are fixed then gt will come to life! There will be so many more cars to come I'm sure and extras, like route x and other features.
IMO people need to patient, yes maybe this game should have been more refined but it is fundamentally a good game. For those who are moaning about, go play battlefield 4 and then tell me this game is bad!
 
EDIT; i think that users which cry all the time are poor drivers, they focus mostly on non important aspect of sim racing game instead of physics, new tracks ...

I think this the funniest comment I have ever heard about a racing game.
 
A
I own every Gran Turismo series and i never, never felt so disappointed with a Gran Turismo like Gran Turismo 6.

Menu - can´t show if it´s Standard car or Premium one.
Doesn´t show mileage in menu.
The star system is comic/ unreal
Biggest disappointment in this game ìs too short in content, notice that the other gt series you take months to complete game, in this one you just take about two weeks to complete game.
No 24 hour endurance races.
No B- Spec races.
No car trading/selling system.
Doesn´t show your or your friend`s online game status like gt 5 did.
The AI system is awful/ better in gt5.
Car models are always the same, no need to have 50 variations of a skyline for example.
Tuning parts sucks, where´s the 3 stage tuning air filter.
The tuning menu was better in gt 5.
These are only some of many negative aspects of the game.



These are some aspects about this unfinished game
Again, you should wait a bit before crying... it took 6 months to get GT5 up to speed with seasonal events and decent earnings... at least, what we get is a finished game for what's inside already. We'll get more for sure...
 
The only thing GT -needs- in my opinion right now is more in depth tuning, consistent cars (no standard/premium), and better sound.

A lot of the other stuff is annoying, but bearable. (Manually copying each bit of a tune is really annoying though).

The new physics and the online community are pretty on fire right now. It may look 99% like GT5, but it's literally so so so much more fun to play.
 
I somehow get this scene in my head;

Husband: "Honey, i have the perfect idea for next summer. Why don't we build a big swimming pool?"

Wife: "Shouldn't we fix the bathroom first? You have started it but alot of things are left undone."

Husband: "Don't worry love, that's okay, i'll get that done eventually. I just want to start building the swimming pool soon so we can enjoy it in the summer, our friends and family will love it!"

In other words, PD starts adding content and lots of fancy stuff (fair enough), but keeps forgetting things that already needed work on back in GT5. Sound (although some cars really have improved on that, but again only a few) The standards that don't line up with the premiums, still a huge quality gap that bothers the heck out of me.

And the tuning lacks features. Wether it be aerodynamic, handling or engine wise, and again Standards can only have wing changes)

Then again, i think we are just spoiled with the fast revolution of gaming. I don't know, it might be just me.
 
OP, why did you bought this game at all? at least you should wait montho or two and then after user feedback do your decision.

now you are crying like most of peoples on this forum. big shame, go and sell it its the only option for you now. dont understand such kind of people.

Agreed; the wise man waits to open his wallet and doesn't believe the hype :cool:

EDIT; i think that users which cry all the time are poor drivers, they focus mostly on non important aspect of sim racing game instead of physics, new tracks ...

Not agreed; to me it seems the only enjoyable part of GT6 is the good physics, if people expect a innovative racing game for their 60 hard earned dollars and they are faced with this, they have a right to complain.
 
What do you think? Would have I bought this game if i knew how bad it was? A big GT fan pre-orders all new GT games. I have to rethink that when GT7 is coming out...


I am a HUGE GT fan but i have never pre-ordered any game. Pre-ordering is a lottery. You never know what you're going to get. Better to wait, play it first AND THEN buy it if you are happy with it. You need to be able to see through the marketing.
 
Hardly. The EXP system was far too long winded,

And the only difference between how the two work is that GT6 has more events and the levels don't rise exponentially. They traded a level system with experience for a level system with banana stickers.


stopped you from buying cars,

B-Spec. Seasonal events. Special events.


stopped you from doing licences (which were pointless in GT5 for progression anyway)

I hope that's not a serious argument, since you can't even do licences in GT6 if you wanted to; and they are even more pointless in GT6 then they were in GT5 when you didn't have to do them at all. Furthermore, non-mandatory licences was one of the very few things GT5 did better than the previous titles (as opposed to now, where they are even worse than they were in the GT1-GT4 days because of how inane they are implemented and how much content they keep away from the player), so the use of GT6's system here as a positive is confusing.


And getting 20 stars to move onto the next level, therefore opens up more choice of race to do, is hardly linear.

That's another curious use of the word "hardly." Let's compare GT6 to GT2 (as per the OP), and even GT5 for funsies.

In GT2, you start the game and you can do whatever you want. You can transfer licence data from GT1 (if applicable) and skip the early licence tests and unlock a large portion of the races. Or you could do the early licence tests to gold to unlock new cars and forgo having to buy a used car. Or you could just buy a used car and cut your teeth in the early races. Or you could do some variety of the above; and so long as you completed all of the licences all but around 10 races were accessible so long as you had an eligible car; and the game absolutely buried you in cars to use. This system (more or less) was what GT3 and GT4 used as well. The first four GT titles were, after the licence tests, almost completely non-linear games.


In GT5, you start the game and you are required to buy a car. Can't use one of the Chromelines or Stealths. Can't enter licence tests or Special Events to win one to use. Must get one from a dealership to use. This could ultimately be gotten around by having someone gift you one (and probably by buying DLC and having it left in the truck, though I have no direct experience with that), but still a regrettable chipping away of one of the series' core bases. After that, you can theoretically use that car do the first races, or maybe get in one of your Chromelines or Stealths and sell the car, or borrow a car from a friend to use, or whatever your choosing. Then you can do one of several things. You can:
  1. Take that car (or your Stealth or Chromelines or a car borrowed from a friend) and jump straight online.
  2. Enter the early Special Events and absolutely plow through the earlier levels (and amass massive credits to boot).
  3. Enter any Seasonal Event your car is eligible for and go even faster through levels and credits.
  4. Enter the early races and try to cut your teeth on them
  5. Enter the early (optional) licence tests and unlock more cars to use.
  6. Give the car to Bob and let him do a few races to rack up credits.

