Looks like ray tracing won't be available during races

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Yep, that’s been discussed since last week. It doesn’t bother me too much, I prefer a consistent frame rate and higher fidelity personally.
 
The trade-off should be worth it. Did they mention ray-tracing in photomode? Seems like a no-brainer but you never know.


Jerome
 
To be honest, anyone who expected it in the main gameplay and was after a framerate over 30fps either hasn't been looking at what RT 'costs' on PS5 titles, what you need to run RT on a PC, or was indulging in some very wishful thinking.
 
Maybe a 1080p 60fps with ray tracing could be possible? We've seen it on Miles Morales so it's a possibility.

However IMO it's not worth having the game built around having RT during races as the default graphical option, leave it for photo mode, replays and brand central.
 
To be honest, anyone who expected it in the main gameplay and was after a framerate over 30fps either hasn't been looking at what RT 'costs' on PS5 titles, what you need to run RT on a PC, or was indulging in some very wishful thinking.

Insomniac did it in Spiderman and Ratchet and Clank Rift Apart at 60fps. They could share their techniques with PD
 
Insomniac did it in Spiderman and Ratchet and Clank Rift Apart at 60fps. They could share their techniques with PD
Rift Apart runs at 30fps in 4k, performance mode increases the fps to 60 but reduces the resolution. At launch Spiderman ran at 30fps with Ray Tracing on, it's new 60fps with Ray Tracing mode adjusts the resolution, reflection quality, and pedestrian density accordingly in order to allow that to work, so again it's not 4k.
 
I’m really not bothered about the graphical quality of the game while I’m racing, I’m too busy concentrating on the race. In replays though, it’s a different matter.
 
Rift Apart runs at 30fps in 4k, performance mode increases the fps to 60 but reduces the resolution. At launch Spiderman ran at 30fps with Ray Tracing on, it's new 60fps with Ray Tracing mode adjusts the resolution, reflection quality, and pedestrian density accordingly in order to allow that to work, so again it's not 4k.
Who cares? Native 4K is a waste of resources.
 
Who cares? Native 4K is a waste of resources.
You care, hence the reason you brought it up. Now you suddenly don't care because I've pointed out why your comparisons aren't comparable.

Native 4k is great BTW, you'll find a number of people who prefer that at 60fps over Ray Tracing.
 
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You care, hence the reason you brought it up. Now you suddenly don't care because I've pointed out why your comparisons aren't comparable.

Native 4k is great BTW, you'll find a number of people who prefer that at 60fps over Ray Tracing.

If you prefer native 4k over 60fps you're crazy.
 
Good job no one said they prefered native 4k over 60fps.
I misread the post. Have you played many games with ray tracing? The driving in Watchdogs Legion with Ray Tracing at 60fps is very impressive.
 
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To be honest, anyone who expected it in the main gameplay and was after a framerate over 30fps either hasn't been looking at what RT 'costs' on PS5 titles, what you need to run RT on a PC, or was indulging in some very wishful thinking.
RT is not an "on or off" proposition. Devs can implement it in hundreds of different ways - some more expensive on resources than others. Personally I had expected a light sprinkling of RT during gameplay just for the brag of "it has ray tracing".
 
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I misread the post. Have you played many games with ray tracing? The driving in Watchdogs Legion with Ray Tracing at 60fps is very impressive.
Yes, I play games with it on on the PC. It's a great icing on the cake, but native 4k at 60fps is better than having ray tracing at 30fps IMO, which is what some games are currently offering on current gen consoles. And for the games on consoles that are hitting 60fps with ray tracing, it's because the resolution and other details are taking a hit.

But then @Daz555 is also spot on, there is a lot more to ray tracing than just having it or not, it can be all encompasing or scaled back as needed to meet a wide variety of situations.
 
If you prefer native 4k over 60fps you're crazy.
...Aaaaand how would you react if I said that, with the exception of racing games, 60fps is generally overrated?

It's just preference, dude. No need to call others who prefer native 4K "crazy."

Besides, I can tell the difference between checkerboard and native. And if I had to choose, it's native every time.
 
...Aaaaand how would you react if I said that, with the exception of racing games, 60fps is generally overrated?

It's just preference, dude. No need to call others who prefer native 4K "crazy."

Besides, I can tell the difference between checkerboard and native. And if I had to choose, it's native every time.
I would say you have had limited exposure to 60fps. I thought the same way until I got a PS5. Now I find 30fps literally unplayable. Checkerboard has multiple implementations. Oftentimes it's as good as native. GoW is a great example.
 
I would say you have had limited exposure to 60fps
I've been gaming since the SNES, my dude, where 60fps games were common. Even then, I thought it was nothing special. (Well, NFL 2K1 on the Dreamcast impressed me with the 60fps, but it wore off quick afterward.) It was only until HDTVs started going out that I began to prefer native resolution.

Oftentimes it's as good as native.
Not to my eyes. I saw artifacts and blurriness when I played GoW 2018 and other CB games. -shrug-
 
I've been gaming since the SNES, my dude, where 60fps games were common. Even then, I thought it was nothing special. (Well, NFL 2K1 on the Dreamcast impressed me with the 60fps, but it wore off quick afterward.) It was only until HDTVs started going out that I began to prefer native resolution.


Not to my eyes. I saw artifacts and blurriness when I played GoW 2018 and other CB games. -shrug-

TVs in the SNES days were interlaced and games didn't even take advantage of the already very limited resolution. The games were also sprite based and rarely animated more than a single frame or two per second. Apples and oranges.
 
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