I never bothered to count that there are 100 base plates. But thats cool. Now the thing to do is someone chart and label the baseplates. I'll have to test this, but hopefully, when you go into a fresh startup of Course Maker, the first base plate they give you is always the same, and the second one after you click next is always the same, and so on. This way, we can chart and label base plates, and be able to recommend to other drivers, "Hey, base plate #77 is really good for creating corkscrews on this particular hill of the plate." So, after a while, we create a database of base plates, and we know exactly how to get to that plate to begin with, then add Legos ERRRR track parameters onto it after that. When you know where the good hills are on specific parts of the base plate, you have more design control over what you are looking to create, instead of feeling like you are pulling a slot machine lever. If I had a good camera, to take screen shots with, Id start charting the base plates myself, and we could all use them as whiteboards to draw on. Then when you know where the good hills are, you make sure as your punching in track parameters that your track is going over that location in a way you want it to. Even if the 100 plates arent always given in the exact same order, we can still map them and chart them, but you'll just have to bust out your CSI skills to make sure the track fingerprint on the base plate you want is the same one the game just gave you on screen.