Just an Idea for an SR fix...

291
United States
Maryland
Anyone who has an SR Rating of S knows first hand that this doesn’t mean clean racing. I thought up a relatively simple solution on how to truely separate the clean and dirty drivers.

Once a Driver hits an SR Rating of A I think they should toss the random checkpoint SR boosts. Implimenting a system in which going through turns with a car in front of you by .001-.500 and not contacting them should boost your SR upon exiting the turn. The Leader of the Race should not get any SR boost for racing clean with nothing to prove he’s a clean a racer. Too many egos boost through the low SR ratings blowing the competition away and then can’t handle cars around them at higher SR levels.
 
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Once a Driver hits an SR Rating of A I think they should toss the random checkpoint SR boosts. Implimenting a system in which going through turns with a car in front of you by .001-.500 and not contacting them should boost your SR on exiting the turn.

I think this is a brilliant idea and would truly distinguish the real clean drivers from those that simply boosted their SR from passing enough checkpoints.
 
If someone taps “you”, your SR wouldn’t be effected just as it is now... I’m not entirely sure what you’re trying to say.

I think we've all lost SR points through no fault of our own. Everytime some nugget dive bombs you you lose SR because you didn't magically dissappear off the racing line.

I still think your idea is good though. You shouldn't be able to boost your sr by just pootling around at the back of the pack avoiding everyone. Far too many people in SR S that have no clue how to race properly.
 
If someone taps “you”, your SR wouldn’t be effected just as it is now... I’m not entirely sure what you’re trying to say.

If only that were true!

I've had so many nudges lately where I've received -SR and the 'nudger' got nothing at all. Worst cases is when a spinning car clips you coming back onto the track at the last minute and you get -SR.

The nudge ratings need to be more closely linked to positions gained/lost. If you tap someone and they remain ahead then 'that's racing', if you nudge someone and end up ahead then that's 'push to pass' and should be punished. you push someone and they go beyond the racing line, steeper peanlty, push someone and they go beyond track limits, even steeper penalty or disqualification.
 
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Anyone who has an SR Rating of S knows first hand that this doesn’t mean clean racing. I thought up a relatively simple solution on how to truely separate the clean and dirty drivers.
You can work your way up to a higher S and it makes it big difference when you're low/borderline A.
 
The Leader of the Race should not get any SR boost for racing clean with nothing to prove he’s a clean a racer. Too many egos boost through the low SR ratings blowing the competition away and then can’t handle cars around them at higher SR levels.
I think this would cause more problems than it solves. For example, in a situation where a few drivers are battling for podium positions. Even if everyone is racing clean, SR decreases are likely. Eventually someone pulls out a gap but is now fated to receiving an overall SR drop.
 
The Leader of the Race should not get any SR boost for racing clean with nothing to prove he’s a clean a racer. Too many egos boost through the low SR ratings blowing the competition away and then can’t handle cars around them at higher SR levels.

So, I have to bring my SR back from A and or B to S after Blue Moon Bay each week because the game doesn't recognize bump drafting. My past 2 Blue Moon Bay races I've been fortunate to find myself in a position where the leader and I could bump draft away from the pack (both weeks I've been on the pushing end).
My DR is A.

There are very few DR A / SR A or B racers in Americas - so I routinely get grouped with people who's DR are lower than mine, and who's qualifying laps are not close to mine.
So because I'm a higher DR, I wouldn't be getting +SR ticks because I'm leading?
I agree those who drive clean races while constantly surrounded by people should be getting a higher +SR than me who leads the whole race and nobody is pushing me, but to take away my + SR would mean that I would never get +SR unless I gamed the system and purposely drove mid pack or rear pack.

Once my SR is back to S, I get some better races.
 
I agree those who drive clean races while constantly surrounded by people should be getting a higher +SR than me who leads the whole race and nobody is pushing me, but to take away my + SR would mean that I would never get +SR unless I gamed the system and purposely drove mid pack or rear pack.

I understand that it would take time to get it back to S and that’s the point. Right now you can go from E to S in a day... that to me is retarded. My DR is the tiniest sliver from S and my SR is S and I’m also North America. You aren’t kidding when you say there are not that many high DR players but I just feel that currently the SR system doesn’t recognize clean driving but rather it’s recognizing not driving near people as clean driving...
 
I think they should just hide our SR rating from us. Too many people "gaming" the ratings as if it's some kind of high score system.
Just leave people to drive how they naturally would and then the matching system would work properly. Just without us even knowing.
 
I understand that it would take time to get it back to S and that’s the point. Right now you can go from E to S in a day... that to me is retarded. My DR is the tiniest sliver from S and my SR is S and I’m also North America. You aren’t kidding when you say there are not that many high DR players but I just feel that currently the SR system doesn’t recognize clean driving but rather it’s recognizing not driving near people as clean driving...
That quote has been wrongly been attributed to me, but I agree with much of it, so I'll reply.

