Is Tire/Fuel wear connected to Time Progression at all?

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Congo Kinshasa
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Manasseh257
Or does the tire and fuel depletion just deteriorate in the 3 different ways given regardless of time progression.


I'm asking this because on some tracks, where the time progression is sped up, I feel my fuel runs faster than usual. but the setting will be on normal. However when I'm testing for about 7-8 laps, I'll notice my tires haven't even gotten to 9 yet, and I'll then realize that the setting is on Fast. However, the time progression was put to around 10 or 9.

I only noticed this with tracks that have time and weather change. Tracks without them are pretty steady when it comes to fast or normal usage if we're being honest.


My ultimate question is, does time progression play a role on how fast or how slow the depletion setting works? Or am I just tripping? This is a serious question sorry if I sound like a dunce for not knowing.
 
Or does the tire and fuel depletion just deteriorate in the 3 different ways given regardless of time progression.


I'm asking this because on some tracks, where the time progression is sped up, I feel my fuel runs faster than usual. but the setting will be on normal. However when I'm testing for about 7-8 laps, I'll notice my tires haven't even gotten to 9 yet, and I'll then realize that the setting is on Fast. However, the time progression was put to around 10 or 9.

I only noticed this with tracks that have time and weather change. Tracks without them are pretty steady when it comes to fast or normal usage if we're being honest.


My ultimate question is, does time progression play a role on how fast or how slow the depletion setting works? Or am I just tripping? This is a serious question sorry if I sound like a dunce for not knowing.
Great question. I would need to test it before assuming somwthing though.

I would think they are not correlated though.
 
In my experience, time progression makes an insignificant difference, if any at all.
I have run many events using time progression, but it is the tyre/fuel setting that obviously makes the change.

That said, almost all the events I have run have been deliberately tailored to run sun-rise to sun-set.
(But of course I have also run some events that run through 24 hours and beyond.)

I personally doubt the time progression setting has any bearing on the tyre/fuel consumption.
But I'm certainly interested in hearing if other players find a difference.
(Although I doubt there would be, and that includes tracks from opposite sides of the globe, and slow to extreme time settings)

Nevertheless, a good question and worthy of testing.
 
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In my experience, time progression makes an insignificant difference, if any at all.
I have run many events using time progression, but it is the tyre/fuel setting that obviously makes the change.

That said, almost all the events I have run have been deliberately tailored to run sun-rise to sun-set.
(But of course I have also run some events that run through 24 hours and beyond.)

I personally doubt the time progression setting has any bearing on the tyre/fuel consumption.
But I'm certainly interested in hearing if other players find a difference.
(Although I doubt there would be, and that includes tracks from opposite sides of the globe, and slow to extreme time settings)

Nevertheless, a good question and worthy of testing.

If it doesn't check out, I'll definitely put something in the suggestion for GT7 about it.

Because tire/fuel depletion should be, at least to me, directly correlated. I say, don't even give us an option on how fast it deteriorates. Just give us the option to turn it on or off. Let the depletion be determined by how fast time passes.
 
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Definitely a point worth raising.
But unfortunately I can't verify as I took little or not enough notice.
Perhaps I should, but it became a trend that distance, and not track nor temp. was the deciding factor as to when I would need to pit.
I could almost calc. my pit strategy, knowing the car and the tyres and the track length, even before hitting the track, and time progression seemed to make no difference.
But of course a track distance can be quite long, so if it makes any variation, then perhaps it can be the difference between 5 or 6 laps.

That's not to say there's nothing to time progression, but it's fair to say I would be surprised to hear I could work out an advantage due to the setting.
 
The time of day does affect tire wear. Running in the 24 Hours of Spa last weekend, running at night in cooler temps helped with tire wear. When the temp came up mid morning, the tires started to wear harder. On 17 lap stints during the night, the hardest hit tire was the front left and it would run down to 7's. Where the day time it would be down to 6's by lap 15.

There seemed to be some fuel variance, but couldn't put it down to time of day or not.
 
