Just how accurate is gt4

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So it's been raining really heavy these past few days in North Carolina. Thursday I got my new car (IRL) a 1997 240sx with very worn tires. I want to praise GT4 for accurately portraying oversteer, and "snap" oversteer when you overcorrect 👍 . Of course, I like having these in the game, but IRL they are scary as poo!

mods feel free to move this if you think it goes somewhere else
 
JTSnooks
Snap oversteer from too much countersteering (or letting off the throttle) is indeed scary in real life :shock:
I have had trouble with overcorrecting on one occasion, and it wasn't fun. I was coming down an unmade mountain road in a Ford Ranger, kicked the back out for fun in a hairpin, overcorrected, and started to head straight towards the edge of the road, after which was a drop off the edge of the mountain. I came to a stop with my front wheels dangling over the edge, and had to be towed off the ledge by another truck. What can I say, I was stupid and 16. At that time I was practiced enough to generally slide and correct with no problem, but not experienced enough to know when it's not appropriate (ie. downhill makes it harder, rough surface not as predictable, on the edge of a mountain is a stupid idea, oversteering with 4 turns lock to lock can be tough).
 
michaeldenham
I have had trouble with overcorrecting on one occasion, and it wasn't fun. I was coming down an unmade mountain road in a Ford Ranger, kicked the back out for fun in a hairpin, overcorrected, and started to head straight towards the edge of the road, after which was a drop off the edge of the mountain. I came to a stop with my front wheels dangling over the edge, and had to be towed off the ledge by another truck. What can I say, I was stupid and 16. At that time I was practiced enough to generally slide and correct with no problem, but not experienced enough to know when it's not appropriate (ie. downhill makes it harder, rough surface not as predictable, on the edge of a mountain is a stupid idea, oversteering with 4 turns lock to lock can be tough).

completely off topic but something kinda similar happened to me this winter. I have a yamaha XT 500... pretty old school motorbike and I drove it up a little path up the mountain with snow and ice. It was a blast. Then going down it was so slippery and icy that I had to spend 90% of the downhill in 1st gear. I saw a pretty long strait and accelerated and started braking.. except my motorbike didn't brake!!! The bike stopped something like less than a meter before going off the cliff. I was so S*** scared!

just my 0.2$ lol
 
understeer and oversteer are quite well done in GT4, indeed.. but somehow, some cars are too difficult/easy drive. Like RR's.. I don't think that they'll understeer when doing 25 mph in corner, like RUF's do in this game.. :yuck: they have light nose= oversteer, not understeer like some frigging yankee tankers like charger..
 
Leonidae
understeer and oversteer are quite well done in GT4, indeed.. but somehow, some cars are too difficult/easy drive. Like RR's.. I don't think that they'll understeer when doing 25 mph in corner, like RUF's do in this game.. :yuck: they have light nose= oversteer, not understeer like some frigging yankee tankers like charger..
The light nose can also give understeer if you push it too hard, as there's not much weight on the front, giving less grip. Depends on the situation of course, but I think if you go into a corner too hard, the front end can just skip over the surface and not really grip. Just my opinion, I mean, I've not driven a Ruf Porsche do I don't really know! Just going from what I've read about Porsche's in the magazines.

gibus: funny story :) Kind of scary isn't it! My right front wheel was hanging in the air over the edge, and my left rear was up in the air too, kind of balancing on an angle. I was really pissed off with myself for the rest of the journey home.
 
I must say this game is very accurate. After watching Formula 1 today and they were racing at suzuka circuit, michael shchumaker or how ever u spell it was running i time of 132:45 in his f1 ferarri. So i went and took 1 of my f1 cars in gt4 and to my suprise i ran i 132:457. And the speeds the said there where recording around those turns was really close to what u can get on gt4. They were topping out around 200 on the straight before braking into turn 1 and that about what u can achieve in the game. Needless to say, PD has done their research. 👍
 
gt4 is OK....not that acurate though...
search up "racing games" or "sim racing" (along the lines of that...forgot XD) on wikipedia.org
and they list gt4 under "semi sim"...they have 3 classes....SIM, SEMI SIM, & ARCADE
 
Scary stories, guys! :scared:

If snap oversteer were as troublesome as it is in GT4, my car would probably be totalled right now. The first time I ever drifted my car was on accident, in the rain. I was coming up a tight onramp pretty fast and the tail kicked out. I countersteered and fed it minimal throttle, if any, and the car just returned to grip. I gave it more throttle again to make up for the speed lost by the slide, and it went into a second drift, which I then corrected once again. If I were in the same situation in GT4, as soon as I countersteered my car would've violently thrown itself off of the onramp, backwards, and with vigor.