SR is very easy to get. I was S after my first day. I didn't lead a race at all, nor did I game the system at the back. I don't see how penalising the leader would help with this.
 
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I think they should just hide our SR rating from us. Too many people "gaming" the ratings as if it's some kind of high score system.
Just leave people to drive how they naturally would and then the matching system would work properly. Just without us even knowing.
I think the advantages of showing us our SR outweigh the disadvantages. I suspect many are incentivised to race cleanly because they have something to aim for or protect.
 
I think they should just hide our SR rating from us. Too many people "gaming" the ratings as if it's some kind of high score system.
Just leave people to drive how they naturally would and then the matching system would work properly. Just without us even knowing.
The only problem I see with hiding the rankings is then a racer may not understand that the reason they are always placed in crashfest races is they need to work on improving their own race craft to advance to the higher ranks.

Showing the rankings does give people some sort of a measure of where they stand which can be good. What needs to be done in my opinion is to make it more difficult to advance into and actually retain being placed in the higher SR rankings so that the highest rankings actually have even more influence of a racers chance of being in a close clean basically contact free race.

I still say one of the best advances PD could make to seeing the system actually work as intended is to eliminate the ability to scrub off penalty time within a race and assess all penalties accrued post race. I do realize that sometimes undeserved penalties are handed out but over the longer term it will be the drivers that commonly get the penalties for rough driving and cutting corners and off track excursions that will be relegated to lower DR and SR brackets leaving the higher brackets to be much more free of such behaviors overall
 
This is a great idea. It's way too easy to drive dirty for a few turns and rack up SR for the rest of the race to finish with blue SR. Especially on these +10 lap races.
 
The only thing scrubbing time penalties is good for, is when you get done for passing a stationary car under yellows. Twice last night I go a 5sec slap on the wrist for passing the crashed car. Both times the ghosted car respawned and de-ghosted just as I went past! What are you supposed to do, stop, I'm pretty sure the three spannish kids in Beetles behind me ain't gonna park up behind me?!
 
At the top level scrubbing a penalty will cost you positions, no two ways about it, if you're racing that fast you'll be lucky to scrub even 1 second per 5 laps.

Scrubbing penalties is fine as an option at that level because you have to decide what's worth more before your laps run out.

The system does need a bit more fine tuning, even last night in FIA at Alsace, I braked a little too late into the hairpin after the 5th gear banked curve and pushed one car into another. It didn't exactly destroy their races but certainly cost them positions and yet only the car I hit got an orange SR, even I knew that was **** but you have to press on and play the whistle I suppose.

Too often the system is blaming drivers already on the racing line committed to the corner at a reasonable pace for the actions of drivers pushing that last 1% and it not paying off.
 
The system does need a bit more fine tuning, even last night in FIA at Alsace, I braked a little too late into the hairpin after the 5th gear banked curve and pushed one car into another. It didn't exactly destroy their races but certainly cost them positions and yet only the car I hit got an orange SR, even I knew that was **** but you have to press on and play the whistle I suppose.

Too often the system is blaming drivers already on the racing line committed to the corner at a reasonable pace for the actions of drivers pushing that last 1% and it not paying off

That is the exact reason that I feel that all cars that are involved in a contact incident that hands out any penalty actually needs to penalize all drivers involved. What is happening now is that some racers have learned how to game the system and intentionally knocking another driver offline and gaining a position while it is only the actual victim of the contact receives the penalty.

Also some racers that play by what they can get away with and exploit whatever they can to gain an advantage or position have learned which circuits that by their layout will allow corner cutting early (which in my opinion when done intentionally is nothing but cheating) in a race can gain track time on opponents while scrubbing off the course cutting penalty over race distance and due to low speed corners on some circuits never actually slow race pace much if any while ridding themselves of their penalty for cheating.

You have to make the penalty system with the penalties given out far out weigh the the advantage gained by committing the act which induces you to be penalized. Currently that is not how the system is working.

Assessing all penalties post race would go a long ways to making a penalty affect loss of positions. Sure some will get penalties they did not deserve but over the long haul it will be the people that cause the penalties on a more consistent basis who will be removed from the higher ranks making those races cleaner with less contact as they should be.
 
I can't agree to that, nobody can. You're suggesting innocent parties are now penalized as a way of ensuring the instigator is penalized? That's just blindly handing out penalties hoping the system picks the right one yet everyone suffers.

The system already rewards clean racing pretty well, in daily races this is reflected poorly when SR S drivers race DR D and C drivers who gamed their SR rating, however in FIA races with S/S and A/S only its very clean.

I see a lot of people asking for penalty review, that won't happen ever. Not through peer review, not through PD staff sifting through all the ******** online happenings so some kid can get a blue D rating in whatever country.