Definitely a point worth raising.
But unfortunately I can't verify as I took little or not enough notice.
Perhaps I should, but it became a trend that distance, and not track nor temp. was the deciding factor as to when I would need to pit.
I could almost calc. my pit strategy, knowing the car and the tyres and the track length.

That's not to say there's nothing to time progression, but it's fair to say I would be surprised to hear I could work out an advantage due to the setting.

Yeah, when I get back from the gym I'm gonna test it out on some different tracks with a Ferrari 458 and my LMP1 (since I primarily use WEC type cars)
 
The time of day does affect tire wear. Running in the 24 Hours of Spa last weekend, running at night in cooler temps helped with tire wear. When the temp came up mid morning, the tires started to wear harder. On 17 lap stints during the night, the hardest hit tire was the front left and it would run down to 7's. Where the day time it would be down to 6's by lap 15.

There seemed to be some fuel variance, but couldn't put it down to time of day or not.
Interesting.
I could give you tyre wear due to temp.
Struggle to give you fuel though.
Although I guess the two are intrinsically linked.

Personally, I feel it would be tough to make the call regarding night driving or mid-day driving.
Because if temp makes a difference, then lap times would be different.
If lap times are different, tyre wear is different.

Kinda depends on what setting tyre/fuel depletion is I guess.

Still, interesting to hear of your experience and variation from night to day.
 
If it doesn't check out, I'll definitely put something in the suggestion for GT7 about it.

Because tire/fuel depletion should be, at least to me, directly correlated. I say, don't even give us an option on how fast it deteriorates. Just give us the option to turn it on or off. Let the depletion be determined by how fast time passes.
That is actually a really neat idea! 👍

Some tracks do not have time change though, so I guess that would have to be simulated as real time. Or same as "1" for time progression option even though time is not progressing.
 
That is actually a really neat idea! 👍

Some tracks do not have time change though, so I guess that would have to be simulated as real time. Or same as "1" for time progression option even though time is not progressing.

Hopefully GT7 has time change and weather for every track.
 
Interesting.
Personally, I feel it would be tough to make the call regarding night driving or mid-day driving.
Because if temp makes a difference, then lap times would be different.
If lap times are different, tyre wear is different.

Lap times were different.

Looking back over the stats, which are available to everyone if you look in the GTP Endurance section of Online Racing here on the forums. (look for Spa 24 and Stint analysis link). You will see, on average the times during the day were 3 tenths faster than those set at night.

For example, my own times were..

12:00 AM - 2:17.750
2:00 PM - 2:17.482.

I was in the Mercedes SLS GT3 car

for cross reference as to not just take myself as an example..

rclarke83 - Mercedes SLS GT3 car

2:20 AM - 2:17.450
12:30 PM - 2:17.078

dabomb330 - Youtube Nismo GT3

3:10 AM - 2:17.086
10:00 AM - 2:16.741

GTP_Ghostdriver - Audi R8 LMS Ultra GT3

4:00 AM - 2:17.472
2:45 PM - 2:16.939

So across multiple drivers, different cars, it's fairly consistent that the times dropped off as the temperature went down. Now I can't speak for those drivers in regards to tire wear, and all of those stints the other drivers were doing we roughly 13 laps, so tire wear was less of an issue for them. Because my team were running 17 lap stints as a target, tire wear became an issue during the day running for the last couple of laps of a stint, but was fine at night.
 
Or does the tire and fuel depletion just deteriorate in the 3 different ways given regardless of time progression.


I'm asking this because on some tracks, where the time progression is sped up, I feel my fuel runs faster than usual. but the setting will be on normal. However when I'm testing for about 7-8 laps, I'll notice my tires haven't even gotten to 9 yet, and I'll then realize that the setting is on Fast. However, the time progression was put to around 10 or 9.

I only noticed this with tracks that have time and weather change. Tracks without them are pretty steady when it comes to fast or normal usage if we're being honest.


My ultimate question is, does time progression play a role on how fast or how slow the depletion setting works? Or am I just tripping? This is a serious question sorry if I sound like a dunce for not knowing.