All of which would suitably advance your credits and experience level; some of which quite drastically and repeatedly. GT5 started off much worse than any previous GT title could even imagine, but once you threw Bob at a enough races or did enough Seasonals the game became at least somewhat open ended.



In GT6, you start the game and the game suggests for you to buy a car. Meaning the game requires you to buy a specific car and refuses to even let you look at anything else unless you do so. After you buy that one specific car, you're basically locked into it because you're unable to afford anything else for several races (unless you preordered or bought those lovely Microtransactions); but here's what you're allowed to do with it:
  1. Enter the first race series, which is the only thing opened to you; and continue doing them until you've gotten far enough to unlock the first licence tests (because apparently, winning several races in a career structure now needs to screech to a halt so you can do a slalom).
  2. Seasonals possibly (I'm not restarting the game to check), which so far are just as bad in structure and payout as the regular races.
  3. There is no number three, let alone four five or six. There is no B-Spec at all. You are prohibited from going online period until you get the second licence, a good hour and a half after the start of the game (and I hope whatever idiot thought of that is blackballed from the entire industry). There are no special events available in the early game. The licence tests are locked away until you do the races (which, again, nullifies what little point that had in 2013). And the credits payouts are truly pitiful and the prize cars are very few in number, preventing you from even getting some more cars to redo races. You can't even go into Photo Travel.
So tell me. Where does the nonlinear nature that this game supposedly has come into play? You're forced, far more rigidly than GT5 ever was, along a specific path of completion; with things being unlocked as the game dictates. You aren't even allowed access to the online portion this time until you jump through the completely arbitrary set of hoops put in place. But this is "hardly linear"?

People keep alluding to this being a refreshingly unrestricted game compared to GT5 post-login update and massive seasonal credits, so maybe you can be the one to actually justify the viewpoint with real examples.


No, there was nothing. No difficulty what so ever. Sure, rubber banding sucks... but it's better than having nothing at all.

Not particularly, no. There is no difficulty in an AI that drops off seconds per lap until you catch up, then miraculously starts keeping wind with you. GT5 at least had tracks where the AI could compete. I've seen nothing of the sort in GT6 so far, since the sand bagging is so blatant that it allows you to catch up almost immediately.
 
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This is GT6. That should take care of this thread. Less than 1 week after launch a sizable patch has been made, a few minor updates (when you start the game up) have been added. 2 new seasonals... how about patience?
 
Right dude, I've read your point of view for the last 20 minutes and I agree with most of it. But the fact of the matter is, GT6 is a far more enjoyable game than GT5. Least for me it is.

Your main complaints seem to be coming from the 'linear' structure of things. It's linear, but only for 1-2 hours gameplay. Novice events are more of a tutorial. Hell even National B for the most part is the same till you get the National A. But do a few races in each class, you then open that licence test. Do the licence test and even more unlocks.

  • Enter the first race series, which is the only thing opened to you; and continue doing them until you've gotten far enough to unlock the first licence tests (because apparently, winning several races in a career structure now needs to screech to a halt so you can do a slalom).
GT games have always had races to do before you get your first licence. Just because this time you HAVE to do these races before your licence means what exactly? Don't tell me you've always jumped onto GT the first time you played it, bought yourself a car then never touched it before you got your National B.

So what the game forces you down a certain path right at the start of the game. Yeah it might not work for you, or for most GT veterans. But it does sure help new players get up to speed. And so what you have to do it's bidding for the first hour or two of gameplay. After that online opens up, seasonals open up (now there are some), and special events with big payouts for the early stages of the game opens up.

And to say the payouts are crap is a pointless argument. I've got about half a million in the bank and I've spent a good 300-500k on cars and tuning. I've only just started National A. I've also got 30 cars in the garage, 20-25 of them from prizes. I think that's enough for this stage of the game don't you?

Not particularly, no. There is no difficulty in an AI that drops off seconds per lap until you catch up, then miraculously starts keeping wind with you. GT5 at least had tracks where the AI could compete. I've seen nothing of the sort in GT6 so far, since the sand bagging is so blatant that it allows you to catch up almost immediately.

Yes. AI sucks. It sucks on GT5 and sure it sucks on GT6. AI has always sucked on GT. It's strange after all this time PD haven't built a decent algorithm for them. The only time I can remember being challenged was on GT Concept, when you could open up the secret S class AI in arcade mode after you had done class A. Yes, there should be classes of AI throughout the game, made clear as well. And yes, it should be harder and they shouldn't resort to rubber banding. But having the car stuck up behind you, forcing you into a mistake is far more realistic than nothing. It's like they're toying with you. Unfortunately, the rubber banding also makes the game feel like one big setup rather than actual racing, or like a track day when they don't pressure you.

That said, the Karting races in National B were the only real test I've come across at the moment, compared to everything else. Maybe it get's better, I don't know I haven't got to that stage yet.


What's more important here, is I'm having far more fun on GT6 than I've ever had in the offline mode of GT5. Mainly because the physics are that much better. I might have to dodge various AI cars on the way, and play chase the rabbit. But at very least actually driving is now a pleasure rather than tedious boredom.
 
This game pisses me off. They do not have any of the things promised - like DLC every two weeks. I'll give it until April and if it is still not updated, it's getting sold. I would probably have paid no more than $10-15 if I knew how badly this game would suck. GT5 was better, even GT2 was better.
 
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