Thank god real life isn't like GT4! 👍
 
Ok, two things to say...

1) I don't know if this subject has been discussed recently, not sure about how hard it would be to find in a search.
Should I find another thread for this discussion there will be a merging. :D

2) Opinion:
GT is accurate in some senses.
However, clocking nearly the same time as Michael S. speaks poorly for GT4 unless you honestly believe that you are capable of lapping Suzuka as fast as the Big M.

Being that I don't think any of us are F1 drivers, none the less former champions... :trouble: :dunce: :lol: :guilty:

Sorry, just had to make the "common sense" point. :ouch:
:lol:
Later :D
 
turbo s15
I must say this game is very accurate. After watching Formula 1 today and they were racing at suzuka circuit, michael shchumaker or how ever u spell it was running i time of 132:45 in his f1 ferarri. So i went and took 1 of my f1 cars in gt4 and to my suprise i ran i 132:457. And the speeds the said there where recording around those turns was really close to what u can get on gt4. They were topping out around 200 on the straight before braking into turn 1 and that about what u can achieve in the game. Needless to say, PD has done their research. 👍
ya i was watching the same thing. I just wish the f1 cars sounded like they really should :indiff:
 
Kent
GT is accurate in some senses.
However, clocking nearly the same time as Michael S. speaks poorly for GT4 unless you honestly believe that you are capable of lapping Suzuka as fast as the Big M.

Being that I don't think any of us are F1 drivers, none the less former champions... :trouble: :dunce: :lol: :guilty:

Sorry, just had to make the "common sense" point. :ouch:
:lol:
Later :D

Darn, ya beat me to it, Kent. :lol: :)

The same thing applies to Nurburgring laptimes, as well, but it's uncertain whether it's the physics that are to blame, or that the track is too small.

Not to mention there are more aspects to a game's accuracy than just laptimes and cornering speeds. PD could've made "the ultimate slot-car simulator" where you just controlled the throttle and braking of cars, and the laptimes and cornering speeds could still be accurate. To me, the way a car feels is more important than whether or not it laps a certain course at the same exact time as its real-life counterpart.

Games that I would personally vote for as "more realistic than GT4":

A lot of the games on this website, especially GTR/GT Legends, Richard Burns Rally, and F1 2002. (all PC)
Enthusia (PS2)
Live for Speed (PC)

Live for Speed is by far the most realistic, but Enthusia is pretty damn close, and has much more content to offer.

TOCA Race Driver 1 and 2's physics are vague and unresponsive, not as realistic as other games. The Colin McRae series (up to 4, I haven't played 5 yet) is VERY floaty and vague, and hardly realistic at all...but they're fun. :)
 
Wolfe2x7
The Colin McRae series (up to 4, I haven't played 5 yet) is VERY floaty and vague, and hardly realistic at all...but they're fun. :)
Really? I thought 2.0 was quite realistic in it's physics.
 
Toronado
Really? I thought 2.0 was quite realistic in it's physics.

Was it? I guess I shouldn't have been so quick to denounce the series...I've only played 3 and 4, and I assumed that the earlier games, what with them being older and all, wouldn't be any better... :O
 
Kent
Ok, two things to say...

2) Opinion:
GT is accurate in some senses.
However, clocking nearly the same time as Michael S. speaks poorly for GT4 unless you honestly believe that you are capable of lapping Suzuka as fast as the Big M.

Being that I don't think any of us are F1 drivers, none the less former champions... :trouble: :dunce: :lol: :guilty:

Sorry, just had to make the "common sense" point. :ouch:
:lol:
Later :D

Yes, learning a proper racing line for a car that handles on rails in a video game isn't exactly hard, and if you mess up a turn you just start over. Although the times may be similar, in real life there are a lot more variables to deal with...Track temp, G-load on your body (some racers have came out of the race w/ broken ribs)...etc... the only variable we really have to deal with is worrying about our hands cramping or a family member or pet jumping in front of the screen.

Edit: An anyone remember some of the old Le Mans videos...CArs lifting off the ground a 200mph...rabbits running out onto the track....
 
was down a tathra once... driving along a sealed road, over a bridge and there was a large gravel clearing off to the side. I dicided to not drop my speed too much (i was only doing 60- 70 kph anyhow). turned off the road sharp, hit the gravel and the back started spinning around. i corrected and parked... looked very cool :D my brother was with me and i told him "i meant to do that"... he wasnt impressed :p
 
I knew there was more than one "accuracy" thread on the board at this time.

