The video nk4e posted is mine, and it isn't the first time it's appeared here.
I'm flattered that he lets it do the talking for him.
Also, kudos to OP for his real-life drifting video. 👍
Complaint 1: Bumps in the road DO cause wheelspin. It's much easier to light 'em up on a rough track than a smooth one.
Wheelspin wasn't what I was looking for, because I knew I would get it -- you're right, bumps cause wheelspin. The point I was trying to make is that the wheelspin resulting from the bumps
doesn't change your direction of travel the way it should, therefore, the bumps and the wheelspin they cause have little to offer in terms of difficulty, or realism, for that matter.
To put it another way, you already agreed with the point I was making:
Ever notice that the arse end never gets squirrelly when you kill the tires in a straight line? Mhhmm, there's another limitation.
So there's no reason for us to argue on that point.
Complaint 2: Supra grabbed because you just went from full lock to full opposite lock in less than a tenth of a second. And the shocks are too light to like that.
In my experience, a car that is oversteering and gaining angle (ie. not already beginning to lose the drift) will not grab so suddenly and immediately. The rear end still had momentum -- in fact, it was gaining momentum. Until you can rein in that rotational momentum, all countersteer will do is try to keep the car from spinning out from excessive angle. This is why real-life over-correction is often the result of too much countersteer
too early, or too much countersteer
for too long, not just too much countersteer.
One sign of a truly good simulator is when you can throw the car into a drift (hard), countersteer to full-lock, and either spin out in the direction you were drifting (ie. spin clockwise when attempting a right-hand drift) or slide to a stop sideways, neither recovering nor spinning out. Live for Speed is great with this.
Complaint 3: The GT350 plowed because the drift was taken at too high of a speed for the fronts to still grab. That and it's a car that DOES NOT want to turn, EVER.
Between lift-off oversteer and power oversteer, the front tires' grip shouldn't have been the sole limiting factor. I wasn't just turning the wheel and hoping for the tail to come out -- I was using the brakes and throttle in a desparate attempt to get
some sort of angle. What did GT4 do? Understeer, understeer, understeer...
And YES, stopping the car WILL make it stop turning. Also, if the rear end is unloaded, the car WILL want to come around.
Braking oversteer and brake-lock oversteer are among the more-difficult-to-use and more-difficult-to-simulate ways to initiate a drift. I may have cut GT4 some slack here if Enthusia and especially Live for Speed didn't simulate both so beautifully. Still, especially with ABS on all cars as you said, it's absurd that I acquired
zero angle on that corner, not to mention the odd-looking bit of very-low-speed understeer I got right before coming to a stop.
Complaint 4: Body roll ain't pronounced enough, you say? Drive the Volvo wagon. And a real Mustang would only bob a bit if the shocks were dead. That and the nosedive was all there. Go drive the GT350 in say, GT Legends and you'll see (Of course, that one's race prepped, but you get the idea).
Something as visual-based as this is much more subjective than anything else we're talking about here. I think it would better to agree to disagree on this point.
Complaint 5: Yeah, it's a SHELBY. It's a lightweight pony car, not a musclecar. No wonder.
If that's referring to the ability to power-oversteer, it has more than enough power to do so. In fact, the car's smaller size compared to the Titanic-like musclecars should make it more willing to rotate in a corner.
However, I do agree that GT4 is way off on most things, just not to the degree it's made out to be in the vid.
I guess we should agree to disagree here as well.
Anyway, to answer the OP's question, I'm afraid the only thing I can recommend is to find another simulator.
I personally think Enthusia Professional Racing for the PS2 and Live for Speed for the PC are two of the best, and both feature roadcars with street tires that make for good drifters. 👍