It will only happen in big ticket events like GT Academy or FIA finals racing where the system alone is not enough to rule on racing incidents because too much is at stake. For everyone else there is ample opportunities to race more often with little to lose and everything to gain.

The SR system is a mile better than it's first iteration, it just needs some fine tuning to learn the difference between racing incidents, unfair advantages and outright ramming.
 
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I can't agree to that, nobody can. You're suggesting innocent parties are now penalized as a way of ensuring the instigator is penalized?

As of now the current system many times it is the innocent parties that are being penalized now while the instigator not only causes the contact, gains a position as a result but drives away penalty free waiting to do it to the next innocent victim up the line while the victim wonders how did that happen as it is not fair.

At least with making sure the instigator is penalized the incidents will rack up as he instigates the contact and he will eventually be moved to a lower ranking.
The innocent victim not being a multiple offender will not lose ranking and eventually there will be no or fewer instigators he has to deal with in the higher ranking lobbies.
 
I don't understand, you're saying go back to the old system of any and all contact gets everyone orange SR?

I don't think you'll get much support, currently it allows rubbing on corners and the odd bump which most classes of real world racing don't mind too much either.

I don't think it's being abused right now beyond the angry kids who can't stand losing so they dive at people and victims suffer SR loss because the system is completely stuffed in this regard.

If you penalize everyone for any contact, it will open flood gates because then nobody will give a **** about contact since you'll all end up E rating wether you instigate or not.
 
I don't understand, you're saying go back to the old system of any and all contact gets everyone orange SR?

I don't think you'll get much support, currently it allows rubbing on corners and the odd bump which most classes of real world racing don't mind too much either.

I don't think it's being abused right now beyond the angry kids who can't stand losing so they dive at people and victims suffer SR loss because the system is completely stuffed in this regard.

If you penalize everyone for any contact, it will open flood gates because then nobody will give a **** about contact since you'll all end up E rating wether you instigate or not.

That isn't what happened in the closed beta when it had that kind of 'no blame' system. In fact the opposite - they made a change at one point where it then became stupidly easy to gain SR, as long as you weren't hitting everyone in sight.

If we ignore the time penalties, the SR system has one job - to try and separate clean from dirty. It really doesn't matter how good it is for any single incident, as long as it averages out in the end. And that can be made to work without placing blame.

When a time penalty is dished out, it's far more important that it goes to the right person... that the sytem can judge each incident correctly, at least most of the time. It simply doesn't right now, with a whole bunch of situations that it doesn't appear to recognise correctly.

It's a very difficult problem and pretty much all of the suggestions that have been posted to solve it are far too simplistic.

So, IMO, if the blame algorithm can't be right at least 80% of the time, the system should revert to not blaming. It would be fairer.
 
As much as people like to moan about the Sr rating system if you start making the rating system tighter at SR level then you are essentially diluting the pool of drivers you will race against so chances are you then end up in races where gaps between opponents are larger than they currently are.

Personally i would rather have close battles with a bit of accidental contact than a safe race with large gaps between the field due to not being enough participants to closely match the field on ability
 
As much as people like to moan about the Sr rating system if you start making the rating system tighter at SR level then you are essentially diluting the pool of drivers you will race against so chances are you then end up in races where gaps between opponents are larger than they currently are.

Personally i would rather have close battles with a bit of accidental contact than a safe race with large gaps between the field due to not being enough participants to closely match the field on ability

In my opinion accidental contact is not what most people have an objection about as mistakes happen.
But currently there are many situations where certain racers have learned where they can game or take advantage of the current system as it stands and not get a negative SR or a penalty while the innocent victim ends up with one or both against them.

Example would be a car railing up the inside of a corner and does not hold his line contacting the outside car using him as a berm and knocking him off his racing line, many times under the current system the only one penalized is the driver on the outside line who did nothing wrong or incorrect.

So you just allow the racer that has learned he will not get a penalty to intentionally continue to push people out of the way penalty free or steal a race win on the last corner of the last lap while you as an innocent victim end up losing positions and getting negative SR even though you did nothing wrong?

Apparently the game is not capable of correctly assigning blame so it would be better to penalize all involved rather than the wrong party to try to eliminate the behavior.

The bottom line is if you actually want clean racing you have to harshly punish reckless or overly aggressive bulldozer types of on track behavior way beyond any gains that one may make using such tactics. Sportsmanship to some is only win anyway you can.
 
The OP has a good point, I find that sometimes my SR goes down when me and opponent are merely swapping paint while we jostle for position, but taking care not to push each other too hard, or a minor tap seems to be adversely affect it when no harm done to either party, if it affects the other person's race I will yield that position. Hopefully the SR rating will get refined over time. My rating went from S to A after a couple of brutal races, I did hold back in future races to regain the coveted S rating. I once deliberately qualified 17, but ended up in the top 5 after the 1st corner. Ha.
 
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