Just got a DFGT

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plod2
This is my first ever wheel for a game and I've heard a lot of people complaining that the force feedback was too strong however, I have put mine on 7/10 and it seems pretty tame really, could there be something up with my wheel? I have only been driving slower cars though

And also sometimes its like I cant turn the wheel enough to go round a tight corner, I know its a 900 degree wheel but can I reduce this to like 360 or something?
 
plod2
This is my first ever wheel for a game and I've heard a lot of people complaining that the force feedback was too strong however, I have put mine on 7/10 and it seems pretty tame really, could there be something up with my wheel? I have only been driving slower cars though

And also sometimes its like I cant turn the wheel enough to go round a tight corner, I know its a 900 degree wheel but can I reduce this to like 360 or something?

It's not so much brute strength that people lack causing them to run lower FFB.

A lot of racers utilize the smoother inputs and ability to maintain corner arcs with no chop from FFB.

For a DFGT I hear 4-6 is idea for racing. However for that fun factor and showing off. 10 is a win. LoL

It's really about preference and if lap times matter what FFB produces your quickest laps.

Congrats!
 
Test yourself to find out the ideal setting. For start try level 5, then 1, then 10. I suggest MX5 2007 for test car and Trial mountain as a test track.
 
You can't adjust the steering angle, you simply need to get used to driving with a wheel. It took me about 10 hours of gameplay before I started getting comfortable with a wheel and run lap times comparable to a controller, and eventually, beat my previous best times.

If you're driving properly, you rarely need to turn the wheel to full lock to execute a proper turn - it's all about proper braking, throttle control, and taking the right line into the corner. It's an entirely different experience, and you basically have to re-learn how to play the game.
 
This is my first ever wheel for a game and I've heard a lot of people complaining that the force feedback was too strong however, I have put mine on 7/10 and it seems pretty tame really, could there be something up with my wheel? I have only been driving slower cars though

And also sometimes its like I cant turn the wheel enough to go round a tight corner, I know its a 900 degree wheel but can I reduce this to like 360 or something?

The ffb strength setting in a game's menu adjusts the signal strength sent to the wheel. It's just works just an stereo audio input that if the input signal is too strong it will cause clipping. The higher the in-game ffb strength is set the move the ffb curve will flatten (clipping) and more wheel's ffb act like off/on switch (square wave) and less like a volume knob (curve wave).

Clipping vs full range:
220px-Clipping_1dB.png


I think what some are referring to is even with low ffb setting in GT5 when you race very fast cars, like X1, the "weight shifting" effect is way too strong which causes the wheel to fight you down the straightaways. The game is demanding more from the wheel ffb motors than it can provide.
 
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@Plod2 - As Tezster said, when you get used to a wheel you will find you turn it less and less in order to make the same turns. This is because as you become experienced you will complete part of the turn on the brakes and will turn in at the exact right moment after braking at exactly the right moment.

If you do the time trials and load some of the top guys laps you will see that they steer the absolute minimum because they take the perfect line and pivot the car on the brakes. The license tests and also Tsubaka are good for learning this technique.

When you get to the very fast cars such as the Gran Turismo formula car and the Red Bull X you may find it hard to steer enough, but I think this is mainly because the faster the car, the easier it is to miss the braking and turn in points.

I used to find hairpins very difficult, such as at Eiger Nordwand, but now it is not a problem unless I use the fastest cars - which are too fast for my skill level and fading eyesight!

I do wish however that PD would put an adjustable steering rack in the tuning options - I raised this on the GT6 thread. I would like the turns lock to lock to match the rack in the real life car, so for example a Lotus Elan would be 1.8 turns (or 648 degrees). The tuning options would be: standard, fast and custom rack enabling you to set a rack appropriate to your style. I would rather have this as a tuning option adjustable for each car than altering the wheel rotation globally in the game.

The above suggestion is just a nice to have as I don't have a problem with making the turns, except sometimes with the fastest cars where my skill level doesn't match the speed of the car.
 
Just to add - the force feedback level varies a lot from one car to another and is obviously lower if the tyres are not grippy.

I used to use my DFGT on the default settings (5) and do the same now with my T500. I find the strongest force feedback is with the Chaparral 2D on standard settings and the Caterham also has very nice ffb.

Good luck with your wheel - I am sure you will enjoy it greatly!
 
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