Jumps & Weight Distribution

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craste

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You know when you watch the replay of the jump just after the start line on the Eiger Track - I wonder if the weight distribution of the car was taken into account when the cars get 'air' as a front engined car would I guess be front heavy and lean towards the nose when landing and a rear engine car rear heavy so that it would land less to the front and more neautral/rear biased.

Thought about this last night whilst trying to get to sleep - how's sad that?

:crazy:
 
That's a really good question, sadly as I really don't know how that would turn out in the real world cuz seeing cars jump is not very often on my daily life, but would actually be interested if someone with more knowledge than me can actually have a say on this.

P.S. It's not as sad as the cockpit shadows thread.
 
I think that whether you were on the throttle or not at the take off point matters more for flying, and landing, than weight distribution would.

But whether GT models it or not is another matter....
 
I think it's correct. Remember that law of physics that all objects regardless of weight get pulled by gravity at the same rate of speed, barring wind resistance of course. But for the ultimate proof look at rally cars' jumps. GT seems to mimic that.

 
On another note, that's one of the best questions about the game raised by a new member in a long time. 👍
 
If I remember correctly, in one of the single player events on Eiger, the M3 always tended to land on its front wheels when going the other way round. The jump was on the straightaway before the last left hander of the lap. It's a front-engined car, but the series 3 BMWs usually have a 50/50 weight distribution. I guess that's pretty much how it should go.
 
You would think that a landing from that sort of jump would ruin a cars suspension...
 
I think it's correct. Remember that law of physics that all objects regardless of weight get pulled by gravity at the same rate of speed, barring wind resistance of course. But for the ultimate proof look at rally cars' jumps. GT seems to mimic that.


nice video:tup:
 
Generally, FR cars tend to land nose first because as the car moves on to the "ramp" the springs compress. And since there's less weight on the rear springs, the rear jumps up higher than the front.

So it's not a case of what falls faster, but what jumps faster. :D
 
Also when a car leaves a ramp, it also depends on throttle manipulation. if you lay off the gas then hit it while the car is about to launch, the rear of the car will spring higher than the from, but if the throttle is buried constantly the car will jump more level. Or take your foot off the throttle just as you launch and the jump will be different. try it out in GT and see what happens
 
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