Looks like gt4 has better realistic smoke

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Look at these pics, I know the picture isn't the best but look at the smoke, looks real.
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What do you all think? BTW, here's the site the pics from, I don't think anyone has seen these but I wish a vid came with them. I want to see that smoke.
 
You're right, that does look a lot better than in GT3, hopefully we can get some clearer shots some time, but that looks very promising, much like real tire smoke behaves and diffuses into the air... :cool:
 
I still want other visual obstructions like dust and leaves and such. But yes, this smoke is 'neat'. (:
 
Yeah that would be neat, like having dust and stuff hang in the air, and build up on your windshield. Also, if the mechanical failures rumour is true, have oil and dirt build up while racing on your car, so it looks grimey, maybe even on your driving view too (except outside of course), kinda like Papyrus did with NASCAR Racing 2003 for PC, if you've ever played it that is, otherwise you wouldn't know :P

Also, if it's raining, have windshield wipers going :cool:

Last but not least, I'd LOVE to be able to leave tire marks! Speaking of which, if you're in an endurance and you let your tires wear down to low, they SHOULD blow/delaminate.
 
Originally posted by Majarvis
Yeah that would be neat, like having dust and stuff hang in the air, and build up on your windshield. Also, if the mechanical failures rumour is true, have oil and dirt build up while racing on your car, so it looks grimey, maybe even on your driving view too (except outside of course), kinda like Papyrus did with NASCAR Racing 2003 for PC, if you've ever played it that is, otherwise you wouldn't know :P

Also, if it's raining, have windshield wipers going :cool:

Last but not least, I'd LOVE to be able to leave tire marks! Speaking of which, if you're in an endurance and you let your tires wear down to low, they SHOULD blow/delaminate.

I'd like to have debris on the windshield as well. Rain, dust, snow, dirt, leaves, general grime ... it would all be neat to have it sticking to the window. And a wiper to clean it off or smear it around and a good wipe down in the pits. And have things like water from rain slowly smear off to the sides and top when you're traving really fast. But that would require an "in car" view which we don't have in GT3.

Speaking of in car views - it wouldn't require a visible wheel and window border and such. It just needs to be the same first person view we have now, but from a perspective a bit farther back behind the front axel.
 
I would also like to see dirt on the cars. Look at the lemans cars, you see all that black dirt on the sides of the cars, that would be a good edition to gt4 since we will have back fire :)
 
Yeah that's true LM, we WOULD need an incar view, oh well, at least exterior debris buildup would be nice, like carbon dust behind the wheel wells, black blotches of rubber on the nose area of the car, etc... ALSO, if you go wheel to wheel with another car, getting the famous "battle scar" or "black donut" on the side of your car would be nice :p

I didn't know we were getting backfires in GT4, if we are, that will be awesome!
 
Yea, check out the thread named psm confirmations.
 
It looks good, it should make it hard to see when a car spins out in front of you, you'll have to do a Tom Cruise in days of thunder and floor it through and hope you don't hit anything.
 
Ahhh, awesome, hopefully those "confirmations" are in fact iron clad :cool:

Anyway that should be good for, like you said, when people make mistakes, it will seperate the good drivers that can negotiate that stuff from the ones that can barely hold on as it is :trouble: :p
 
Originally posted by Majarvis
Yeah that's true LM, we WOULD need an incar view, oh well, at least exterior debris buildup would be nice, like carbon dust behind the wheel wells, black blotches of rubber on the nose area of the car, etc... ALSO, if you go wheel to wheel with another car, getting the famous "battle scar" or "black donut" on the side of your car would be nice :p

I didn't know we were getting backfires in GT4, if we are, that will be awesome!

And another thing I've been thinking about was the lack of "marbles" (I think that's what they call them) on the track. The portion of curves where chunks of tire rubber and general dust / debris build up from lack of use. It would be a variable slick spot on the track, forcing racers to stick to the popular lines through the curves. And it would get worse over the course of the race.
 
Yeah, marbles would be amazing, go offline, and you're in deep, deep trouble :p It wouldn't be so bad for the lower power cars, but once you start racing with downforce capable race cars with greater amounts of power and softer tires it would become a real blast for those that don't stick to the racing line :P
 
This is good.. PD has sure got the messages from boards around the world that the tire-smoke effect is bad in gt3. It will be better in gt4. Just look at gtConcept where they added the leaves-effect on autumn ring, they have improved on realism and will continue to do so.
 
Having never played ANY GTC game, I wouldn't know :p But hopefully they will have all that, and then some in GT4, can't wait!
 