As far as I know, tyre/fuel depletion is scaled according to time progression. So faster time progress = faster fuel & tyre depletion. If you set time progression 1:1 then it will run out in a realistic manner.

Case in point, in the Le Mans 24 Minutes race your tyres are gone in 3-4 laps. Whereas in real life drivers regularly double or triple stint. In GT5 where the race is done in full 24 hours the tyre wear was more realistic IIRC.
 
Somewhat interesting findings.
But I'm afraid I'm not overly convinced.

Sure time of day may/will create faster lap times due to higher grip levels.
But lets take an example ...
Run 2 minute laps at night pushing hard, vs 2 min laps at 7/8ths pace during day.
Do you make extra laps?
I doubt it.

To me it's the lap times that dictate tyre wear (more than likely the biggest factor as opposed to fuel)
And be it pushing hard with lower grip (night) or attempting to save tyres (same lap time but during day) the result is almost the same.
(None more prevelant than a slower driver making more laps before he/she decides to pit, be it day or night driving, he/she is simply slower, and it's lap time that creates the wear)

More to the point, if you can run 0.5 to 1.0 sec faster during day, you'll kill your tyres faster than running 1 sec slower at night due to lower grip.
(Or in other words, if you could run those day-time lap-times during the night, the result is the same.)

To my reaconing, lap time is the ultimate decider, and fuel is a non-factor due to it being directly related to lap times.
Day or night, in reference to lap time, is irrelevent.
Therefore time progression setting is merely a factor of lap-time, and ultimately doesn't change tyre wear, other than running slower/faster, which in turn does.

This is all based on a similar driving style of course.
Some do better with tyres at the same pace than others.
But disregarding that fact, the same driver will manage the same amount of laps, (or if you like lose the same amount of time per lap due to lack of tyre grip, which in turn adds tyre life due to lack of lap time) regardless of the race time progression setting, provided they can run consistent lap times be it day or night.

That's my call anyway. :)

*Edit*
Or let me put it another way.
If another driver, running the same race as you, under the same time progression setting as you, irrespective of night time or day time driving, can run more laps while also running faster laps, you're doing something wrong. :lol:
 
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As far as I know, tyre/fuel depletion is scaled according to time progression. So faster time progress = faster fuel & tyre depletion. If you set time progression 1:1 then it will run out in a realistic manner.

Case in point, in the Le Mans 24 Minutes race your tyres are gone in 3-4 laps. Whereas in real life drivers regularly double or triple stint. In GT5 where the race is done in full 24 hours the tyre wear was more realistic IIRC.

That case doesn't really apply though, since we don't know the tyre/fuel settings. Chances are that it's just set to very fast in the endurance events.
 
That case doesn't really apply though, since we don't know the tyre/fuel settings. Chances are that it's just set to very fast in the endurance events.

Are we talking offline or online? I don't play online so I can't comment on the switchable settings. But from what I know, offline it is scaled to the length of the race events.

If we have a consistent enough driver it should be relatively easy to test. Just run some laps with the same settings in an offline enduro (preferably on a track with no weather, to keep things constant), then do the same online with each of the wear settings. See how long tyres/fuel last in each setting.
 
Are we talking offline or online? I don't play online so I can't comment on the switchable settings. But from what I know, offline it is scaled to the length of the race events.

If we have a consistent enough driver it should be relatively easy to test. Just run some laps with the same settings in an offline enduro (preferably on a track with no weather, to keep things constant), then do the same online with each of the wear settings. See how long tyres/fuel last in each setting.

Nah, I'm referring to online. I know offline has some sort of calibration and connection with Time progression and fuel consumption.

That case doesn't really apply though, since we don't know the tyre/fuel settings. Chances are that it's just set to very fast in the endurance events.

I don't even think it's on very fast. Even on "very fast" I can at least run 3 laps without my tires being already at 8 lol. They have it set to "Very Very Fast"
 
Nah, I'm referring to online. I know offline has some sort of calibration and connection with Time progression and fuel consumption.

D'oh. Well I'm completely unhelpful then. I'm a total noob when it comes to the workings of online :P
 
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