Kent
GT is accurate in some senses.
However, clocking nearly the same time as Michael S. speaks poorly for GT4 unless you honestly believe that you are capable of lapping Suzuka as fast as the Big M.
Being that I don't think any of us are F1 drivers, none the less former champions...
Sorry, just had to make the "common sense" point.
Later
Darn, ya beat me to it, Kent.
The same thing applies to Nurburgring laptimes, as well, but it's uncertain whether it's the physics that are to blame, or that the track is too small.
Not to mention there are more aspects to a game's accuracy than just laptimes and cornering speeds. PD could've made "the ultimate slot-car simulator" where you just controlled the throttle and braking of cars, and the laptimes and cornering speeds could still be accurate. To me, the way a car
feels is more important than whether or not it laps a certain course at the same exact time as its real-life counterpart.
Games that I would personally vote for as "more realistic than GT4":
A lot of the games on
this website, especially GTR/GT Legends, Richard Burns Rally, and F1 2002. (all PC)
Enthusia (PS2)
Live for Speed (PC)
Live for Speed is by far the most realistic, but Enthusia is pretty damn close, and has much more content to offer.
TOCA Race Driver 1 and 2's physics are vague and unresponsive, not as realistic as other games. The Colin McRae series (up to 4, I haven't played 5 yet) is
VERY floaty and vague, and hardly realistic at all...but they're fun.