Yes, smoke! Thats ALL I asked for from GT4. ..Smoke and skid marks. I can deal with no skid marks. But as long as the smoke is thicker, I'll be fine.
 
^And when the smoke is thicker you will ask for tiremarks right?..
 
Originally posted by GTJugend
^And when the smoke is thicker you will ask for tiremarks right?..

Well ... yeah! We're greedy, remember? (:
 
you cant conclude the smoke is better from that low quality pic... wait... is this cobraGT ?..
 
Originally posted by LoudMusic
I still want other visual obstructions like dust and leaves and such. But yes, this smoke is 'neat'. (:

You get leaves blowing up behind you in Gran Turismo Concept on Autumn Ring. Nice!

EDIT: Sorry, someone already mentioned this before me :O

EDIT: I'll give some point to my otherwise useless post then. As we're talking about track debris and the like, it would be good to see some slippery spots where there's oil on the track. Watching the car slide of in the corner that you're about to go into would be fun and you'd have to adjust your driving style accordingly.

While we're on the subject. How about a drying track with a relatively dry racing line but a slippery surface off it. That would make up for some interesting overtaking manoeuvres and really 'sort out the men from the boys.'

How about track temperature too? Surely the Rome circuit would have more grip in the blazing sun than it does at night.

I'm sure all of these things would take too much extra programming for GT4 but let's hope that in the future we can see all these features as Mr. Yamauchi strives to acheive racing simulation perfection.
 
chaser_fan you bring up some excellent suggestions. However I feel some of them will require just too much processing power to do on the aging PS2, and may have to wait for the PS3 and GT5. Those things that you have mentioned are in fact very doable, EA/ISI have successfully modelled drying track surfaces, track/ambient temperatures, etc... But it comes at a cost, you need a very fast PC to run their F1 Challenge game, same goes for Sierra/Papyrus' NASCAR series of games. They even incorporate the build up of debris on your windscreen and wind velocity/direction.

Actually come to think of it, ISI have done mechanical failures quite well too, brakes can overheat, engine can overheat, you can run out of fuel, etc... But so has Papyrus, it just comes at a cost of high CPU power being needed, something the PS2 probably can't handle.

I bet, given the proper platform *PS3* PD could do all these things extremely well, probably even better than those companies mentioned have, it's just that right now, on the PS2, they have probably found their limit, but time will always tell :cool:
 
they should make it so that smoke size can vary...for example...burnout in gt3..its the same size from beginning to end...it sucks.....if a drifter like Nomura Ken would smoke their tires, then the smoke should cover at lieast 10 feet
 
Just one tehnical thing, to put some light into discussion: skidmarks, marbles and dirty cars are probablly possible to program but PS2 has one minor problem:
lack of hard disc.

Only with HDD all of those changes in original code could be saved and loaded every time when starting a game. Memory card and option file can only take info about the rims and dust on cars (which is basically 3 or 4-layer filter on actual model).

If you had a chance to play Mercedes-Benz World Racing on Xbox (not PS2) you could enjoy in beautiful skid-marking because console was saving all the passes trough each race, so after 10 races you could clearly see the racing line. Very neat feature but it needs an HDD. Guess it's thee same with dirt on cars. If GT4 would have HDD support (and it won't because HDD is now available only in Japan and US, and Sony still don't have plans for European release, and game should be programmed that way from the start which I doubt it's the case) lot of great things would become possible, but then again, PD needs something big for every game. Guess skids, marbles, dirty cars and even some visible damage on chasis (scrapped color would do) are on schedule for GT5 on PS3. Progressive and active scenery should also be possible with HDD (tracks in sand and grass, broken fences and so on).

And as for the hood view, the best one ever is in F355 Challenge game: you actually see a small portion of the hood (left side in particular car) and small portion of the wheel. Simple and usefull and works great.
 
I still think it sucks that no tyre marks can actually be put down from a wheelspin, I mean ****.. the original NFS has them and that was in what.. 95?
 
I'd hate to see the incorporation of marbles etc. My racing lines are alot different to everyone elses, and making it so you can only use certain parts of a corner would kill me.
 
The smoke looks better but one big question remains: Will the AI in GT4 be cheating bastards like the GT3 AI and constantly fly off the track, or will they not cheat and stay on course?;)
 
Originally posted by [XMS]Dan_`
I'd hate to see the incorporation of marbles etc. My racing lines are alot different to everyone elses, and making it so you can only use certain parts of a corner would kill me.

Well, sorry to let you in on something, but that's what it's like in real life... so... there ya go.
 
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