"Just how accurate is gt4?" and "GT4 is just like real life" have been merged.
Hope you all understand. 👍

After all, they are pretty much the same topics.

Btw, regarding the subject...
I can't say why the game is or is not accurate, nor will I claim to have an in-depth understanding of advanced mechnical engineering or real world physics.
Remember though, I am not speaking for any of you so feel free to discuss these "highly intellectual" subjects if you wish. ;)
 
its pretty close. i mean it accuratly represents the differences between most cars. like comparing an evo 8 to a subaru sti of the same year.. the differences and qualities/weaknesses of each car are pretty accurate. the STi ver.III has very fun handling while the ver.5 exibits more understeer but faster cornering and acceleration. just like the review of best motoring said.

a lightly modded 240sx and do things in real life that cant be done in gt4. though.

steering sensativity is a bit high for most of the cars too.

fwd cars suck at standing starts in gt4... :indiff:
 
What GT4 does or does not do well has been discussed many times before. To summarize:

WRONG:
-Tire selections have too much lateral grip and too little longitudinal grip

-Understeer-Oversteer physics overly biased to understeer. Impossible to do accurate donuts because of this. Impossible to launch FF cars because of this. Hypothetical reason: Front tires have way too little grip in GT4.

-Lap times much faster than real life. Lacks a little of the "pucker" factor, allowing you to drive insanely fast.

-No caster adjustments, camber does NOT vary with suspension position (it should become more negative the more the suspension is compressed)

-Tires do not leave the ground unless you jump over something. Ergo: No wheelie burnout, and you can't get even the most unbalanced cars to lift the inside rear tire in a turn. This was modelled in GT to prevent rollover, but it's annoying that it won't even allow wheel lift.

-Modifications only give percentage increases in power, not reflective of real-life power possibilities (still up for debate) for some engines.

RIGHT:
-The tracks are as accurate as possible. A lot of people say that even though Enthusia seems more realistic, GT4 models the Nurburgring better.

-Huge selection of cars.

-Realistic performance of cars as compared to each other. Fine handling nuances and differences between cars easily detectable.

-Good balance of steering response between accurate and arcadey. It's just easy enough to get right (with practice) without being too easy (over-assisted) or too twitchy (un-assisted).

-Beautifully rendered cars.

-Reasonably accurate physics, given the limitations listed above.
 
Leonidae
understeer and oversteer are quite well done in GT4, indeed.. but somehow, some cars are too difficult/easy drive. Like RR's.. I don't think that they'll understeer when doing 25 mph in corner, like RUF's do in this game.. :yuck: they have light nose= oversteer, not understeer like some frigging yankee tankers like charger..

The RR cars are actually very well done in GT4, Porsche themselves describe the 911 (on which most of the RUF models are based) as a car biased towards understeer (source - The Porsche Driving Book).

In GT4, as with a real RR car you need to get the weight transfered over the very front before turning. Unless you do this the front end will have almost no grip and understeer like crazy, some of the older air-cooled 911's had a weight distribution of around 40:60 (F:R), hardly a recipe for good front end grip.

Always remember the saying 'slow in and fast out' is more true for RR cars that just about anything else.

Regards

Scaff
 
Scaff
...some of the older air-cooled 911's had a weight distribution of around 60:40 (F:R), hardly a recipe for good front end grip...
:confused: That's about the normal FF weight distribution, you must have meant it the other way round.
 
GT4 is the most realistic racing game I've ever played, and I say that as someone who can actually drive in real life too. But I also say that as someone who hasn't played many racing sims at all. ;) It's not totally realistic, but it's getting there anyway. :)
 
Greycap
:confused: That's about the normal FF weight distribution, you must have meant it the other way round.

Opps

quite right, that should have been 60 rear : 40 front split.


Regards

Scaff
 
lol some people here obviously havent done their homework :P. Hooah scaff for popping in and correcting them 👍
 
I don't feel any G's, bleed when I crash or get third degree burns, but it's the best darn racing game yet!

Eat my shorts Bill, and make sure you swallow!
 
That's a great summary you've got there, Niky. :) 👍

Something I would add would be that the effects of countersteer in oversteer situations are too strong; i.e. countersteer pulls you out of a drift too easily.

I would also say that, other than the lack of bumps, Enthusia's 'Ring seems more accurate, geometry-wise (width of the track, angles of the corners, elevation changes, etc.), but the visual appearance of GT4's is far better.

Also, LSD's aren't strong enough, and single-wheel-wheelspin is too prevalent in GT4.
 
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